Two Call to Arms seems the way to go for expensive cards. You can make a pretty decent fun deck with just that and a bunch of low costing minions! :)
This plus Sunkeeper Tarim are all you need to make a top-tier aggro Paladin (plus neutrals like Patches and Corridor Creeper). I'm assuming you have all rares and commons
Two Call to Arms seems the way to go for expensive cards. You can make a pretty decent fun deck with just that and a bunch of low costing minions! :)
This plus Sunkeeper Tarim are all you need to make a top-tier aggro Paladin (plus neutrals like Patches and Corridor Creeper). I'm assuming you have all rares and commons
Ah yes, I forgot about Sunkeeper Tarim. If you want a Paladin Legendary as YJHS said he should be your go to.
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Two Call to Arms seems the way to go for expensive cards. You can make a pretty decent fun deck with just that and a bunch of low costing minions! :)
really depends on what archetype you want, if it's aggro you need CtA, and Tarim for sure and then patches and our friendly neighbor corridor creeper (I think those are the only expensive cards), if you want murlocs you need all the same as I previously said + Inquisitors, Warleaders, Megasaurs and if you want to play something more mid-range or control oriented you need Tarim, CtA, Dirty Rats, and Tirion.
So a few days after the expansion, I realized something: my Paladin decks suck. Then I look at my collection and I also realized: I don't have any decent Paladin cards. The only Legendary I have is DK Uther, and I don't even have the budget to play Exodia Paladin (and next rotation year is gonna be in like 3 months anyway).
I'm just a filthy F2Per with some dust saved up, so help me decide what to craft. I'm not looking to grind to Legend, I just want something that's fun. Much prefer memes to netdecking, thanks.
Sunkeeper Tarim and Tirion Fordring are 2 of the best stand-alone cards in the game, and fit in a multitude of decks. Right now, the former is played more, but you will not regret crafting neither, I promise! Call to Arms is also opiopi.
For memes, I think anyfindin is probably more fun, if you have the murloc package with Finja, the Flying Star.
Gotta be option 2. Patches is still worth to craft because he'll raise your winrate by a ton and creeper and call to arms will be amazing for more than a full year. The other epics you can get later and Velen just doesn't seem worth it.
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On the third day before Witchwood, Blizzard gave to me,
As related to topic, i was thinking to craft Sunkeeper Tarim for aggro paladin (or murloc optionally) but i dont have patches and no intend to craft it. So without patches is it still safe to go with tarim and aggro pally?
As related to topic, i was thinking to craft Sunkeeper Tarim for aggro paladin (or murloc optionally) but i dont have patches and no intend to craft it. So without patches is it still safe to go with tarim and aggro pally?
Tarim and Call to arms are pretty safe crafts, if you plan to play paladin they're both gonna be played in any paladin archetype for the next year for sure but honestly aggro paladin loses a lot without patches, any aggro deck does, I understand you might want to stay away from a legendary that rotates in 4 months but patches is the best neutral legendary by far and is probably on the top 3 on the current meta, top 5 at worst, so I don't feel like it's responsible to recommend crafting aggro paladin without having patches honestly.
I already have 2x Call to arms, 2x creepers, leeroy and only missing tarim and patches for a good aggro paladin deck. So i am not gonna craft a lot stuff for it but just Tarim. I know patches is the best aggro card but like you said i dont want a craft a leg. that will rotate in 3 months.
I already have 2x Call to arms, 2x creepers, leeroy and only missing tarim and patches for a good aggro paladin deck. So i am not gonna craft a lot stuff for it but just Tarim. I know patches is the best aggro card but like you said i dont want a craft a leg. that will rotate in 3 months.
Well as I said Tarim on its own is a very strong card and super safe craft but if you are planning on crafting him just to build the aggro paladin maybe it's not the best use for your dust, the order of importance on the legendaries for aggro paladin is Patches>Tarim> Leeroy> Val'anyr and patches unlocks such a wide range of options like Tempo rogue, Aggro Druid, Zoolock, Spiteful Keleseth priest, Spiteful pirate warrior, Aggro paladin, Face hunter, evolve shaman and even mage use it on some tempo secret build with deckhands so Patches is the definition of a high value card, it can be used in every single class and it make every single fast deck a whole lot better, so if you want my honest advice it would be to craft Patches even with him rotating on april and then go for Tarim, if I can't convince you on patches Tarim is still fine and you can try the deck still and you would probably do fine I guess, you can easily reach rank 15-10 without Patches but from there you might struggle and your winrate willl suffer, just to show how important is patches the 3rd card with the highest winrate when played on aggro pally according to HSREPLAY is actually Southsea deckhand, only behind CtAs and Tarim which are busted af cards for that archetype and the only reason being that he brings patches with him, that's how strong of a legendary patches is.
I already have 2x Call to arms, 2x creepers, leeroy and only missing tarim and patches for a good aggro paladin deck. So i am not gonna craft a lot stuff for it but just Tarim. I know patches is the best aggro card but like you said i dont want a craft a leg. that will rotate in 3 months.
Well as I said Tarim on its own is a very strong card and super safe craft but if you are planning on crafting him just to build the aggro paladin maybe it's not the best use for your dust, the order of importance on the legendaries for aggro paladin is Patches>Tarim> Leeroy> Val'anyr and patches unlocks such a wide range of options like Tempo rogue, Aggro Druid, Zoolock, Spiteful Keleseth priest, Spiteful pirate warrior, Aggro paladin, Face hunter, evolve shaman and even mage use it on some tempo secret build with deckhands so Patches is the definition of a high value card, it can be used in every single class and it make every single fast deck a whole lot better, so if you want my honest advice it would be to craft Patches even with him rotating on april and then go for Tarim, if I can't convince you on patches Tarim is still fine and you can try the deck still and you would probably do fine I guess, you can easily reach rank 15-10 without Patches but from there you might struggle and your winrate willl suffer, just to show how important is patches the 3rd card with the highest winrate when played on aggro pally according to HSREPLAY is actually Southsea deckhand, only behind CtAs and Tarim which are busted af cards for that archetype and the only reason being that he brings patches with him, that's how strong of a legendary patches is.
Yea, I feel like DominusP is chasing unichorns here. With that many very safe crafts for paladin, that is what people will recommend, and you should not be surprised. However, I made a very quick deck search on this site, and found this for you. I have no guarantees for success, but the decks should be close to what you are looking for:
I already have 2x Call to arms, 2x creepers, leeroy and only missing tarim and patches for a good aggro paladin deck. So i am not gonna craft a lot stuff for it but just Tarim. I know patches is the best aggro card but like you said i dont want a craft a leg. that will rotate in 3 months.
Well as I said Tarim on its own is a very strong card and super safe craft but if you are planning on crafting him just to build the aggro paladin maybe it's not the best use for your dust, the order of importance on the legendaries for aggro paladin is Patches>Tarim> Leeroy> Val'anyr and patches unlocks such a wide range of options like Tempo rogue, Aggro Druid, Zoolock, Spiteful Keleseth priest, Spiteful pirate warrior, Aggro paladin, Face hunter, evolve shaman and even mage use it on some tempo secret build with deckhands so Patches is the definition of a high value card, it can be used in every single class and it make every single fast deck a whole lot better, so if you want my honest advice it would be to craft Patches even with him rotating on april and then go for Tarim, if I can't convince you on patches Tarim is still fine and you can try the deck still and you would probably do fine I guess, you can easily reach rank 15-10 without Patches but from there you might struggle and your winrate willl suffer, just to show how important is patches the 3rd card with the highest winrate when played on aggro pally according to HSREPLAY is actually Southsea deckhand, only behind CtAs and Tarim which are busted af cards for that archetype and the only reason being that he brings patches with him, that's how strong of a legendary patches is.
Yeah i agree everything you said about patches, looks like its better to consider crafting him first even now. Tarim still looks better as a future investment though but i guess i will wait a while and look if i can craft both. Anyways thanks for the advice.
Thanks for the decks SlydE but unfortunately i cant afford a control paladin right now. like i said it would be a future investment for me but cant make those decks atm. So patches should be my #1 priority for any aggro deck i believe.
N'Zoth, the Corruptor is my favourite card, crafted him in gold. I try to use him in any class that can make good use of him.
For Cubelock/Control Warlock in particular, some people run him and some don't, I find him to be the difference between a win or a loss in mirror matches or against decks like Big Priest. If they can handle your Bloodreaver (which they usually will), and your Doomguards don't finish them off, you've always got N'Zoth as a backup. Even against decks like Aggro Paladin, I find myself scrapping my way to turn 10 with like 3 health left, then throw down N'Zoth and it goes from impending win to instant concede for the poor Paladin.
Also if you have any interest in Wild, every expansion has the potential to make him even stronger.
While looking into pack buying in another thread, I wondered if it was even worth me getting any more packs just now (aside from the dust value) so I wondered which legendaries I had left to collect.
As you can see, they are all pretty meme-y ones left. Hence possibly why I haven't crafted them yet. Lynessa sounds fun, but I don't have half the other paladin legendaries I would need to make a semi decent deck with her tbh.
So my question is : do you think any of these three are worth the crafting? Or can safely be ignored? Which would be your pick if you had to pick one?
While looking into pack buying in another thread, I wondered if it was even worth me getting any more packs just now (aside from the dust value) so I wondered which legendaries I had left to collect.
As you can see, they are all pretty meme-y ones left. Hence possibly why I haven't crafted them yet. Lynessa sounds fun, but I don't have half the other paladin legendaries I would need to make a semi decent deck with her tbh.
So my question is : do you think any of these three are worth the crafting? Or can safely be ignored? Which would be your pick if you had to pick one?
Rin is playable, gorgonzola sees niche play and lynessa is awful. Check the OP.
While looking into pack buying in another thread, I wondered if it was even worth me getting any more packs just now (aside from the dust value) so I wondered which legendaries I had left to collect.
As you can see, they are all pretty meme-y ones left. Hence possibly why I haven't crafted them yet. Lynessa sounds fun, but I don't have half the other paladin legendaries I would need to make a semi decent deck with her tbh.
So my question is : do you think any of these three are worth the crafting? Or can safely be ignored? Which would be your pick if you had to pick one?
Rin is playable, gorgonzola sees niche play and lynessa is awful. Check the OP.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Gotta be option 2. Patches is still worth to craft because he'll raise your winrate by a ton and creeper and call to arms will be amazing for more than a full year. The other epics you can get later and Velen just doesn't seem worth it.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
call to arms and tarim are gonna be in every pally deck for the next year. safe crafts.
As related to topic, i was thinking to craft Sunkeeper Tarim for aggro paladin (or murloc optionally) but i dont have patches and no intend to craft it. So without patches is it still safe to go with tarim and aggro pally?
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I already have 2x Call to arms, 2x creepers, leeroy and only missing tarim and patches for a good aggro paladin deck. So i am not gonna craft a lot stuff for it but just Tarim. I know patches is the best aggro card but like you said i dont want a craft a leg. that will rotate in 3 months.
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Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
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Thanks for the decks SlydE but unfortunately i cant afford a control paladin right now. like i said it would be a future investment for me but cant make those decks atm. So patches should be my #1 priority for any aggro deck i believe.
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this is a tough decision it bothers me tooo.
N'Zoth, the Corruptor is my favourite card, crafted him in gold. I try to use him in any class that can make good use of him.
For Cubelock/Control Warlock in particular, some people run him and some don't, I find him to be the difference between a win or a loss in mirror matches or against decks like Big Priest. If they can handle your Bloodreaver (which they usually will), and your Doomguards don't finish them off, you've always got N'Zoth as a backup. Even against decks like Aggro Paladin, I find myself scrapping my way to turn 10 with like 3 health left, then throw down N'Zoth and it goes from impending win to instant concede for the poor Paladin.
Also if you have any interest in Wild, every expansion has the potential to make him even stronger.
While looking into pack buying in another thread, I wondered if it was even worth me getting any more packs just now (aside from the dust value) so I wondered which legendaries I had left to collect.
And the list is thus:
Rin, the First Disciple
Lynessa Sunsorrow
Zola the Gorgon
As you can see, they are all pretty meme-y ones left. Hence possibly why I haven't crafted them yet. Lynessa sounds fun, but I don't have half the other paladin legendaries I would need to make a semi decent deck with her tbh.
So my question is : do you think any of these three are worth the crafting? Or can safely be ignored?
Which would be your pick if you had to pick one?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I am intrigued to know what memes people are using Zola for.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide