Don't want to jump to conclusions until all the cards are released, but unless the new set brings forth a slower meta (which with the new Recruit, doesn't look like it) this card will definitely be too slow to see the ultimate payoff.
Though one could argue that the Demons summoned would be sufficient of a tempo swing once Bloodreaver Gul'dan drops, the sheer cost of each spell really makes it unlikely under normal circumstances, especially when the Controlock's main objective is to use mana to deal with threats/stay alive. Just doesn't look feasible enough. If the costs of the spells scaled up based on Seal, that would be an idea I could get behind. Alas, that is not the case.
ideal scenario you kill the enemy deck on turn 11 or earlier. I at first though bloodbloom would be good with this, but it only makes the combo happen at best by turn 10 , though allowing you to do more stuff on the same turn might be useful enough to run two bloodbloom in a deck with this, or perhaps you run kazakus in whatever deck this goes in. Whatever you do I am unsure if it will be a handlock. This card also might just be too slow to see any serious play.
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Just fill your deck with one drops, that is creative deck design, right?
There is no hearthstone meta where this is a viable card unless they print cards to specifically cheat it dramatically (which they could have still done), bloodbloom and chogall arent enough and then you still have to put all those cards in a viable shell. Many people are better deckbuilders than I but this is an intentionally conservative card due to the feelsbadman factor to the point of "it shouldn't have been printed".
I actually do love the card though and will try to get it done
One simple uncountered Counterspell in the progression of 5 turns knocks this Azari thing out...And what does this do for Krul the Unshackled when these Seals are spells, not Demons?
At least there some synergy with Bloodbloom coming up that make some semblance of sense? I am reserving full judgement until i see the Warlock weapon which hopefully will be life-stealing, because i know it won't be card draw or demon related.
Ipotethical scenario, you play this on curve; at 6 mana you play the card, turn 7 you use the first seal and have 2 mana left to use, turn 8 you have 3 mana left, turn 9 4 mana, turn 10 5 mana and turn 11 5 mana, then on turn 12 you get to use the big card. You basically re-start like you have 2 mana for turn 7 to 10, and you play each turn a fairly low -X drop ( X= to the remaining mana, so 2 is a 2/2 ) except the 11th turn where you basically don’t get an additional mana crystal. You have to consider that you might need to use some hard removal like Syphon Soul or other 5+ mana card that will make you unable to use the seal; usually at turn 6 you have drawn 9 card, at turn 12 15 cards, and most decks that aren’t aggro ( btw if they are aggro you can’t think to play the seals ) draws at least from 5 to 10 cards at turn 12 you basically “just” destroy from 15 to 5 cards left in the opponent deck. Imo this card is unplayable
I'm not sure why people are giving so much weight to how many cards will be destroyed by Azari's Battlecry. What matters about Azari's Battlecry is that, once he's played, your opponent has zero cards left. Your opponent now has to win with only what they have on the board and what's in their hand while also dealing with a 10/10. If they can't kill Azari or you with what they have left, you win.
So, the end goal is definitely worth it, but it still remains to be seen if Warlock gets what it needs to survive until you can play all the Seals.
I see this working in wild more than standard due to the fact that warlocks can just bloodbloom and chogall the 5 mana spells and then reno jackson. still very slow and is gonna see little play
Have to find ways to cheat the seals. Otherwise even if it would win you some control game, you'll never get the satisfaction as the opponent will concede as soon as they realized that you are close to destroying their deck.
This card is so unplayable that it makes me worry that there's going to be cards in the set that make it slightly playable in a third tier meme deck. Whatever those cards are will be nuts.
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So Mana Bind, or even worse, Counterspell will mean tears of rage and despair.
Don't want to jump to conclusions until all the cards are released, but unless the new set brings forth a slower meta (which with the new Recruit, doesn't look like it) this card will definitely be too slow to see the ultimate payoff.
Though one could argue that the Demons summoned would be sufficient of a tempo swing once Bloodreaver Gul'dan drops, the sheer cost of each spell really makes it unlikely under normal circumstances, especially when the Controlock's main objective is to use mana to deal with threats/stay alive. Just doesn't look feasible enough. If the costs of the spells scaled up based on Seal, that would be an idea I could get behind. Alas, that is not the case.
"This last act of service... is mine!"
ideal scenario you kill the enemy deck on turn 11 or earlier. I at first though bloodbloom would be good with this, but it only makes the combo happen at best by turn 10 , though allowing you to do more stuff on the same turn might be useful enough to run two bloodbloom in a deck with this, or perhaps you run kazakus in whatever deck this goes in. Whatever you do I am unsure if it will be a handlock. This card also might just be too slow to see any serious play.
Just fill your deck with one drops, that is creative deck design, right?
If you "pull this off" your opponent has:
1) Conceded many turns ago and wants to see it
2) stated they believe they can still kill you
There is no hearthstone meta where this is a viable card unless they print cards to specifically cheat it dramatically (which they could have still done), bloodbloom and chogall arent enough and then you still have to put all those cards in a viable shell. Many people are better deckbuilders than I but this is an intentionally conservative card due to the feelsbadman factor to the point of "it shouldn't have been printed".
I actually do love the card though and will try to get it done
I can see this in kazakus lock as another win condition.
One simple uncountered Counterspell in the progression of 5 turns knocks this Azari thing out...And what does this do for Krul the Unshackled when these Seals are spells, not Demons?
For Priests playing Archbishop Benedictus, the deck theft only works if you get theRin, the First Disciple before T7. Every other class is better off playing a couple of Dirty Rats to tease it out.
At least there some synergy with Bloodbloom coming up that make some semblance of sense? I am reserving full judgement until i see the Warlock weapon which hopefully will be life-stealing, because i know it won't be card draw or demon related.
when you summon the last demon pirate warrior has already won 6 games lol
unless your opponent plays millhouse manastorm.
👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
Finally a good counter to quest mage.
Will definitely build a deck for this, play it 29 times and die horribly, then win in majestic fashion in the 30th game and it'll be glorious.
Haters gonna hate man.
Ibn Fahd.
barns /thread
Let’s do some
methmath:Ipotethical scenario, you play this on curve; at 6 mana you play the card, turn 7 you use the first seal and have 2 mana left to use, turn 8 you have 3 mana left, turn 9 4 mana, turn 10 5 mana and turn 11 5 mana, then on turn 12 you get to use the big card. You basically re-start like you have 2 mana for turn 7 to 10, and you play each turn a fairly low -X drop ( X= to the remaining mana, so 2 is a 2/2 ) except the 11th turn where you basically don’t get an additional mana crystal. You have to consider that you might need to use some hard removal like Syphon Soul or other 5+ mana card that will make you unable to use the seal; usually at turn 6 you have drawn 9 card, at turn 12 15 cards, and most decks that aren’t aggro ( btw if they are aggro you can’t think to play the seals ) draws at least from 5 to 10 cards at turn 12 you basically “just” destroy from 15 to 5 cards left in the opponent deck. Imo this card is unplayable
And i don’t even play Paladins
I'm not sure why people are giving so much weight to how many cards will be destroyed by Azari's Battlecry. What matters about Azari's Battlecry is that, once he's played, your opponent has zero cards left. Your opponent now has to win with only what they have on the board and what's in their hand while also dealing with a 10/10. If they can't kill Azari or you with what they have left, you win.
So, the end goal is definitely worth it, but it still remains to be seen if Warlock gets what it needs to survive until you can play all the Seals.
I see this working in wild more than standard due to the fact that warlocks can just bloodbloom and chogall the 5 mana spells and then reno jackson. still very slow and is gonna see little play
I am for including a new tribe in the game, and that card should be one of them.
No, not Gnome. Meme tribe.
I notice there are people trying to figure if this is remotely playable. Let me save you some time: it isn't.
Others have said it before me; this is just a million ways too slow. Dust it.
I wish it could synergize with itself... multiple copies speeding up the process would be helpful to making this card playable... bad design.
Have to find ways to cheat the seals. Otherwise even if it would win you some control game, you'll never get the satisfaction as the opponent will concede as soon as they realized that you are close to destroying their deck.
and we have spell breaker.
This card is so unplayable that it makes me worry that there's going to be cards in the set that make it slightly playable in a third tier meme deck. Whatever those cards are will be nuts.