Woah, that's an interesting card. Seems great for using a combo to "OTK" the opponent in a control matchup, since you really don't care about them having two turns.
You kind of do care though. I mean, even a control deck can do some serious damage over two turns, especially if they're guaranteed two consecutive turns.
I don't know, very difficult card to evaluate.
They might be able to do serious damage, but almost never kill you (except maybe Mage because of so much burst), whereas you will make it so you have your TTK ready for when your turn comes, at which point it doesn't matter if you have 1 or 30 HP.
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On the third day before Witchwood, Blizzard gave to me,
This card scares me to death. The battlecry.... is it good? IDK! But a 7 mana dragon in priest. This card is going to be tested and tested... its totally meta defining!
i like idea but the backfire seems too big ,you can see how strong of 1 extra turn in quest mage and that also require a lot effort but with this you basically give free extra turn for opponent
well,at least priest still can competitve with raza + anduin and this is small nerf for nethespite in dragon priest
as seen by mage with Open the Waygate an extra turn can be pretty insane so giving your opponent two turns first is kind of bad and you can immediately regret it.
before playing this card you must have health advantage and board control.
dont think this is a very good card, but we might see some card that makes this card seem better.
Battlecry: Your opponent takes two turns. Then you take two turns.
Brann makes battle cries trigger twice. So I bet this effect going twice just overrides the previous. Alternatively this may cause: opponents two turns, your two turns, two more turns for you opponent, two more turns for you.
yea, give me 2 turn for my kun+pack of jades + buff+go face+DK attack+swipe or two. I know that razakus can burn up to 32 hp within a turn, and second turn will be 40+, but this card is nothing against hunters, shamans with bloodlust, jades, even tempo rogue can do fantastic amount of damage for 2 turns.
I doubt we will see this card somewhere outside of meme decks.
Phew, that is difficult to evaluate. I'd say it is not playable. In every tight match, you cannot let your opponent have two turns. After all, you only have 30 hitpoints. On turn 7 when you can play it, often even not that any more.
In many games I often have lethal several consecutive turns if my opponent wouldn't do anything. In most cases, they do something and I have to swing the board back again. In all these instances I would've won every time if I had two turns. Maybe mage with Ice Block could afford to let you have two turns. But priest doesn't have an ice block.
I mean, if you do that even against a control heavy deck, he knows he can drop his beefiest minion, buff them to oblivion, and this might be enough to lethal.
This card would be crazy in a mage though.
Also, this card relies on two things. In this order: that you are highlandey enough, and that you have burst damage.
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i think that will be playable just to make a funny video on Trolden's youtube channel. By the way it could be interesting with some innerfire..
Aggro Decks have an extra turn to kill you?
Pretty neat.
Malygos Dragon Priest Meta
Opponent 2 turns > You 2 turns > Opponent 2 turns > You 2 turns. Correct me if I am wrong.
K.A.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
This card scares me to death. The battlecry.... is it good? IDK! But a 7 mana dragon in priest. This card is going to be tested and tested... its totally meta defining!
ok so this card needs soem serious palytesting it can eb very good or bad!
i like idea but the backfire seems too big ,you can see how strong of 1 extra turn in quest mage and that also require a lot effort but with this you basically give free extra turn for opponent
well,at least priest still can competitve with raza + anduin and this is small nerf for nethespite in dragon priest
hohh what is this for funny business?
Imagine if this was a mage legendary...
This is Crazy! !!DRAGONS!! Have to think,think !?! (mumbles incoherently to self ) !!!DRAGONSSS!!!
I'm expecting some good Trolden content after this card
hmmmm, this is one interesting card.
really in two minds about this card.
as seen by mage with Open the Waygate an extra turn can be pretty insane so giving your opponent two turns first is kind of bad and you can immediately regret it.
before playing this card you must have health advantage and board control.
dont think this is a very good card, but we might see some card that makes this card seem better.
a weird card with some meme potential.
I don't think so
Battlecry: Your opponent takes two turns. Then you take two turns.
Brann makes battle cries trigger twice. So I bet this effect going twice just overrides the previous. Alternatively this may cause: opponents two turns, your two turns, two more turns for you opponent, two more turns for you.
"We don`t like otk decks"
auto win in control matchup, dont think so. If this card is meta control warrior can simply run good old alex grom combo .
yea, give me 2 turn for my kun+pack of jades + buff+go face+DK attack+swipe or two. I know that razakus can burn up to 32 hp within a turn, and second turn will be 40+, but this card is nothing against hunters, shamans with bloodlust, jades, even tempo rogue can do fantastic amount of damage for 2 turns.
I doubt we will see this card somewhere outside of meme decks.
Phew, that is difficult to evaluate. I'd say it is not playable. In every tight match, you cannot let your opponent have two turns. After all, you only have 30 hitpoints. On turn 7 when you can play it, often even not that any more.
In many games I often have lethal several consecutive turns if my opponent wouldn't do anything. In most cases, they do something and I have to swing the board back again. In all these instances I would've won every time if I had two turns. Maybe mage with Ice Block could afford to let you have two turns. But priest doesn't have an ice block.
I voted bad.
Damn :) It seems to almost always be the case that the most 'fun' cards are also the worst.
Pretty hard to evaluate.
I mean, if you do that even against a control heavy deck, he knows he can drop his beefiest minion, buff them to oblivion, and this might be enough to lethal.
This card would be crazy in a mage though.
Also, this card relies on two things. In this order: that you are highlandey enough, and that you have burst damage.