Now, I don't want to fish for attention, but I would like to use the deck in the signature as an example [quick inb4 - the deck will get changed soon, it has a bit of a misleading title, but the changes will occur once the meta kinda settles].
So, the reason spamming here - like the users above said those cards aren't needed and from experience I can honestly tell you, that that's really the case. I honestly think, that you are going to win more, if you cut those expensive cards. The combo is kinda charming, but not necessary: what if you draw your big boys, but you are struggling against a massive board? Those cards will stay dead, such inclusions are really unnecessary greedy. If I manage to get to turn 9, then I'm probably winning anyway and probably I will win afterwords, because I've put a lot of cheap (aka flexible) single-target removals, taunts and heals. The weapon is slow and a bit clumsy, same thing for that "combo". Tbh I played a lot of ladder recently, I only met 2 warlocks playing that skull and they lost, because I waited for the turn, where they had too many bodies, the weapon over-committed for them, I just used my resources properly. So this is what I want to stress on - all you need to have are the right tools and the ability to use them properly. I'm sure everyone can do it, but they just have to think outside of the streamer's POV.
Right now I'm looking for some techs - mainly thinking how to tech better against Razapriest, Burn mage (maybe more heal, but I think I have enough) and the other decks which are yet to come or are being refined.
[edit] For me Rin is more of a tech against SLOW/GREEDY control decks, but against other slow decks you can choose other better ones - JadeDudu (skulking geist), quest mage (Eater of Secrets), big dudu and maybe big priest (Big Game Hunter) etc. Point is - Rin is not an omnipotent tech, only against I would say decks caring for value or attrition decks, which I'm sure aren't going to dominate this expansion, not with the popularity of combo and burn decks.
I want to buy the LoE expansion, but I already have Brann (crafted him because didn't know you could get him buying the exp) and I don't know if DE him and then buy it, or will I get a duplicate Brann? Don't really want to throw those 400 dust away
So, I'm sitting at just short of 13,200 dust, and want to craft Rin. Is it worth crafting her in golden, or is it safer to craft a regular version of her?
Edit: For reference, I already have every listed Staple Tier legendary with the exception of Prince Keleseth.
Hey guys, F2P player here, wondering if I should craft a Prince Keleseth for my rogue and warlock decks or a Rin, the First Disciple for my warlock deck as she is getting more and more popular, im also considering Master Oakheart, any advice?
So the very first, and I think, the best one would be telling you to wait, until the meta settles down. This means in a week or two from now, because the decks aren't figured out yet and some inclusions may vary. Secondly, if you ask me, I would like to put the legendaries in the crafting order, starting from the best to the weakest: Prince Keleseth > Master Oakheart > Rin.
Explanation:
- Prince Keleseth - well, I rate him so high, because for me he is the only useful and meta-defining card atm, but about that later. You can also put him in different decks + he is really the card that increases the win-rate when played. I believe the tempo and the zoo decks will always profit from him; just like they do from Patches the Pirate,... amm this won't be as strong as the pirate, when the rotation hits, but still really popular, if they aren't any other better aggro decks with a more consistent explosive start. But zoo will always be a thing imho.
- as for Rin and Oakheart, believe me, they aren't really necessary. I'm a warlock main, I don't have the popular K&C legendaries used in the current control warlock decks (only the Skull of the Man'ari, which I'm not using anyway), but for me they are 1) slow, 2) clumsy and 3) a really, really greedy inclusion. If you have the needed tools, you can do an excellent job without them too and secondly - including all those expensive cards, what if you draw them at the bad moment? Imagine you are desperately searching for heal or for AoEs (why not cheaper taunts while you are at it), but you are stuck with those dead draws instead. Then you are just dead.
Like I said, I don't have them and thus I can't tell you how they perform from first experience. But I played against them as a control warlock player and although theoretically the opponents should have out-valued me constantly, I just won against them every time. The Voidlords and N'Zoth, the Corruptor were annoying, but they aren't threatening enough, I saved my valuable resources and cleared their board. The outcome from Bloodreaver Gul'dan got worse, very often it brought many 1/3s instead. If the skull could at least have an additional effect - to pull out those demons with the highest attack or health, then it could have been controllable. But against any fast deck you don't have time to play the weapon - even if you do, you must have built your deck around it, including only the best demons, because instead you might low-row and summon a 2/4 instead; but if you really did have done this specific build, then you only hinder yourself in the cases, when you can't stall enough to safely play either Oakheart, the Skull or something else in those lines.
Tl; dr - they aren't needed.
Regarding Oakheart specifically - honestly I liked him from the start. The recruit mechanic was very overcosted and slow (normally in the form of deathrattle effects), but this legendary pulls out several minions immediately. Not only this, but you can also control the outcome, like we saw with the Voidlord example. Here is the part, however, where I want to say BUT. I don't think there is enough support atm to justify the usefulness of this legendary. I don't want to sound greedy, but including Oakheart just to cheat out pulling 1 really expensive card isn't really that impressive to me. I do really think, that Oakheart will become more popular in the future, as his effect is really a powerful one, but I will hold onto my dust for now.
As for Rin - tech card in the wrong meta. The outcome is really punishing, playing those seals will happen in 4-5 turns, where your opponent is in a countdown, but sadly she isn't that helpful atm. I want to say - only against attrition and value-centered decks. Those are slow enough to let you punish them, they aren't tat threatening too, you will always have time to play those seals. But against everything else - you have better ways to win.
- as for Rin and Oakheart, believe me, they aren't really necessary. I'm a warlock main, I don't have the popular K&C legendaries used in the current control warlock decks (only the Skull of the Man'ari, which I'm not using anyway), but for me they are 1) slow, 2) clumsy and 3) a really, really greedy inclusion. If you have the needed tools, you can do an excellent job without them too and secondly - including all those expensive cards, what if you draw them at the bad moment? Imagine you are desperately searching for heal or for AoEs (why not cheaper taunts while you are at it), but you are stuck with those dead draws instead. Then you are just dead.
I put them in tier 2 for now, but do you think they belong in tier 3, as they are carried by a strong deck?
Hey guys, F2P player here, wondering if I should craft a Prince Keleseth for my rogue and warlock decks or a Rin, the First Disciple for my warlock deck as she is getting more and more popular, im also considering Master Oakheart, any advice?
What kind of decks do you play?
Those cards are so very different. Keleseth is used in aggro/midrange decks, Rin is used in heavy control decks.
The decks are so different, but being FTP i tend towards thinking Keleseth will fit you better right now as FTP lists often are more towards the aggro side.
Look, man, I really appreciate how you ask for my opinion. I just want to say - I don't work with statistics atm - 1) my computer is too buggy to run any sort of a deck tracker, 2) I don't really trust the early data reports, as they reflect the experimental stage (regarding control warlock). My opinion comes from the experience I get from my games. That's why just remember my post, don't make a change to your list, as I can't really defend my words.
My opinion is the following one - I think that NEITHER of those cards (including the skull) are strong or impactful enough to be part of a tier 2 ranking list, I want to add - even tier 3. For me they are more than unnecessary inclusions; the main task of control warlock is to survive, until he stabilizes (very often including finding the DK). If you put one of those legendaries, then you must also include other expensive or clunky cards, in order for those legendaries to be worth. And thus filling your deck with even more clumsy cards feels really stupid to me. While the outcome maybe impressive, there should be more reliable and safe ways to gain value of.
- Oakheart - like I said in the previous post, I like him and his potential. Pulling out cards from your deck, this tempo part is really powerful. And yes, if you manage to survive until turn 9, then playing him and pulling out 3 taunts is like sealing the game. Great, but finding that single card, somehow surviving until that turn and not drawing your other expensive (dead) cards instead is what I feel should be reconsidered. This doesn't look like a solid strategy to me. I'm literally better off playing smaller taunts, which I can immediately use when I draw to stall the game, until I can play my DK. No need to out-value your opponent, as the DK does the same job in almost every single way.
- Not to mention the Skull of the Man'ari and the questionable Carnivorous Cube combo. I can't understand how it's worth including Dark Pact and Possessed Lackey in there too just for a burst combo, which is not even an OTK. Because the skull pulls out a random minion, you have to include only Doomguards and Voidlords to make those worth, then to play the skull, not to develop anything in the mean time, to wait a turn to summon that demon for free and then additionally to have those 2 cards to make the combo... Against a slow deck this can work, but against everything else??? Against fast decks you don't need any of this. I can't understand why are those considered being "strong decks", when almost 1/3 of your deck consists of making this combo.
Sorry for this emotional post, but tbh I'm yet to lose against them. I did, only once, but in all of the other cases I just held onto my Twisting Nether, my single-target removals, I didn't overcommit and very often, because they played a lot of Voidlords in a single match, 2 or 3 times my opponents only got 1/3s. And my deck is a control, almost with no cards providing value. Theoretically I should have lost all of those games. Like I said, I can't defend my words, but those decks surprise me being called strong and high-tier ones.
Once again - Rin for me is more of a tech card. I believe she will be more popular next expansion (post rotation), because if somehow slow and attrition decks become popular, only then will she become a reasonable inclusion. Her taunt ability is not bad, she's not a good defensive minion, but she is really good at being a better tech card than the other situational ones, e.g. Eater of Secrets. But the combo decks (Raza, Quest mage) cycle faster than her ability to summon Azari; you don't have time to play the seals against aggro and mid-range decks. So what's left? Countering other warlock decks? I just think, there are far better techs in this meta than her. That's why I wouldn't put her so high in the tier list.
Inb4 I've seen people also running Shadowflame just to kill their Rin. Yup, that's a very good combo, even stronger than the PO + something cheap combo...
Once again - thanks for reading my essays. I can't prove my words, wait for the accurate statistics. If they prove me wrong, then keep your list as it is atm.
in all honesty, I tend to enjoy playing control decks, and I'd like to mention that I have almost all the top tier legendaries on this list, (i have been playing since WotOG) but I sometimes play aggro/midrange decks just to improve my win rate, I am aware they are different cards for different decks, that's why I'm asking which to craft, just to know which one is gonna give me the most juice in the long run.
I got 3 classes left to reach 500 wins with atm and the classes are Mage/Priest/Pally.
I had these decks in mind since these decks are over 50% winrate in general I think and those are the decks I can create by crafting only few cards.
When i look on this page it seems like I should craft mage weapon, but I am not sure seeing I can also craft priest DK which is used also in a lot decks. And the pally seems the cheapest but am not sure if it is worth crafting these cards.
Which deck should be the most succesfull or best bet to go for, want to reach rank 5 with the deck for the next few months till i get 500 wins with it again so! (Tempo rogue did the job and only crafted Lich king for it) :)
I think Pally or Mage will do the job the best since these are tempo/fast decks and for Priest i am missing some tech legends like Lyra or the new epic Kobold which swaps attack with another card.
Look, man, I really appreciate how you ask for my opinion. I just want to say - I don't work with statistics atm - 1) my computer is too buggy to run any sort of a deck tracker, 2) I don't really trust the early data reports, as they reflect the experimental stage (regarding control warlock). My opinion comes from the experience I get from my games. That's why just remember my post, don't make a change to your list, as I can't really defend my words.
My opinion is the following one - I think that NEITHER of those cards (including the skull) are strong or impactful enough to be part of a tier 2 ranking list, I want to add - even tier 3. For me they are more than unnecessary inclusions; the main task of control warlock is to survive, until he stabilizes (very often including finding the DK). If you put one of those legendaries, then you must also include other expensive or clunky cards, in order for those legendaries to be worth. And thus filling your deck with even more clumsy cards feels really stupid to me. While the outcome maybe impressive, there should be more reliable and safe ways to gain value of.
- Oakheart - like I said in the previous post, I like him and his potential. Pulling out cards from your deck, this tempo part is really powerful. And yes, if you manage to survive until turn 9, then playing him and pulling out 3 taunts is like sealing the game. Great, but finding that single card, somehow surviving until that turn and not drawing your other expensive (dead) cards instead is what I feel should be reconsidered. This doesn't look like a solid strategy to me. I'm literally better off playing smaller taunts, which I can immediately use when I draw to stall the game, until I can play my DK. No need to out-value your opponent, as the DK does the same job in almost every single way.
- Not to mention the Skull of the Man'ari and the questionable Carnivorous Cube combo. I can't understand how it's worth including Dark Pact and Possessed Lackey in there too just for a burst combo, which is not even an OTK. Because the skull pulls out a random minion, you have to include only Doomguards and Voidlords to make those worth, then to play the skull, not to develop anything in the mean time, to wait a turn to summon that demon for free and then additionally to have those 2 cards to make the combo... Against a slow deck this can work, but against everything else??? Against fast decks you don't need any of this. I can't understand why are those considered being "strong decks", when almost 1/3 of your deck consists of making this combo.
Sorry for this emotional post, but tbh I'm yet to lose against them. I did, only once, but in all of the other cases I just held onto my Twisting Nether, my single-target removals, I didn't overcommit and very often, because they played a lot of Voidlords in a single match, 2 or 3 times my opponents only got 1/3s. And my deck is a control, almost with no cards providing value. Theoretically I should have lost all of those games. Like I said, I can't defend my words, but those decks surprise me being called strong and high-tier ones.
Once again - Rin for me is more of a tech card. I believe she will be more popular next expansion (post rotation), because if somehow slow and attrition decks become popular, only then will she become a reasonable inclusion. Her taunt ability is not bad, she's not a good defensive minion, but she is really good at being a better tech card than the other situational ones, e.g. Eater of Secrets. But the combo decks (Raza, Quest mage) cycle faster than her ability to summon Azari; you don't have time to play the seals against aggro and mid-range decks. So what's left? Countering other warlock decks? I just think, there are far better techs in this meta than her. That's why I wouldn't put her so high in the tier list.
Inb4 I've seen people also running Shadowflame just to kill their Rin. Yup, that's a very good combo, even stronger than the PO + something cheap combo...
Once again - thanks for reading my essays. I can't prove my words, wait for the accurate statistics. If they prove me wrong, then keep your list as it is atm.
Thanks! I will do some ajustments. The meta is changing really fast atm, and new decks tend to spike up in winrate and then take a nosedive after a day or two in the sunlight. [card] Skull of the Man'ari[/card] seems to be the real deal, though.
I got 3 classes left to reach 500 wins with atm and the classes are Mage/Priest/Pally.
I had these decks in mind since these decks are over 50% winrate in general I think and those are the decks I can create by crafting only few cards.
When i look on this page it seems like I should craft mage weapon, but I am not sure seeing I can also craft priest DK which is used also in a lot decks. And the pally seems the cheapest but am not sure if it is worth crafting these cards.
Which deck should be the most succesfull or best bet to go for, want to reach rank 5 with the deck for the next few months till i get 500 wins with it again so! (Tempo rogue did the job and only crafted Lich king for it) :)
I think Pally or Mage will do the job the best since these are tempo/fast decks and for Priest i am missing some tech legends like Lyra or the new epic Kobold which swaps attack with another card.
Aluneth seems like a very important card for mage, and is pretty much the only legendary you need for that class right now. If you have the rest of the deck, the easiest way to get to 500 is to spread some runebombs! The weapon is not really needed for aggro paladin, but Sunkeeper Tarim is, and does a very job in other paladin decks as well.
in all honesty, I tend to enjoy playing control decks, and I'd like to mention that I have almost all the top tier legendaries on this list, (i have been playing since WotOG) but I sometimes play aggro/midrange decks just to improve my win rate, I am aware they are different cards for different decks, that's why I'm asking which to craft, just to know which one is gonna give me the most juice in the long run.
I think Kovachut explained the situation well.
I'm in doubt about crafting Rin myself and i have the dust available and already have both other legendaries (crafted Keleseth some time ago and got Oakheart from a pack). I'm not yet convinced she is gonna stay as the meta seems to be speeding up again which might make it more difficult for her.
I think Keleseth will be important at least untill next expansion.
2) As you wish. If the statistics say so, then so be it. I will only take my words back for Possessed Lackey, because after a brief consideration I believe he has a good combo and value potential (in standard however). If you include other cheap minions/taunts, then yeah, he will work. Regardless I don't think that the aforementioned legendary cards are impactful enough in order to be worth the inclusion and the craft. Like I said, they take valuable space and so do the cards, which are planned to work with those combos.
I want to add - I'm sure, that they will become extremely popular one day, especially Oakheart. I'm not going to hide the fact, that they are really a safe craft, but imho more in the near future.
3) Not so important, but in my post I forgot to mention, that the opponents got bunch of 1/3s from the DK (if this wasn't clear enough).
First off I want to say thank you for this. It's a great list and I've been watching it since the expansion drop as I gather my dust up.
I don't have a lot of feedback right now but I do have to ask about Ysera's placement vs the Lich King. In KFT, they played a similar role in things but already in KAC we see Ysera fitting in more decks than the Lich King and her survivability is better overall. Ysera fits into big priest, big druid, big/recruit/dead man's hand dragon warrior (too many variants but most are running Ysera and probably still will when they settle on what they're doing), dragon priest, etc. Ysera survives dragonfire potion and a lot of removal the Lich King easily dies to (excluding hard removal with no conditions like polymorph, hex, etc). Should Ysera be moved up to T1 with the Lich King or even their placement swapped?
First off I want to say thank you for this. It's a great list and I've been watching it since the expansion drop as I gather my dust up.
I don't have a lot of feedback right now but I do have to ask about Ysera's placement vs the Lich King. In KFT, they played a similar role in things but already in KAC we see Ysera fitting in more decks than the Lich King and her survivability is better overall. Ysera fits into big priest, big druid, big/recruit/dead man's hand dragon warrior (too many variants but most are running Ysera and probably still will when they settle on what they're doing), dragon priest, etc. Ysera survives dragonfire potion and a lot of removal the Lich King easily dies to (excluding hard removal with no conditions like polymorph, hex, etc). Should Ysera be moved up to T1 with the Lich King or even their placement swapped?
Thanks! I have noticed The Lich King dropping off now, after hitting a peak right before K&C, he will be moved down soon if the trend continues. Good point about Ysera, but moving her is dangerous, as she is weak in the faster metagames which tend to form a while after an expansion hits.
So other considerations, which will hopefully become clear soon:
Are the jade druid legendaries really tier 1? They could all be bumped down to tier 2 or lower if the trend continues.
First off I want to say thank you for this. It's a great list and I've been watching it since the expansion drop as I gather my dust up.
I don't have a lot of feedback right now but I do have to ask about Ysera's placement vs the Lich King. In KFT, they played a similar role in things but already in KAC we see Ysera fitting in more decks than the Lich King and her survivability is better overall. Ysera fits into big priest, big druid, big/recruit/dead man's hand dragon warrior (too many variants but most are running Ysera and probably still will when they settle on what they're doing), dragon priest, etc. Ysera survives dragonfire potion and a lot of removal the Lich King easily dies to (excluding hard removal with no conditions like polymorph, hex, etc). Should Ysera be moved up to T1 with the Lich King or even their placement swapped?
Thanks! I have noticed The Lich King dropping off now, after hitting a peak right before K&C, he will be moved down soon if the trend continues. Good point about Ysera, but moving her is dangerous, as she is weak in the faster metagames which tend to form a while after an expansion hits.
So other considerations, which will hopefully become clear soon:
Are the jade druid legendaries really tier 1? They could all be bumped down to tier 2 or lower if the trend continues.
Hm, yes I have to agree with your comments on Ysera to some degree. At the same time, a lot of the decks running her have the tools to get to lategame and get value out of her. It will depend on how the meta trends and right now everything is still very much up in the air so maybe she should stay put.
Jades are something I've disliked for a long time to the point that pre-KAC I hate teched Geist into my Razakus in ladder (if you're a razakus player and wondering yes, this is worth it, not only does it help vs jade but it also rips the otk out of the mirror match if you are not going the Velen route). I feel that jades are probably at their second weakest point in game (the first being Ungoro), but jade is still super oppressive to any fatigue/extreme lategame decks that while they exist some decks will just be nonviable. Where should that be placed on a list? I don't think that warrants a t1, but T2 or 3 is debatable on how you feel that translates.
I don't have Rin but I have plenty of thoughts about her. I feel that she is going to fall and fall hard. I've never lost to Rin yet, but I usually run silences even when they're off-meta. There is always a silence target in almost every deck so unlike most tech cards you don't lose the value. Some tempo/aggro lists are already starting to include Spellbreaker. Warlocks will have to decide whether they will further counterplay the silence aspect by playing Rin+pact only to avoid silence or whether she'll be cut. N'zoth isn't good enough because by the time he hits the board the warlock and the opponent are both already in or near fatigue, so the destruction of the deck does very little at that point. Combo decks will have draw so the likelihood they get their pieces before Azari comes down is likely and for jade it's just horrendous (Azari would work if it destroyed their hand+deck which I originally thought when I got Rin out of an evolve and got the Seals, but as I learned from that match if the jade druid draws one idol it's still game over for Azari's value). I feel that Rin would have been a lot more playable if it destroyed the deck+hand but just the deck is not enough for the effort/tempo drop/etc. Those are just my thoughts from playing against her or when I've happened to yoink her through either stealpriest or evolve shaman hijinks.
Kathrena is a bit harder for me to analyze. I want to toy with her but to run my tests I would have to blow all of my saved dust and I am not in a position to play around with her. From going against her it's been more mixed in terms of wins and losses. Once you know it's a Kathrena deck, it's pretty predictable on what to expect. The charging variant is really bursty but you can play around it by holding removal and/or playing your taunts before she drops. If they drop Kathrena at a certain point you can deal with the beast and stall her until they likely have most of their big beasts in hand before she dies. If I could play around with her I would probably take her to a more deathrattle/N'zoth route and not the current big charging beasts route myself, but I'm not sure how that would go. Overall, I feel Kathrena has potential and her best fit hasn't been found yet but I feel she's more likely to be more good/useful than bad/mediocre.
I feel like Spiritsinger Umbra has been a slept on card since her release. She's never found a deck that gave her a home, but I had a lot of funzies decks like deathrattle rogue that she could really shine. That being said, I'm not a fan of the cube combo for similar reasons to Rin. It's clunky to set up and by the time that all the pieces are in hand, the likelihood of taunts and other hangups are in the way is a lot higher. Combo decks all tend to suffer from this though so I suppose it will depend on how the risk vs reward stuff falls. Personally, I'd like to see Umbra used more but in a different manner. I'm hoping the combo brings attention to her value and we start to see more experimenting with her.
Rexxar is one of the three death knights I still don't have yet. I feel he's a safe craft for someone with the dust to spare. He generates value and can fit across all hunter archetypes. The main downside I've seen of him is that he gives certain classes a chance to stabelize. I've played as priest or another class with high healing potential vs hunters at sub 10 hp only for them to pop dk for minions/hand refill only for me to heal up out of lethal range or stabelize my health and board to win. A lot of even great hunter players I face don't seem to think about that tradeoff but it is a very real thing to think about in certain matchups. Perhaps this will help you decide on whether he belongs in 2 or 3?
Whooo sorry that got longer than I thought and I don't know what my thoughts are worth on these. I just have played for a while but have a lot of time on my hands today. Hopefully something in this text wall helps. :)
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There is a list with doomguard senanigans that skull is very important.(more expensive list with many epics)
on the other hand there is a more controlish approach that runs Rin for an alternative win condition..
You should wait to see what will prevail or just go for either one of the lists
I want to buy the LoE expansion, but I already have Brann (crafted him because didn't know you could get him buying the exp) and I don't know if DE him and then buy it, or will I get a duplicate Brann? Don't really want to throw those 400 dust away
So, I'm sitting at just short of 13,200 dust, and want to craft Rin. Is it worth crafting her in golden, or is it safer to craft a regular version of her?
Edit: For reference, I already have every listed Staple Tier legendary with the exception of Prince Keleseth.
Hey guys, F2P player here, wondering if I should craft a Prince Keleseth for my rogue and warlock decks or a Rin, the First Disciple for my warlock deck as she is getting more and more popular, im also considering Master Oakheart, any advice?
Prince Keleseth > Master Oakheart > Rin.
- as for Rin and Oakheart, believe me, they aren't really necessary. I'm a warlock main, I don't have the popular K&C legendaries used in the current control warlock decks (only the Skull of the Man'ari, which I'm not using anyway), but for me they are 1) slow, 2) clumsy and 3) a really, really greedy inclusion. If you have the needed tools, you can do an excellent job without them too and secondly - including all those expensive cards, what if you draw them at the bad moment? Imagine you are desperately searching for heal or for AoEs (why not cheaper taunts while you are at it), but you are stuck with those dead draws instead. Then you are just dead.
I put them in tier 2 for now, but do you think they belong in tier 3, as they are carried by a strong deck?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Keleseth is used in aggro/midrange decks, Rin is used in heavy control decks.
In the new KAC meta,
The following cards are my recommendations for priority crafting:
1. Aluneth: An essential card for secret mage deck.
From HSReplay statistics, in the past 7 days, across Rank 5 to Legend, this card has an overall 51.3% deck winrate and 55.5% played winrate.
2. Skull of the Man'ari: A very good card to pull out large demon minions from your hand, such as Doomguard and Voidlord.
From HSReplay statistics, in the past 7 days, across Rank 5 to Legend, this card has an overall 53.2% deck winrate and 60.1% played winrate.
3. Rin, the First Disciple: A good card especially great against control deck to burn your opponent's whole deck.
From HSReplay statistics, in the past 7 days, across Rank 5 to Legend, this card has an overall 51.5% deck winrate and 52.1% played winrate.
The following cards are nice cards to craft in case you really like them.
Honorable mention:
1. Rhok'delar: this card has an overall 51% deck winrate and 47% played winrate.
2. Kathrena Winterwisp: this card has an overall 49.1% deck winrate and 52.2% played winrate.
3. Val'anyr: this card has an overall 54.3% deck winrate and 46.4% played winrate.
4. Zola the Gorgon: In Priest deck, this card has an overall 50.1% deck winrate and 56% played winrate.
5. Sonya Shadowdancer: this card has an overall 49.9% deck winrate and 47.1% played winrate.
6. Master Oakheart: In Warlock deck, this card has an overall 49.4% deck winrate and 55.9% played winrate.
Notes:
Deck winrate: average winrate of decks that include that card
Played winrate: average winrate of games where the card was played at any point
Look, man, I really appreciate how you ask for my opinion. I just want to say - I don't work with statistics atm - 1) my computer is too buggy to run any sort of a deck tracker, 2) I don't really trust the early data reports, as they reflect the experimental stage (regarding control warlock). My opinion comes from the experience I get from my games. That's why just remember my post, don't make a change to your list, as I can't really defend my words.
My opinion is the following one - I think that NEITHER of those cards (including the skull) are strong or impactful enough to be part of a tier 2 ranking list, I want to add - even tier 3. For me they are more than unnecessary inclusions; the main task of control warlock is to survive, until he stabilizes (very often including finding the DK). If you put one of those legendaries, then you must also include other expensive or clunky cards, in order for those legendaries to be worth. And thus filling your deck with even more clumsy cards feels really stupid to me. While the outcome maybe impressive, there should be more reliable and safe ways to gain value of.
- Oakheart - like I said in the previous post, I like him and his potential. Pulling out cards from your deck, this tempo part is really powerful. And yes, if you manage to survive until turn 9, then playing him and pulling out 3 taunts is like sealing the game. Great, but finding that single card, somehow surviving until that turn and not drawing your other expensive (dead) cards instead is what I feel should be reconsidered. This doesn't look like a solid strategy to me. I'm literally better off playing smaller taunts, which I can immediately use when I draw to stall the game, until I can play my DK. No need to out-value your opponent, as the DK does the same job in almost every single way.
- Not to mention the Skull of the Man'ari and the questionable Carnivorous Cube combo. I can't understand how it's worth including Dark Pact and Possessed Lackey in there too just for a burst combo, which is not even an OTK. Because the skull pulls out a random minion, you have to include only Doomguards and Voidlords to make those worth, then to play the skull, not to develop anything in the mean time, to wait a turn to summon that demon for free and then additionally to have those 2 cards to make the combo... Against a slow deck this can work, but against everything else??? Against fast decks you don't need any of this. I can't understand why are those considered being "strong decks", when almost 1/3 of your deck consists of making this combo.
Sorry for this emotional post, but tbh I'm yet to lose against them. I did, only once, but in all of the other cases I just held onto my Twisting Nether, my single-target removals, I didn't overcommit and very often, because they played a lot of Voidlords in a single match, 2 or 3 times my opponents only got 1/3s. And my deck is a control, almost with no cards providing value. Theoretically I should have lost all of those games. Like I said, I can't defend my words, but those decks surprise me being called strong and high-tier ones.
Once again - Rin for me is more of a tech card. I believe she will be more popular next expansion (post rotation), because if somehow slow and attrition decks become popular, only then will she become a reasonable inclusion. Her taunt ability is not bad, she's not a good defensive minion, but she is really good at being a better tech card than the other situational ones, e.g. Eater of Secrets. But the combo decks (Raza, Quest mage) cycle faster than her ability to summon Azari; you don't have time to play the seals against aggro and mid-range decks. So what's left? Countering other warlock decks? I just think, there are far better techs in this meta than her. That's why I wouldn't put her so high in the tier list.
Inb4 I've seen people also running Shadowflame just to kill their Rin. Yup, that's a very good combo, even stronger than the PO + something cheap combo...
Once again - thanks for reading my essays. I can't prove my words, wait for the accurate statistics. If they prove me wrong, then keep your list as it is atm.
in all honesty, I tend to enjoy playing control decks, and I'd like to mention that I have almost all the top tier legendaries on this list, (i have been playing since WotOG) but I sometimes play aggro/midrange decks just to improve my win rate, I am aware they are different cards for different decks, that's why I'm asking which to craft, just to know which one is gonna give me the most juice in the long run.
Thank you for writing that, I appreciate your help and advice. :)
I got 3 classes left to reach 500 wins with atm and the classes are Mage/Priest/Pally.
I had these decks in mind since these decks are over 50% winrate in general I think and those are the decks I can create by crafting only few cards.
When i look on this page it seems like I should craft mage weapon, but I am not sure seeing I can also craft priest DK which is used also in a lot decks. And the pally seems the cheapest but am not sure if it is worth crafting these cards.
Which deck should be the most succesfull or best bet to go for, want to reach rank 5 with the deck for the next few months till i get 500 wins with it again so! (Tempo rogue did the job and only crafted Lich king for it) :)
I think Pally or Mage will do the job the best since these are tempo/fast decks and for Priest i am missing some tech legends like Lyra or the new epic Kobold which swaps attack with another card.
Aluneth seems like a very important card for mage, and is pretty much the only legendary you need for that class right now. If you have the rest of the deck, the easiest way to get to 500 is to spread some runebombs! The weapon is not really needed for aggro paladin, but Sunkeeper Tarim is, and does a very job in other paladin decks as well.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I'm not yet convinced she is gonna stay as the meta seems to be speeding up again which might make it more difficult for her.
Yogg Saron and Justicar Trueheart are Tier 3? The Darkness, Valeera the Hollow, Putridice and C'thun are Tier 4? The Marsh Queen is Tier 5?
This "guide" is officially Tier 6.
First off I want to say thank you for this. It's a great list and I've been watching it since the expansion drop as I gather my dust up.
I don't have a lot of feedback right now but I do have to ask about Ysera's placement vs the Lich King. In KFT, they played a similar role in things but already in KAC we see Ysera fitting in more decks than the Lich King and her survivability is better overall. Ysera fits into big priest, big druid, big/recruit/dead man's hand dragon warrior (too many variants but most are running Ysera and probably still will when they settle on what they're doing), dragon priest, etc. Ysera survives dragonfire potion and a lot of removal the Lich King easily dies to (excluding hard removal with no conditions like polymorph, hex, etc). Should Ysera be moved up to T1 with the Lich King or even their placement swapped?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide