If your opponent has two minions out, the secret would allow force the minion attack your face to attack the minion adjacent to it. Obviously, this minion only attacks one adjacent creature.
Be curious to know- would the secret trigger if your opponent has only one minion out attacking face? That would waste your defensive effort and make playing around the trap interesting.
WAY too easy to play around, just stick a small minion in the middle and this is wasted.
Bro, if you're holding a "small minion" in your hand for every round in the game and is able to replace the previous "small minion", just to play around a secret that might not even have, you're playing the game wrong and is sure to lose lol. That's like saying you'll hold your babbling book until your opponent play mirror entity, it's not plausible
I don't see this being better than betrayal. This hits two minions, betrayal hits two minions as well. You need three minions on board for betrayal to work, but this card is so much easier to play around and betrayal is easier to control. This isn't even strictly better than misdirection as that can hit face.
I consider betrayal to be a good card, however, and I have often been confused that it never sees any play. Redundant effects are good too. Maybe they'll see play together?
Way too easy to play around. You can attack with your smallest minion first, or put down a minion as protection, or attack their minions since it only triggers when their hero is attacked, or simply not attack at all.
The only way this can be even close to viable is with serious secret synergy, and if all 3 of the Rogue secrets see play at once, so there is at least some amount of guessing involved.
Right now it's dust and a never-pick in Arena as well.
Why would you ever play this card and not regular Betrayal? They cost the same. You get no benefit whatsoever from this. Regular betrayal is arguably better too.
Why would you ever play this card and not regular Betrayal? They cost the same. You get no benefit whatsoever from this. Regular betrayal is arguably better too.
People are forgetting that part of the benefit of secrets is they force awkward play-around turns. We don't know what the third secret is (or future secrets), and they will likely dictate the viability of this card.
Rollback Post to RevisionRollBack
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
Why would you ever play this card and not regular Betrayal? They cost the same. You get no benefit whatsoever from this. Regular betrayal is arguably better too.
1. This allows you to be proactive instead of reactive. Sometimes you might have the secret and nothing else to play while your opponent only has one or no minions. This allows you to play it earlier and get the effect later.
2. If there are two 5/5 minions, Betrayal only kills one while Sudden Betrayal kills both. The wording is different. This card says "attacks" while Betrayal says "deals its attack".
3. Betrayal can't counter charge minions.
4. This card can be a mask for other secrets rogue is getting.
If your opponent has two minions out, the secret would allow force the minion attack your face to attack the minion adjacent to it. Obviously, this minion only attacks one adjacent creature.
Be curious to know- would the secret trigger if your opponent has only one minion out attacking face? That would waste your defensive effort and make playing around the trap interesting.
Just for arena.
My magic will tear you apart!
WAY too easy to play around, just stick a small minion in the middle and this is wasted.
Carpe Diem - Seize the day
no keleseth in deck huh? the secret is bad tho
I don't see this being better than betrayal. This hits two minions, betrayal hits two minions as well. You need three minions on board for betrayal to work, but this card is so much easier to play around and betrayal is easier to control. This isn't even strictly better than misdirection as that can hit face.
I consider betrayal to be a good card, however, and I have often been confused that it never sees any play. Redundant effects are good too. Maybe they'll see play together?
Way too easy to play around. You can attack with your smallest minion first, or put down a minion as protection, or attack their minions since it only triggers when their hero is attacked, or simply not attack at all.
The only way this can be even close to viable is with serious secret synergy, and if all 3 of the Rogue secrets see play at once, so there is at least some amount of guessing involved.
Right now it's dust and a never-pick in Arena as well.
I wonder if all the rogue secrets are just going to be powercreep on paladin secrets...
Why would you ever play this card and not regular Betrayal? They cost the same. You get no benefit whatsoever from this. Regular betrayal is arguably better too.
Anyone else see this as a decent counter to Bonemare? It won’t always work but the potential is there.
People are forgetting that part of the benefit of secrets is they force awkward play-around turns. We don't know what the third secret is (or future secrets), and they will likely dictate the viability of this card.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
hmmm rogues gets secrets.. oO
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