Mage play styles are pretty rigid: They either gain health and board advantage with tempo decks (Secret mage and the old Flamewaker Deck) or control the board and finish with a combo of burst (Frezee Mage, Control Mage, etc)
In this vast spectrum that goes from aggro to control you have to ask yourself the question, Where does this "Freezing" Mage archetype that blizzard is trying to introduce fits? I'm talking about cards like Coldwraith, Cryomancer and Shatter. Most of the people seem to hate this idea that Blizzard is trying to introduce, but why is that? In my opinion I feel that Freezing an enemy minion is a "control" tactic that sometimes can also be used in a similar way Sap is used, however they are mean to buy the player time rathen than interact with the board, while in the other hand the freeze related cards (the ones mentioned before) are more tempo related.
My question is what would it take for this mechanic to actually work in a deck? What do you think is needed for Cryomancer and Coldwraith to work
Cryomancer has just bad stats even with battlecry.
Coldwrizth and shatter are very good and playable cards, you just have to wait until some pro plays with the cards so that the sheeps realize what's going on. (happened with dead man's hand recently) But they fit in old school minion based midrange/control style and people especially mages want aggro or OTK nowadays.
You have no idea how long it took for the community to admit that sense demons was no longer a terrible card. It won't happen with shatter though, because it's rotating soon.
Cryomancer had too bad stats and a hard requirement to have good stats
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Mage play styles are pretty rigid: They either gain health and board advantage with tempo decks (Secret mage and the old Flamewaker Deck) or control the board and finish with a combo of burst (Frezee Mage, Control Mage, etc)
In this vast spectrum that goes from aggro to control you have to ask yourself the question, Where does this "Freezing" Mage archetype that blizzard is trying to introduce fits? I'm talking about cards like Coldwraith, Cryomancer and Shatter. Most of the people seem to hate this idea that Blizzard is trying to introduce, but why is that? In my opinion I feel that Freezing an enemy minion is a "control" tactic that sometimes can also be used in a similar way Sap is used, however they are mean to buy the player time rathen than interact with the board, while in the other hand the freeze related cards (the ones mentioned before) are more tempo related.
My question is what would it take for this mechanic to actually work in a deck? What do you think is needed for Cryomancer and Coldwraith to work