If this card casts all 3 twice with fandral it's totally broken, draw 2, + 2 att to all, gain 12 armor. By it self I think this is already a great card. The insane flexibity of this card more than pays for the roughly 1 mana defecit.
Seems great. Draw 2 for 4 is not great, but certainly not terrible in a class with so much ramp. Draw 1 and gain 6 armor for 4 is worse than Shield Block, but again certainly not terrible if draw and some armor is precisely what you want (hello Jade Druid). Gaining 12 armor is always good in certain matchups, regardless of how much it costs, especially when you can choose to turn that armor into pure draw in other matchups.
The attack buff is probably useless most of the time, but can be great in really slow control matchups where burst is king. Just 3 minions on the board and it becomes a Fireball.
The flexibility is what makes all of these mediocre effects really awesome. Being able to choose between draw against control, armor against aggro and pressure against combo is really valuable.
Seems great. Draw 2 for 4 is not great, but certainly not terrible in a class with so much ramp. Draw 1 and gain 6 armor for 4 is worse than Shield Block, but again certainly not terrible if draw and some armor is precisely what you want (hello Jade Druid). Gaining 12 armor is always good in certain matchups, regardless of how much it costs, especially when you can choose to turn that armor into pure draw in other matchups.
The attack buff is probably useless most of the time, but can be great in really slow control matchups where burst is king. Just 3 minions on the board and it becomes a Fireball.
The flexibility is what makes all of these mediocre effects really awesome. Being able to choose between draw against control, armor against aggro and pressure against combo is really valuable.
Yeah it's definitely the flexibility that makes this card interesting, and hard to evaluate. Mostly because we'll have to see where druid goes from here. I am not sure it currently could find a place in any current druid decks so we'll have to wait and see what new druid decks pops up that may utilize this card. The only issue I see with it currently is this, all of it's effects druid already has access too, in spades. For the specific purpose of right now burst, savage roar is better, the same is true for armor gain/heal as well as card draw. Now this isn't necessarily a bad thing. It's possible we can eliminate some of those other more specific cards in order to make room for other stuff. In other words this cards biggest potential use is it's flexibility, but it will only go into a deck specifically looking for flexibility over say one of the specific effects. If that makes sense.
Heal for 6 draw a card is not bad. Heal for 12 is not bad (see Priest potion of healing). Draw 2 cards is mana inefficient. Permanent savage roar that doesn't hit your hero seems weak too.
Just another aggro tool in case Swipe becomes irrelevant. Jade Druid might consider replacing Swipe for it, in those cases where they are fighting for board. Against Aggro UI can be a dead card where this would give you a choice for 3 different situations.
Since you are choosing two, they are really taking Fandral out of the needed prerequisite, so no it wouldn't work with him, as it is already working without him.
Pretty useful in control vs control since you can draw 2 and cycle to your UI and your ramp and pretty useful against aggro since you can gain a load of health. Is a slight buff to Spreading Plague too since you spend turn 4 cycling/gaining armour and not killing a threat or building a board.
Just another aggro tool in case Swipe becomes irrelevant. Jade Druid might consider replacing Swipe for it, in those cases where they are fighting for board. Against Aggro UI can be a dead card where this would give you a choice for 3 different situations.
Since you are choosing two, they are really taking Fandral out of the needed prerequisite, so no it wouldn't work with him, as it is already working without him.
why would jade druid replace it's best removal card for this card? tge fact that both cards cost 4 doesn't mean you need to replace a 4 cost card for it..
This seems okay, giving you several options that are worth 3 mana, with an extra 1 mana tax for having options. Empty board? Draw two, or gain armor. Have 3+ creatures, 4 mana Savage Roar. Need to do some trading, maybe +1 attack and draw a card.
Overall this'll be a really pick in Arena, but probably won't see a ton of constructed play.
Branching Paths is crazy good. In my opinion, one of the best cards of this expansion. It gives your deck a lot of flexibility, something very valuable when playing ladder.
Branching Paths is crazy good. In my opinion, one of the best cards of this expansion. It gives your deck a lot of flexibility, something very valuable when playing ladder.
I agree with you 100% Branching Paths is one of my favorite new cards in the set.
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Would this work with Fandral Staghelm though? His effect specifically targets Choose One and this is Choose Twice; definitely worth trying of course.
My magic will tear you apart!
I think that flexible cards like this, are always relevant, I choose playable.
My magic will tear you apart!
If this card casts all 3 twice with fandral it's totally broken, draw 2, + 2 att to all, gain 12 armor. By it self I think this is already a great card. The insane flexibity of this card more than pays for the roughly 1 mana defecit.
Carpe Diem - Seize the day
Seems like Druid in December 2017 is in the position of Shaman in December 2016.
so they give rogue secret and druid choose two card.
Maybe they want to nerf UI so the make mechanic choose 2 for druid. hopefully
Seems great. Draw 2 for 4 is not great, but certainly not terrible in a class with so much ramp. Draw 1 and gain 6 armor for 4 is worse than Shield Block, but again certainly not terrible if draw and some armor is precisely what you want (hello Jade Druid). Gaining 12 armor is always good in certain matchups, regardless of how much it costs, especially when you can choose to turn that armor into pure draw in other matchups.
The attack buff is probably useless most of the time, but can be great in really slow control matchups where burst is king. Just 3 minions on the board and it becomes a Fireball.
The flexibility is what makes all of these mediocre effects really awesome. Being able to choose between draw against control, armor against aggro and pressure against combo is really valuable.
nice card, glad/disappointed it does not work with Fandral (It would be so powerful)
Heal for 6 draw a card is not bad. Heal for 12 is not bad (see Priest potion of healing). Draw 2 cards is mana inefficient. Permanent savage roar that doesn't hit your hero seems weak too.
Just another aggro tool in case Swipe becomes irrelevant. Jade Druid might consider replacing Swipe for it, in those cases where they are fighting for board. Against Aggro UI can be a dead card where this would give you a choice for 3 different situations.
Since you are choosing two, they are really taking Fandral out of the needed prerequisite, so no it wouldn't work with him, as it is already working without him.
Pretty useful in control vs control since you can draw 2 and cycle to your UI and your ramp and pretty useful against aggro since you can gain a load of health. Is a slight buff to Spreading Plague too since you spend turn 4 cycling/gaining armour and not killing a threat or building a board.
card with a nice flexibility.
It's nice to be IMPORTANT,
But it's more important to be NICE!
"Does not work with Fandral Staghelm" When I read this sentence, I made the exact same face being made in Eat the Mushroom.
This seems okay, giving you several options that are worth 3 mana, with an extra 1 mana tax for having options. Empty board? Draw two, or gain armor. Have 3+ creatures, 4 mana Savage Roar. Need to do some trading, maybe +1 attack and draw a card.
Overall this'll be a really pick in Arena, but probably won't see a ton of constructed play.
Branching Paths is crazy good. In my opinion, one of the best cards of this expansion. It gives your deck a lot of flexibility, something very valuable when playing ladder.