Man, this thing has a lot of potential power. It allows you to reverse the effects of a bad Evolve roll by taking a summoned minion that doesn't have much power without its battlecry, returning it to your hand so the battlecry can trigger again AND making the card cost 1 freaking mana. Not to mention that it also saves any high-value Legendary minions or minions you want on board for the presence from dying to damage alone just so you can spit them all back out onto the board again the next turn. The only thing is that you don't want to play this card immediately after you get a good Evolve board, because then you end up losing a lot of the value. I can't even begin to imagine how people are gonna mess around with this card in Wild...and the combo potential still scares me in Standard. Here comes a game changer people.
Man, this thing has a lot of potential power. It allows you to reverse the effects of a bad Evolve roll by taking a summoned minion that doesn't have much power without its battlecry, returning it to your hand so the battlecry can trigger again AND making the card cost 1 freaking mana. Not to mention that it also saves any high-value Legendary minions or minions you want on board for the presence from dying to damage alone just so you can spit them all back out onto the board again the next turn. The only thing is that you don't want to play this card immediately after you get a good Evolve board, because then you end up losing a lot of the value. I can't even begin to imagine how people are gonna mess around with this card in Wild...and the combo potential still scares me in Standard. Here comes a game changer people.
Maybe I'm blind but I don't see all this combo potential. I don't think that's a bad card, but it seems just made to "recycle" the battlecries of your elementals (and kind of heal them) for 1 mana each. You can't combo it with stuffs like malygos or idk what else, because you can't have 15 mana in a turn. Maybe I'm missing something, tell me if that's the case.
From the news: "Battlecry: A minion in your hand gets evolved by mana cost (1)"
edit: It's a vanilla 6 mana 7/7 basically. That doesn't seem very playable in constructed. The battlecry is very much pointless as you transform a minion IN YOUR HAND, meaning you get random shit AND have to pay for it, instead of a card you willingly put in your deck.
From the news: "Battlecry: A minion in your hand gets evolved by mana cost (1)"
edit: It's a vanilla 6 mana 7/7 basically. That doesn't seem very playable in constructed. The battlecry is very much pointless as you transform a minion IN YOUR HAND, meaning you get random shit AND have to pay for it, instead of a card you willingly put in your deck.
Reading is Fun!
This was when the mistranslation occurred, so do blame me :feelsbadman:
What I could build with it at first glance. I think it's got some serious potential. Not sure about Fire Plume Harbinger but I'd hope it'd make the deck fairly quick. It also makes your Elementals bounced by Grumble cost 0, so that's nice.
I would like this card more if you could choose a single minion to return to your hand.
All your minions means you may not interested in flooding the board lest you end up with a 10 card hand and some discards. But it can get ridiculous on a battlecry shaman. Interaction with cards like Bonemare are insane. Bonemare is already a prime target to DK hero power, so it's not like the minion is alien to an evolve deck.
So, hey, the leg weapon disappointed, but we have a bitchin legendary minion. No reason for sad shamans.
I didn't say it's exclusive to Rogue, I'm saying it's mostly associated with with it as more than half of these cards are Rogue cards. It's like Beasts and Hunter, all classes have them but they're still a Hunter thing.
I think that we can all agree that the name on this guy is bloody fantastic. Depending on how they choose to play him character-wise, he could either be "Fear the Worldshaker, mortals!" or "HERE COMES GRUMBLE!"
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"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
6 mana 7/7 is good stats, but is the ability good enough? if you have 4 strong battlecry minions and play this on turn 10 then you get the 7/7 plus a ton of strong battlecry's... The real question is which battlecry's do you want? Maybe jade druid?
That said here's another fun synergy for elemental shaman. turn 7/8 with a board full of elementals play this card. then play the 2 mana 1/1 discount all elementals by 1 and have giant amounts of elemental battlecry tempo.
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Not named Fluffy Elemental! RAGE.
Man, this thing has a lot of potential power. It allows you to reverse the effects of a bad Evolve roll by taking a summoned minion that doesn't have much power without its battlecry, returning it to your hand so the battlecry can trigger again AND making the card cost 1 freaking mana. Not to mention that it also saves any high-value Legendary minions or minions you want on board for the presence from dying to damage alone just so you can spit them all back out onto the board again the next turn. The only thing is that you don't want to play this card immediately after you get a good Evolve board, because then you end up losing a lot of the value. I can't even begin to imagine how people are gonna mess around with this card in Wild...and the combo potential still scares me in Standard. Here comes a game changer people.
Shoulda been a Rogue card. The return to hand is a Rogue mechanic after all.
Valar Morghulis
Broken AF.
I enjoy.
I think this card is nuts and will see a ton of play. Battlecry shaman could be a new midrange archetype. Part Evolve, part elemental.
Ridiculous synergy with Dopplegangster, any Jade summoners, Bonemare, and most elementals.
What I could build with it at first glance. I think it's got some serious potential. Not sure about Fire Plume Harbinger but I'd hope it'd make the deck fairly quick. It also makes your Elementals bounced by Grumble cost 0, so that's nice.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I would like this card more if you could choose a single minion to return to your hand.
All your minions means you may not interested in flooding the board lest you end up with a 10 card hand and some discards. But it can get ridiculous on a battlecry shaman. Interaction with cards like Bonemare are insane. Bonemare is already a prime target to DK hero power, so it's not like the minion is alien to an evolve deck.
So, hey, the leg weapon disappointed, but we have a bitchin legendary minion. No reason for sad shamans.
Valar Morghulis
Too Stronk. No overload?? Overstatted?? Create 1 cost Bonemares, Blazecallers, Servant of Kalimos,... Kalimos??
This combined with the amulet thing that makes 1-3 copies of a minion...bonkers
Okay, this is just fucking broken. Especially without an overload.
In the worst case scenario is a 6 manas 7/7.
Very good card, of course you use this in a midrange deck with Bonemare and others strong battlecry minions.
If this card can't make elemental shaman works nothing will.
I think that we can all agree that the name on this guy is bloody fantastic. Depending on how they choose to play him character-wise, he could either be "Fear the Worldshaker, mortals!" or "HERE COMES GRUMBLE!"
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
This card is extremely good for an Elemental Shaman deck. Might be a bit iffy in an Evolve Token Shaman though.
why da fuck u want to return your minions leaving this card alone???!
all battlecry shaman deck then?
go face!
6 mana 7/7 is good stats, but is the ability good enough? if you have 4 strong battlecry minions and play this on turn 10 then you get the 7/7 plus a ton of strong battlecry's... The real question is which battlecry's do you want? Maybe jade druid?
That said here's another fun synergy for elemental shaman. turn 7/8 with a board full of elementals play this card. then play the 2 mana 1/1 discount all elementals by 1 and have giant amounts of elemental battlecry tempo.