I would go for Prince. Skull of Manari is not the most important card in Cubelock. There are only 4 demons in the deck and stay many times useless in the hand. I cant believe you have not tried playing Cubelock without Scull.
For wild, sure, this makes sense, but for standard this skull is the only way to drop Doomguard on the battlefield without triggering it's battlecry. Rework the deck and throw Doomguard, and it's suddenly just a standard Control Warlock.
Skull is safe bet, after nerfs warlock will be invencible, everyone will have to choose, play warlock and try to win vs other warlock or lose miserably without any chance.
Yeah, everybody is gonna play that deck.
Except for the people who go Mage and farm wins on those warlocks....
Save everything, wait for the next expansion to arrive. When the upcoming changes become a reality, DE all the nerfed cards (if you want to keep something, then you can always recraft it with the same cost you got from the DE). And wait, wait, wait, be patient and assess the current cards and their synergies with the future ones and begin from there.
So I've seen a fair bit of Kingsbane mill rogue on the ladder, I would suggest that this is Tier 3 as opposed to Tier 4 at this point. Certainly disappointing relative to expecations however it is absolutely playable. Just my two cents.
Played in 3% of decks and 42% winrate according to hsreplay.
Guess people love playing that weapon for fun, but i wouldn't advise anybody to craft that weapon. Probably fits better in Tier 5, but guess the amount of games played pushed him into Tier 4.
it's pretty darn good in wild w/ oil, and might be even better post-nerfs...
So I've seen a fair bit of Kingsbane mill rogue on the ladder, I would suggest that this is Tier 3 as opposed to Tier 4 at this point. Certainly disappointing relative to expecations however it is absolutely playable. Just my two cents.
Played in 3% of decks and 42% winrate according to hsreplay.
Guess people love playing that weapon for fun, but i wouldn't advise anybody to craft that weapon. Probably fits better in Tier 5, but guess the amount of games played pushed him into Tier 4.
it's pretty darn good in wild w/ oil, and might be even better post-nerfs...
The Tier 4 list thats being referred to however isn't for wild.
Guess the already existing addition in OP that its Tier 3 in wild seems justified, its still only 50% winrate there but that sure is playable.
So I've seen a fair bit of Kingsbane mill rogue on the ladder, I would suggest that this is Tier 3 as opposed to Tier 4 at this point. Certainly disappointing relative to expecations however it is absolutely playable. Just my two cents.
Played in 3% of decks and 42% winrate according to hsreplay.
Guess people love playing that weapon for fun, but i wouldn't advise anybody to craft that weapon. Probably fits better in Tier 5, but guess the amount of games played pushed him into Tier 4.
it's pretty darn good in wild w/ oil, and might be even better post-nerfs...
The Tier 4 list thats being referred to however isn't for wild.
Guess the already existing addition in OP that its Tier 3 in wild seems justified, its still only 50% winrate there but that sure is playable.
Kingsbane is a mystery to me, I have never seen a card have such a high and consistant playrate despite an abyssmal winrate. Checking recent times and higher levels, the card is not tier 3 in wild either, but at least not close to being demoted to trash-tier, as it is in standard.
I wouldn't recommend anyone to craft it. Unless you face a slower deck and draw your heal you loose...
Wild is not played enough to give secure results...
Kingsbane is doing a good job in a cannon/pirate aggro deck, but is overrated in Oil miracle, even though the deck is built around it. The mill decks pull the winrates down.
With the nerfs incoming, I think it is safe to keep the list for now. It is a card to watch, though, as someone could find a new deck where it fits!
I would go for Prince. Skull of Manari is not the most important card in Cubelock. There are only 4 demons in the deck and stay many times useless in the hand. I cant believe you have not tried playing Cubelock without Scull.
For wild, sure, this makes sense, but for standard this skull is the only way to drop Doomguard on the battlefield without triggering it's battlecry. Rework the deck and throw Doomguard, and it's suddenly just a standard Control Warlock.
as well it is one way to cheat out voidlord several turns earlier, and since it gives you the demon at the beginning of your turn it allows for combos with cube, such as cube dark pact, or additional combos with faceless or taldaram. this card is just essential for the deck, what else will you do when you draw your demons before your posessed guy. and it also has a high win rate if in your starting hand.
Just packed a golden Lynessa Sunsorrow, I don't have Paladin Quest/Primalfins/Uther of the Ebon Blade; is it worth it to keep her around and make that deck around her or just DE?
i packed a golden Dragon Soul. Do you think it will be any good in the future? I'll keep it for now bc i don't need dust, but do you think it will be playable?
i packed a golden Dragon Soul. Do you think it will be any good in the future? I'll keep it for now bc i don't need dust, but do you think it will be playable?
the problem is that it is too hard to hit enough spells in one round to make use of it, if it became meta, people can use ooze against it, then you would have to do expensive combos to get at least one dragon. I don't believe this card will ever be good, but who knows which new cards are included in the next expansions. I got a normal one and only keep it, so that I don't draw it again. if I had it in golden I would disenchant it and craft something I like, or keep it and disenchant after rotation when the new meta settles.
Just packed a golden Lynessa Sunsorrow, I don't have Paladin Quest/Primalfins/Uther of the Ebon Blade; is it worth it to keep her around and make that deck around her or just DE?
it is not worth to craft a deck around it except if you want to play a meme deck. the card will still stay till april next year in standard, you don't know, if it won't improve till then. if you dust the card, you could draw it again though.
the only good paladin deck is probably murloc paladin (and aggro paladin before the nerf today).
the other cards you mentioned are all bad, (basically all quests are too slow) and uther is worse than tyrion and other good paladin legendaries.
Kingsbane is a mystery to me, I have never seen a card have such a high and consistant playrate despite an abyssmal winrate. Checking recent times and higher levels, the card is not tier 3 in wild either, but at least not close to being demoted to trash-tier, as it is in standard.
I guess its kinda like why i love playing my druid quest. You lose a lot, but that one win you get makes up for the 2 fast losses.
Maybe playing it makes people think about the good old days when they were playing mill rogue and had a lot of fun. Stuff like that makes people ignore low winrates and sometimes people just feel they win more then they do in reality.
Regarding Kingsbane - imho the deck and the card are played a lot, mainly because they are so much fun to play with, like you said. I personally don't have it, but I would love to invest some dust, just to goof around with a 12/3 or so weapon. Kingsbane rogue also features Valeera the Hollow, which is also another plus for me.
I also have a Rin, the First Disciple so I was thinking of crafting just deathknight and second voidlord to be able to make versions of both decks (cube and control lock). But I'm also missing a second Twisting Nether, Dirty Rat and Gnomeferatux2--the usefulness of this card always seemed suspect to me.
Anyway, is it worth spending all that dust in order to play with the currently unused cards sitting in my collection? Alternatively, was thinking of saving dust for next rotation, or crafting cards for one of my main classes--I also have about 15k dust in crap epics and legendaries I'm saving for a rainy day, but I try not to dip into those too often.
Valeera the Hollow--I love rogue, this seems like such a fun card, and it's one of the few class cards I'm missing (also with Evasion I could try mill)
There is possed lacley too, he can put doomguard to play without triggering battlecry. And its a 5 drop same as Skull, they are fighting for that mana slot... Skull is great card tho but not mandatory imho
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Where shall I start...
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To people with crafting and DE questions:
Save everything, wait for the next expansion to arrive. When the upcoming changes become a reality, DE all the nerfed cards (if you want to keep something, then you can always recraft it with the same cost you got from the DE). And wait, wait, wait, be patient and assess the current cards and their synergies with the future ones and begin from there.
Guess the already existing addition in OP that its Tier 3 in wild seems justified, its still only 50% winrate there but that sure is playable.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
All the srs bzns peeps on the tryhard CompetitiveHS reddit seem to think it works well (mill version) against Warlock (not zoo) and Raza Priest.
I have it on my US account but I am missing too many support cards.
I've beaten the deck a great deal with my aggro decks though. Ender's Zoolock list with 2 glacial shards does serious work against it.
Just packed a golden Lynessa Sunsorrow, I don't have Paladin Quest/Primalfins/Uther of the Ebon Blade; is it worth it to keep her around and make that deck around her or just DE?
Weekly Card Design Competition 10.15
i packed a golden Dragon Soul. Do you think it will be any good in the future? I'll keep it for now bc i don't need dust, but do you think it will be playable?
Helloo
You lose a lot, but that one win you get makes up for the 2 fast losses.
Stuff like that makes people ignore low winrates and sometimes people just feel they win more then they do in reality.
@ Slyde @ ronintje
Regarding Kingsbane - imho the deck and the card are played a lot, mainly because they are so much fun to play with, like you said. I personally don't have it, but I would love to invest some dust, just to goof around with a 12/3 or so weapon. Kingsbane rogue also features Valeera the Hollow, which is also another plus for me.
So it seems like the game wants me to play cubelock: I just unpacked a Prince Taldaram, a second Carnivorous Cube, and a Voidlord. I already have Skull of the Man'ari.
The thing is I'm missing a lot of lock staples in general. I'd need Faceless Manipulatorx2, Mountain Giantx2, Bloodreaver Gul'dan, Spiritsinger Umbra, and another voidlord to finish the deck. After the nerfs I have about 10k dust but I'm hesitant to spend half of it on this deck.
I also have a Rin, the First Disciple so I was thinking of crafting just deathknight and second voidlord to be able to make versions of both decks (cube and control lock). But I'm also missing a second Twisting Nether, Dirty Rat and Gnomeferatux2--the usefulness of this card always seemed suspect to me.
Anyway, is it worth spending all that dust in order to play with the currently unused cards sitting in my collection? Alternatively, was thinking of saving dust for next rotation, or crafting cards for one of my main classes--I also have about 15k dust in crap epics and legendaries I'm saving for a rainy day, but I try not to dip into those too often.
Other cards I want:
Val'anyr--only agro/murloc pally card I'm missing
The Lich King--obvious craft, but don't find myself drawn to the card
Grand Archivist--useful in big spell priest, druid, and mage decks
Arcane Tyrant, Dragoncaller Alanna, Dragon's Fury--Mage is my favorite class beside rogue
Open the Waygate, Simulacrum--see above
Valeera the Hollow--I love rogue, this seems like such a fun card, and it's one of the few class cards I'm missing (also with Evasion I could try mill)
Bittertide Hyrda--staple for aggressive decks I've been missing
Thanks in advance for any advice!
A substantial numbers of staples in nerfed decks will be demoted now. If anyone feels confident of the new correct tiers, don't be shy!
Obvious candidates for demotion:
Patches the Pirate
Raza the Chained
Prophet Velen
Lyra the Sunshard
Kazakus
Cairne Bloodhoof
Captain Greenskin
Edwin VanCleef
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Sooo im sitting on about 5,5k dust and had 3 ideas for it in mind (100% wild player):
•Save it for the next exp.
•Craft Jaina, Meteor, Ice Block, Primordial Glyph for a Reno Mage deck (But without Pyros).
•Craft Gul'Dan, Voidlord, Twisting Nether for a Malylock deck (But without Mal'Ganis)
Wich one would to advise me to take? Also, wich epic package seems more reliable at long term?
Thanks!
There is possed lacley too, he can put doomguard to play without triggering battlecry. And its a 5 drop same as Skull, they are fighting for that mana slot... Skull is great card tho but not mandatory imho
Where shall I start...