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super strong control matchup card since you basically only press button anyways.
Right? and it also makes the 5/5 for free better, not directly, but by introducing more totem synergy to the deck. It seems like they are pushing a totem build for shaman, and with this to back it up, it may just be good enough.
On second though though... it's pretty hard to get all 4... with 3 random totem generators (the new deathrattle one, and the 3/4 that generates them with spells. ) it seems like you'd just get a board full of random ones. it may be too hard to pull off to be worth it. On the otherhand the new tools seem to be begging for a rebuild of blood lust shaman.
Too situational, having all 4 totems on the board rarely happens, and even if you use the new shaman cards to generate the missing totems, you essentially clogged your hand with 2-3 subpar cards, to make a 7-9 mana combo just to summon alakir.
Granted, you don't need extra support, you can always use your HPs and since it doesn't provide a threatening body, the opponent my even ignore some of them. BUT STILL I don't think this card is worth it. Really situational - fine stats, but a tricky requirement.
Too situational, having all 4 totems on the board rarely happens, and even if you use the new shaman card to the generate the missing totems, you essentially clogged your hand with 2-3 subpar cards, to make a 7-9 mana combo just to summon alakir.
I'm not sure about that, you are also setting up for blood lust, the free 5/5, and all these totem cards make the +1/+1 pump card better. testing is definitely in order.
Its super clunky - consider you need to have 4 totems on the board plus you need two open spots on the board (one for this guy, one for the AlAkir). Which means you only have extra slot to play with... Feels more like a gimmick than an actual viable gameplan.
But then again, who knows - maybe they will print some shaman spell in the future that makes it good, like: 4 mana, summon all 4 basic totems.