What confuses me is the actual range of options this weapon could get for bonus effects. Charge would be useless on it, I don't know how Divine Shield would work with it, and Taunt...does it gives your hero Taunt for as long as the weapon is active or something? Whatever. We already know Poisonous and Lifesteal are possible weapon effects from Envenom Weapon and Leeching Poison, both of which wouldn't be bad, and Spell Damage wouldn't be too helpful most likely. Windfury would just mean that you could kill the weapon in one turn while maybe getting rid of one or two of the enemy's minions, so it's actually not that bad of an RNG roll all things considered. Stealth wouldn't make any sense on the weapon either...would it, like, prevent the effects of cards like Toxic Sewer Ooze and Bloodsail Corsair from hitting it until you attack with the weapon or something? Maybe it would even cut off Acidic Swamp Ooze and Gluttonous Ooze, who knows. But anyways, a pretty enigmatic-looking card and I'm excited to see how it ends up in game.
One weapon gives buffs to only one minion, while the other buffs your whole board.
I think even in a Token Paladin, Coghammer is better. And Rallying Blade as well. In Wild, this one is just worse in terms of stats and its unpredictability.
Yup exactly, in terms of those archetypes, but there's plenty in Wild that easily summons a board full of your Silver hand, and thats when you'd get more value out of this weapon than Coghammer
Only if you get the divine shield buff or the +1 attack buff on minions that can attack, otherwise it's just meh. And that's were the problem is. Only two out of 4 random options can be worth (not even guaranteed). The other two, well if you get the Taunts, your opponent will just boardclear your dudes next turn, and if you get the two dudes, that's a worse Muster for Battle, of which token Paladin already runs two.
You're overlooking at its potential. It's not that rudimentary once you have considered all factors and which archetypes. Ask yourself which weapon gives you the highest potential
Giving your board full of buffed Minions and/or Silver Recruits with either +1 attack or divine shield already makes it far marginally better than Coghammer. The highest potential of Coghammer is giving its divine buff to a strong AND lone minion. So that's where it depends what type of theme you're running: Do you carry more smaller minions to fill the board or larger lone to fight independently?
So how does the bonus effect work then? You get to choose? or just a random one every turn?
Either way i like the card a lot already. Probably even fits in most archetypes too so thats nice.
When you draw (or generate the card with something that discovers I am guessing) the card, it gains the bonus effect at random. No choice, and it stays fixed as that new card.
To put it into a fantasy scenario, you find a dropped concealed weapon and when you draw it you are picking it up and taking the wrapped cloth off it and can see it's true identity, what weapon it really is.
I think it will see play not sure how often however as the effects are good but circumstantial minus the purifiers maul effect i think that if you hit that effect 1/4 games its going to be a major tempo swing in favor enough to make it a possible 1 of to run in mid range decks.
So how does the bonus effect work then? You get to choose? or just a random one every turn?
Either way i like the card a lot already. Probably even fits in most archetypes too so thats nice.
When you draw (or generate the card with something that discovers I am guessing) the card, it gains the bonus effect at random. No choice, and it stays fixed as that new card.
To put it into a fantasy scenario, you find a dropped concealed weapon and when you draw it you are picking it up and taking the wrapped cloth off it and can see it's true identity, what weapon it really is.
So it only generates one bonus effect which will stick in it rest of the game? if thats the case my like for the weapon dropped from 100 to 25
Exactly, it’s only one of the four random battlecry. Wich makes it a mediocre card imo . Only one option is good on curve,only two are good lategame.
Would you play this over Kings Defender? Maybe, if you have a token heavy build where you can at least buff 3 minions. But in that case, you're only interested in the divine shield or +attack option, the other two options don't matter.
I don't think it'll see play right now. After Kings Defender rotates out, it'll see play.
So how does the bonus effect work then? You get to choose? or just a random one every turn?
Either way i like the card a lot already. Probably even fits in most archetypes too so thats nice.
When you draw (or generate the card with something that discovers I am guessing) the card, it gains the bonus effect at random. No choice, and it stays fixed as that new card.
To put it into a fantasy scenario, you find a dropped concealed weapon and when you draw it you are picking it up and taking the wrapped cloth off it and can see it's true identity, what weapon it really is.
So it only generates one bonus effect which will stick in it rest of the game? if thats the case my like for the weapon dropped from 100 to 25
Overall the effects are still good (outside maybe the taunt one) and if you run 2 of these you have 2 rolls because it rolls for each copy.
This card kind reminds me of mustar for battle, and that's a really good card if you get the 1/1's. You get one less token but a 2/2 weapon is better than a 1/4. Divine shield is really good. + 1 attack is meh, and taunt is awful. But on average this card is good.
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What confuses me is the actual range of options this weapon could get for bonus effects. Charge would be useless on it, I don't know how Divine Shield would work with it, and Taunt...does it gives your hero Taunt for as long as the weapon is active or something? Whatever. We already know Poisonous and Lifesteal are possible weapon effects from Envenom Weapon and Leeching Poison, both of which wouldn't be bad, and Spell Damage wouldn't be too helpful most likely. Windfury would just mean that you could kill the weapon in one turn while maybe getting rid of one or two of the enemy's minions, so it's actually not that bad of an RNG roll all things considered. Stealth wouldn't make any sense on the weapon either...would it, like, prevent the effects of cards like Toxic Sewer Ooze and Bloodsail Corsair from hitting it until you attack with the weapon or something? Maybe it would even cut off Acidic Swamp Ooze and Gluttonous Ooze, who knows. But anyways, a pretty enigmatic-looking card and I'm excited to see how it ends up in game.
STAY AWHILE AND LISTEN
Bakunter for next meta
Ironic that last weeks Value Town challenge was to make the biggest Bolvar, Fireblood you can. Should have waited a couple weeks.
I think it will see play not sure how often however as the effects are good but circumstantial minus the purifiers maul effect i think that if you hit that effect 1/4 games its going to be a major tempo swing in favor enough to make it a possible 1 of to run in mid range decks.
did anyone else notice that when he was talking about the murloc buffer he showed a Murloc Warleader that was +2/+1???
so whats happens if it start in your opening hand?
It has to be snakes.
Please don't tell my girlfriend about my card collection...
When you draw the card it automatically reveals which one you get.
How exactly is getting 2 1/1's on turn 3 game winning?
How is playing a slightly over-costed weapon on turn 3 (providing you get the taunt and have no minions) ga,e losing?
Are you talking about hearthstone?
Bakunter for next meta
This card kind reminds me of mustar for battle, and that's a really good card if you get the 1/1's. You get one less token but a 2/2 weapon is better than a 1/4. Divine shield is really good. + 1 attack is meh, and taunt is awful. But on average this card is good.
Carpe Diem - Seize the day