First thing that comes to mind is comboing it with Wild Pyromancer. It should trigger on summon as it does in all other cases when it is summoned form a spell.
Why people is speaking of minions like Millhouse Manastorm here? The way Recruit works is putting a minion from your deck on the board. It's not any random minion. Or there are any sane person running Millhouse on his deck? And with this card on the deck, on top of it?
I'm wondering the same thing... "Wait ´till this thing pulls Doomsayer!" Well, you're obviously not playing this card in a control paladin deck..
Without many AOE buffs at hand (if any at all?) this spell comes down to spending 4 mana for 3 minions that are worth 3-6 mana and lose their battlecries. Pretty bad card imo. Won't see much play.
The other recruit cards we've seen thus far have been too expensive for the most part.
3 conditional recruits for 4 mana is much more affordable, and means that there may be a way to abuse the card and make it competitive-worthy. Time will tell, but one of the best recruit cards we've seen thus far.
A problem with this in Exodia pally is pulling Brewmasters. Plus, I actually like the "penalty" of Dirty Rat When combo'd with doomsayer, and against exodia mage, rat's "penalty" is a game-winner.
Probably best use of this is in a divine shield deck. Insta-play those 1-drops, zealot (or mini-bot in wild!)
What if you only have taunts and doomsayers? I smell a board clear!
Way too elaborate. You need to draw them in the correct order, and then you're still not guaranteed a board clear. There are way better options for control paladin and high curve midrange.
Why people is speaking of minions like Millhouse Manastorm here? The way Recruit works is putting a minion from your deck on the board. It's not any random minion. Or there are any sane person running Millhouse on his deck? And with this card on the deck, on top of it?
The hope is that you will play Call to Arms before you draw Millhouse Manastorm. He's one of the biggest 2-drops in the game, and his battlecry is obviously the only reason no one plays him. Call to Arms negates that drawback.
The chances of getting these in the correct order are pretty high because you have twice as many Call to Arms cards in your deck. Also, Millhouse Manastorm's drawback in the late game is often irrelevant; he's not a bad topdeck if your opponent is out of cards in hand.
When evaluating a card, it's important to think about interactions with all other existing cards, not just the ones being used in the current meta.
A bunch of 2/3's on turn 4 is still pretty freaking good though. Like that is a huge board swing. Especially if you have pirates or murlocs or something with synergy like that. Basically Draw 3 cards AND put them in play for 4 mana in an aggro deck is pretty nuts. Imagine if Aggro Druid had that card and on turn 4 they pull Enchanted RavenSnowflipper Penguin and Golakka Crawler or something like that. Not only would that thin their deck and basically give them card draw in a deck that thins the hand fast. But it also makes it that much more likely that you draw Mark of the Lotus or Savage Roar
Now we are actually talking about Paladin, but having Murloc Warleader on 3, into this card on 4 to bring out your Bluegill Warriors is not a small thing
Without many AOE buffs at hand (if any at all?) this spell comes down to spending 4 mana for 3 minions that are worth 3-6 mana and lose their battlecries. Pretty bad card imo. Won't see much play.
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The other recruit cards we've seen thus far have been too expensive for the most part.
3 conditional recruits for 4 mana is much more affordable, and means that there may be a way to abuse the card and make it competitive-worthy. Time will tell, but one of the best recruit cards we've seen thus far.
What if you only have taunts and doomsayers? I smell a board clear!
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well this with just Loot Hoarders is pretty sick
A problem with this in Exodia pally is pulling Brewmasters. Plus, I actually like the "penalty" of Dirty Rat When combo'd with doomsayer, and against exodia mage, rat's "penalty" is a game-winner.
Probably best use of this is in a divine shield deck. Insta-play those 1-drops, zealot (or mini-bot in wild!)
This will be great in Control with Loot Hoarders and Thalnos. Thins the deck, draws cards, puts a few stats on the table.
Token Paladin gonna be a thing this expansion for damn sure
Oh, boy!
I love to play Paladin in Wild and this card will definitely see a lot of play there.
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Guys, you're aware that you can have several 4 drops in your deck right? So you can play this and/or Corpsetaker/Truesilver Champion!
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Good card i thing overall.
Recruiting some powerful two drops can be game changing turn 4.
And up to 6 mana worth of cards for 4 mana is a good deal.
I'm waiting for a Trolden video where Reynad gets mad after his opponent summons 2 Knife Jugglers and Millhouse Manastorm with this.
Nice card anyway.
A bunch of 2/3's on turn 4 is still pretty freaking good though. Like that is a huge board swing. Especially if you have pirates or murlocs or something with synergy like that. Basically Draw 3 cards AND put them in play for 4 mana in an aggro deck is pretty nuts. Imagine if Aggro Druid had that card and on turn 4 they pull Enchanted Raven Snowflipper Penguin and Golakka Crawler or something like that. Not only would that thin their deck and basically give them card draw in a deck that thins the hand fast. But it also makes it that much more likely that you draw Mark of the Lotus or Savage Roar
Now we are actually talking about Paladin, but having Murloc Warleader on 3, into this card on 4 to bring out your Bluegill Warriors is not a small thing
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This thing is ridiculous in Wild.
3-6 mana worth of minions for 4 mana that weeds out weak minions from your deck. Pretty decent I suppose.