I don't see how it could be a bad card, it has ok stats, powerful effect, turn 8 is still relevant as midrange Hunter goes, Hunter also has plenty of non-beast early game with spells and the most powerful neutral cards ever made and there are bigass beasts for all applications, charging, taunting, sticky ones, weird ones and straight up big, there is the new ooze that copies DRs, Stitching Tracker into Barnes, has a sheer value DK.
Also, slamming big shit into the board every turn from turn 5/6 and on is a pretty good way to win games
Also, slamming big shit into the board every turn from turn 5/6 and on is a pretty good way to win games
Yeah, especialy against Shadowreaper Anduin, you know. And guess what? New card - Psychic Scream. And since hunter has no draw except deathstalker's ability, you won't recover after you loose your board with huge minions. And Psychic Scream is perfect against deathrattles too (kinda theme they pushing hard for the class), on top of all of that i typed above.
People comparing this to CotW (8) are mad. That card gave huge tempo, was consistent, and the meta was totally different. CotW gave all it's value now, not spread over 3 turns. You are not guaranteed to get the deathrattle of Kat at all.
Kat excludes the use of some of the best minions (Razormaw or Grandma for example) unless you want an overcosted Faceless Summoner. Summoning a 3/x is not okay for that mana, nor at that stage in the game.
On turn 8 you care less about razormaw effect. Summon a 6-6 deathrattle and a 3/x is even. If you highroll you summon a 6-6 deathrattle and a savannah...
Summon a 6/6 deathrattle and a 3/3 is even what?
Turn 8 Razormaw effect on a Savannah is brutal, you should try it. Especially can't be targeted is very nice. The Razormaw without the battlecry, like you can get from Kat, is indeed worthless.
If you want to high roll, Priest is way better at it.
I really do not think a Control Hunter is as far out as people think at the moment. You can mess around with slow hunter builds in wild with surprising success, but cards like Mad Scientist and Quick Shot are missing from standard and they help smooth the early game over a lot. Still I think we will have a couple months here before the next rotation in which a version of Control Hunter isn't horrible, but definitely not close to a S tier deck.
An example of what I think can work is included below. Wandering Monster is only in there because I want to test how often does it equal the value of Cat Trick since it is less likely to dilute the beast pool to resummon from. This is the same reason Animal Companion and Call of the Wild are not included.
This is interesting, and a different direction for Hunter. The questions become whether or not the spells willet you last long enough to play the big minions, whehther you'll run your hand empty countering opposing minions, and whether the lack of healing will slowly do you in.
The trouble with Barnes here is that it can give you a 1/1 king crush, which is a essentially a stonetusk boar. A 1/1 sandworm is useless, a s is a 1/1 Bowman if no big beasts died. That's a lot of 'meh' results.
People comparing this to CotW (8) are mad. That card gave huge tempo, was consistent, and the meta was totally different. CotW gave all it's value now, not spread over 3 turns. You are not guaranteed to get the deathrattle of Kat at all.
Kat excludes the use of some of the best minions (Razormaw or Grandma for example) unless you want an overcosted Faceless Summoner. Summoning a 3/x is not okay for that mana, nor at that stage in the game.
On turn 8 you care less about razormaw effect. Summon a 6-6 deathrattle and a 3/x is even. If you highroll you summon a 6-6 deathrattle and a savannah...
Summon a 6/6 deathrattle and a 3/3 is even what?
Turn 8 Razormaw effect on a Savannah is brutal, you should try it. Especially can't be targeted is very nice. The Razormaw without the battlecry, like you can get from Kat, is indeed worthless.
If you want to high roll, Priest is way better at it.
I don't agree, it's completely different... anyway, a 6/6 deathrattle and a 3/3 is even, because you HAVEN'T used any resource in your hand. This card draws 2 cards and put them on the field.
This is interesting, and a different direction for Hunter. The questions become whether or not the spells willet you last long enough to play the big minions, whether you'll run your hand empty countering opposing minions, and whether the lack of healing will slowly do you in.
The trouble with Barnes here is that it can give you a 1/1 king crush, which is a essentially a stonetusk boar. A 1/1 sandworm is useless, a s is a 1/1 Bowman if no big beasts died. That's a lot of 'meh' results.
The Abominable Bowman pull off Barnes on curve is the reason I have an internal debate about using either Cat Trick or Animal Companion in the deck. It dilutes the late game pool of beasts, but gives good enough value off Abominable Bowman resurrect when summoned by Barnes to offset that. This is not a finished list; I really only posted this as a quick example of what the control style Hunter could be. There are a lot of small things that could and will be tinkered with, but I won't go through full value assessments until all the cards in the set are shown since a lot could change when more is revealed.
Big Druid is very sucessful with the big shit every turn plan, as for Psychic Scream, we literally pull stuff out of the deck, if he wants to shuffle a charging beasts back into our deck, so we can hit with it again in the next turn, with Barnes, Trackers and Oozes we can do it quite a number of times.
I don't see how it could be a bad card, it has ok stats, powerful effect, turn 8 is still relevant as midrange Hunter goes, Hunter also has plenty of non-beast early game with spells and the most powerful neutral cards ever made and there are bigass beasts for all applications, charging, taunting, sticky ones, weird ones and straight up big, there is the new ooze that copies DRs, Stitching Tracker into Barnes, has a sheer value DK.
Also, slamming big shit into the board every turn from turn 5/6 and on is a pretty good way to win games
Big Hunter is something I’ve been toying with too... if you’re having success can you please post your deck?
Too slow
Big Druid is very sucessful with the big shit every turn plan, as for Psychic Scream, we literally pull stuff out of the deck, if he wants to shuffle a charging beasts back into our deck, so we can hit with it again in the next turn, with Barnes, Trackers and Oozes we can do it quite a number of times.
inb4 they release a big beast with taunt and Kathrena is op af