Well at one point in the game, discarded cards were considered destroyed. I know they changed that interaction for cards like Feugen/Stalaag (used to be their Deathrattle triggered if they were milled), but it Furnacefire might still trigger them as destroyed. We haven't yet had a card that interacts with destroyed weapons, so you can't say it with a certainty.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
if there are legendary weapons appearing in tier 1 decks, then weapon destruction will be mandatory. if weapon destruction is mandatory, this will probably see some play.
These cards always look underwhelming, but as we have seen, understatted cards like this that generate value will see play. Taunt turtle, dragon gnome lady, etc.
These cards always look underwhelming, but as we have seen, understatted cards like this that generate value will see play. Taunt turtle, dragon gnome lady, etc.
We also have seen that understatted cards like this have not seen play.
This card would see play most likely if things really slowed down, however that isn't going to happen in quite a while or even ever, but yeah, 3 mana 1/3 and then you have to play the mana cost for the weapon too? You try this and you're gonna die! :)
I really don't understand the hate for this card. I mean, if this expansion wasn't the seat of legendary weapons for all classes, I'd see the reason behind people trashing it. Even though the weapons revealed so far haven't been stellar, I think that this will at the very least see play in the decks that try to utilize the Legendary weapons to the fullest of their abilities. Even then, don't hate on pack filler that at the very least has something new to play with
1. How do you plan on playing Murmuring and Zola when you're overloaded 1 crystal?
2. What's the point in using Grumble on a bunch of Jades? People will likely kill of the Rummaging, Murmuring and Zola when they notice you're Jade so you probably won't have much left on the board, particularly since your first 3 turns only put a 1/1 and 1/3 on the board with a 2/2 weapon.
3. Murmuring is generally poor stats for the double battlecry. If Brann (which is substantially better aside from the 1 extra mana) couldn't make Jade Shaman work, what makes you think it will be that much better now?
Not trying to be rude but I think these are scenarios that are unlikely to pan out. One Rummaging isn't terrible but can be a waste of a slot if both Claws are in the second half of your deck.
Hi, Well to be honest, my post wasn't a play by play, but more of a what can be done on different turns to speed jade production. I've been testing two variants of jade shaman one elemental and one totem
Fire Fly, Primalfin Totem, and Flametongue Totem do ok in the early game but along with Mana Tide Totem in the late game all seem like dead draws. Stonehill Defender along with Murmuring Elemental is fantastic value but very weak in the early game. Doubling up on Jinyu Waterspeaker has saved my bacon more than once but it also has felt like a dead draw occasionally. This deck doesn't seem to have enough answers and my win percentage is hovering around 54%.
In whatever deck I have ever played Brann Bronzebeard I have rarely been able to double more that one battlecry and have him live for more than one turn. At the cost of one attack you save one mana and if the opponent wants to remove it they almost always have to dedicate more resources than are needed.
Your point about having only one Rummaging Kobold is very intuitive, several times I have had both of them stuck in my hand for most of the game. But I keep asking myself would a Jade Druid player like an extra conditional Jade Idol ? and so I can't bring myself to cut one.
Your criticisms are well received and I appreciate any feedback or suggestions You care to give me.
3 mana for a 1/3 draw a card is ok. Even better that you can control which card it draws. Worthless for Rogue.
nice another ashbringer
Well at one point in the game, discarded cards were considered destroyed. I know they changed that interaction for cards like Feugen/Stalaag (used to be their Deathrattle triggered if they were milled), but it Furnacefire might still trigger them as destroyed. We haven't yet had a card that interacts with destroyed weapons, so you can't say it with a certainty.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
could be okay...ish in a deck with good weapons but i can't really see a world where this card sees much play
Non weapon focused classes can have 2 weapons at most. It'll be hard to see play.
If you could equip the weapon immediately instead this card would be bonkers. Could make Shaman legendary weapon more viable.
if there are legendary weapons appearing in tier 1 decks, then weapon destruction will be mandatory. if weapon destruction is mandatory, this will probably see some play.
Could bring back death knight weapons (Garrosh and Uther) which are both broken but that would require a snail meta.
These cards always look underwhelming, but as we have seen, understatted cards like this that generate value will see play. Taunt turtle, dragon gnome lady, etc.
This card would see play most likely if things really slowed down, however that isn't going to happen in quite a while or even ever, but yeah, 3 mana 1/3 and then you have to play the mana cost for the weapon too? You try this and you're gonna die! :)
I really don't understand the hate for this card. I mean, if this expansion wasn't the seat of legendary weapons for all classes, I'd see the reason behind people trashing it. Even though the weapons revealed so far haven't been stellar, I think that this will at the very least see play in the decks that try to utilize the Legendary weapons to the fullest of their abilities. Even then, don't hate on pack filler that at the very least has something new to play with
Skull of the Man'ari
http://www.hearthpwn.com/cards/76930-skull-of-the-manari
Just for the sake of argument, if you have more than one destroyed weapon, how the one to return in your hand will be determined?
The wording in the card text is not very specific, so I wonder... the first that was destroyed? Random pick? Discovery?
Sorry if this has been discussed already, but couldn't bring myself to read all 7 pages of posts :P
What year is this?
this will see some cereal play
Finally found the place for Rummaging Kobold in Jade Shaman along with Murmuring Elemental. Turn one coin out Jade Claws, Turn two nothing, Turn three Rummaging Kobold, Turn four Murmuring Elemental into Jade Claws. Turn five Murmuring Elemental into Zola the Gorgon. Turn six Murmuring Elemental into Jade Spirit. Turn seven Grumble, Worldshaker do it all again. I think Jade Shaman might finally be viable.
Couple of questions.
1. How do you plan on playing Murmuring and Zola when you're overloaded 1 crystal?
2. What's the point in using Grumble on a bunch of Jades? People will likely kill of the Rummaging, Murmuring and Zola when they notice you're Jade so you probably won't have much left on the board, particularly since your first 3 turns only put a 1/1 and 1/3 on the board with a 2/2 weapon.
3. Murmuring is generally poor stats for the double battlecry. If Brann (which is substantially better aside from the 1 extra mana) couldn't make Jade Shaman work, what makes you think it will be that much better now?
Not trying to be rude but I think these are scenarios that are unlikely to pan out. One Rummaging isn't terrible but can be a waste of a slot if both Claws are in the second half of your deck.
Hi, Well to be honest, my post wasn't a play by play, but more of a what can be done on different turns to speed jade production. I've been testing two variants of jade shaman one elemental and one totem
[deck]https://www.hearthpwn.com/decks/1034300-k-c-totem-jade-shaman[/deck]
Fire Fly, Primalfin Totem, and Flametongue Totem do ok in the early game but along with Mana Tide Totem in the late game all seem like dead draws. Stonehill Defender along with Murmuring Elemental is fantastic value but very weak in the early game. Doubling up on Jinyu Waterspeaker has saved my bacon more than once but it also has felt like a dead draw occasionally. This deck doesn't seem to have enough answers and my win percentage is hovering around 54%.
[deck]https://www.hearthpwn.com/decks/1034298-k-c-elemental-jade-shaman[/deck]
In this deck I wanted to see if I could use Fire Plume Harbinger and Far Sight for ramp but I never seem to get value from Fire Plume Harbinger and Far Sight often seems to pull the other Far Sight. Kalimos, Primal Lord has been phenomenal as well as Murmuring Elemental on Jade Chieftain, but I'm often holding all late game cards. My win rate with this deck is around 50%
In both deck's Murmuring Elemental into Thrall, Deathseer has been awesome but far better in the totem deck. Grumble, Worldshaker has enabled some fun moments with evolved minions.
On Your questions
Your point about having only one Rummaging Kobold is very intuitive, several times I have had both of them stuck in my hand for most of the game. But I keep asking myself would a Jade Druid player like an extra conditional Jade Idol ? and so I can't bring myself to cut one.
Your criticisms are well received and I appreciate any feedback or suggestions You care to give me.
Thanks again for responding.