Man, the possible combos with this card are just too fun to imagine. Putting this in a Shaman deck with Ancestral Spirit, Reincarnate, Baron Rivendare, Spiritsinger Umbra and/or Brann Bronzebeard plus some super-powerful minion like Malygos or Sneed's Old Shredder just to watch your board get flooded by total insanity...Wild is going to explode after this expansion. Also, this card allows you to get around the downsides of Moat Lurker if you can keep Moat Lurker alive for a turn because you kill the opponent's minion and then steal two copies of it. Rogue can use it in their Deathrattle decks easily, and there's fun to be had across the board with this awesome new card!
Pretty sure the card works only when it has battlecried something, not if it get rejuvenated by stuff like reincarnate? ( So when you use reincarnate you get the deathrattle off but after that it wouldnt give more say: sylvanas')
Well yeah, the idea is that you would Battlecry one of your own minions, give Carnivorous Cube the Deathrattle and then hit it with the Reincarnate effect after overbuffing its Deathrattle effect with all the legendaries and Ancestral Spirit so that it summons a ton of copies of the card you want.
What I'm saying is that atleast how I see it is: You Cube say sylvanas, then if you go ancestral spirit + reincarnate on cube you get 2 sylvanas and 2 cubes. But those 2 cubes wont give you more Sylvanas'. Of course HS' coding hasn't always been consistent but that's how I'd think it would end up,
Oh, now I see what you mean. Yeah, a summoned cube probably wouldn't have its Deathrattle without a Battlecry target, so the combo wouldn't be as wholly effective as I first thought. But hey, that Ancient One combo they did in the card preview gameplay was pretty awesome. I could see people using that to their advantage, even if it doesn't become a meta strategy.
Easily one of the best cards we've seen so far, based solely on its merit as a deck-enabler. We need to see the cards first, but this could end up bringing about the second coming of Deathrattle. A 2-of craft day one if I don't end up opening these.
This is a 2 card, 18 damage combo with Leeroy... New control finisher?
That doesn't make sense. You play the Leeroy, attack face for 6, then Cube Leeroy, then your turn is over. They then proceed to kill the Cube which then summons two 6/2 Leeroys which can then be killed by the opponent before you get a chance to attack with them. So no.
The card is still good, but it doesn't work with Leeroy.
I hate it. Dont get me wrong,its an amazing card yet... How will we defeat it? Only priest has silence,and since everyone going priest isnt an option,how will the other 8 classes deal with this? Right now in ladder I am R E K T by these pay to win,20 legendary(golden) nzoth,resurrect stalagg feugen decks,running a Guldan demon DK deck. Blizzard is just building the game for those who spend now.I understand a game has to earn money if its free yet whats the point of not being able to win but play free? They should make it paid and remove the op ass insta win bullshits. At least you can have fun that way. I am merely winning if I get the DK early,how will I win if its UNSTOPPABLE?
This is a 2 card, 18 damage combo with Leeroy... New control finisher?
That doesn't make sense. You play the Leeroy, attack face for 6, then Cube Leeroy, then your turn is over. They then proceed to kill the Cube which then summons two 6/2 Leeroys which can then be killed by the opponent before you get a chance to attack with them. So no.
The card is still good, but it doesn't work with Leeroy.
Paly Leeroy hit face, play cube on Leeroy, then coin Naturalize Cube, hit face 2x with more Leeroys ;)
I think this card single-handedly brings back crusher shaman and n'zoth shaman. Turn 10, play white eyes, play cube. turn 11, sacrifice cube, huge tempo gain, play something big. turn 12, bring back 3 white eyes with n'zoth. turn 13, summon 2 10/10. turn 14, "LIGHTNING STRIKES!"
Can be used effectively in N'Zoth decks, or even with Sindragosa, Devilsaur Egg and so on, basically in any situation where the point is getting a useless minion killed.
Very cool card, but if it gains any traction - everyone and their mum will run silence.
Feugen & Stalagg
Easily one of the best cards we've seen so far, based solely on its merit as a deck-enabler. We need to see the cards first, but this could end up bringing about the second coming of Deathrattle. A 2-of craft day one if I don't end up opening these.
I hate it. Dont get me wrong,its an amazing card yet... How will we defeat it? Only priest has silence,and since everyone going priest isnt an option,how will the other 8 classes deal with this? Right now in ladder I am R E K T by these pay to win,20 legendary(golden) nzoth,resurrect stalagg feugen decks,running a Guldan demon DK deck. Blizzard is just building the game for those who spend now.I understand a game has to earn money if its free yet whats the point of not being able to win but play free? They should make it paid and remove the op ass insta win bullshits. At least you can have fun that way. I am merely winning if I get the DK early,how will I win if its UNSTOPPABLE?
Just in case I get a IF YOU DONT WANT FEUGEN THEN GO STANDARD DUMBO LOL its even worse there...
in wild with sylvanas....
This card has some combo potential, or just plain value, but I`ll way to most of the card are revealed to have a final opinion.
As of Nov. 4, the only K&C card on my must get list. This has potential in wild, N'zoth and post-N'zoth standard, though silence is a concern.
Still, better reveals than KoFT's facepalming opener of Ticking Abomination.
I think this card single-handedly brings back crusher shaman and n'zoth shaman. Turn 10, play white eyes, play cube. turn 11, sacrifice cube, huge tempo gain, play something big. turn 12, bring back 3 white eyes with n'zoth. turn 13, summon 2 10/10. turn 14, "LIGHTNING STRIKES!"
Sylvanas Windrunner looks like a good target. steal 3 minions on from your opponents board
Can be used effectively in N'Zoth decks, or even with Sindragosa, Devilsaur Egg and so on, basically in any situation where the point is getting a useless minion killed.
Really good card. Just 1 point off on-curve stats for that effect?
Turn 4 barnes, turn 5 cube onto a big minion turn 6 trade and win
I feel like I am going to spend hours trying to play an Ancient One deck just for this combo to work one time.
Please don't tell my girlfriend about my card collection...
Anomalus Well well well.
good stats and fun= good (with deathrattle decks and maybe some other decks)