So, I have enough dust for a legendary prior to the Witchwood which I pre-ordered, so I want to craft one last card between those :
-Spiritsinger Umbra The only card I miss for Cubelock along with Tal'daram, and the most useful one I think if more good deathrattle are printed in the future.
-Elise the Trailblazer : She appears in many control lists, and she would be fine in my decks.
-Zola the Gorgon : It seems she has the potential to copy strong minions.
-Sonya Shadowdancer : If Quest Rogue becomes relevant again with the Echo mechanism, she would be insane in it right ?
Val'anyr : Is it good enough for Aggro Paladin decks, or can you completely skip it ?
Kalimos, Primal Lord : Elemental Shaman seems fun to me even though it isn't super strong, but I also miss Grumble, so is it worth it ?
Thanks in advance for your answers !
I honestly believe Zola the Gorgon is a very safe craft (at least to me). She has an extremely good effect that can be used in a multitude of decks (mostly control) such as Cubelock, Rinlock, a lot of elemental shamans tend to run her as well because she can give another free Grumble or Kalimos at turn 9/10 or even in conjunction with Grumble and Kalimos for some cool interactions (3 Kalimos is pretty sweet). I used her for a while in a fun OTK deck with Lynessa because turn 10 with I could put down a 15/30 Lynessa and get another free one in hand (or turn 8 galvadon with another if i was running quest).
I really think Zola is a sleeper card that deserves more bang than its given and is very possible to see more play in Witchwood. But if you plan on playing Ele shaman, she's a great card for it.
As for the other cards, I play cubelock successfully without both Tal'daram and Umbra I really don't see why Umbra is in the deck other than Cube with Charge synergy as the synergy with Voidcaller then Gul'dan just leads to more chances of 1/3's if you want to play the deck with one of them i'd say Prince is more consistent.
Elise is a good tech choice in a lot of control decks but she's not a necessity, if you packed her i'd say keep her but she's not a high end craft
If a lot of low cost Echo cards are printed then Sonya Shadowdancer will be irrelevant because you can just play 1 cost echoes and finish turn 5 with one minion, she may be useful if Rogue/neutral receives some low cost/stat Rush minions because you can just suicide them and get them back for more rushes
Val'anyr is kind of niche, useful for some decks as a tech but very often when I run into a pally with Val'anyr when it hops onto a minion 9/10 i'll silence it and it's gone.
Kalimos is definitely necessary if you plan on running Elemental Shaman, even moreso than Grumble, i'd wait until more cards released for Witchwood to see where it leans though because if shaman is leaning towards Even only which it looks like it is you'd be losing quite a bit of low cost elementals Fire Fly, Glacial Shard, Tar Creeper,Servant of Kalimos,Blazecaller but there still are a ton of even cost ele's to supplement it.
All in all i'd wait until expansion hits to make any choices but given the choices i'd look mostly into Zola and Kalimos personally
1) "I do not want to hold the dust for two more months" You actually have to wait 1 month, because the expansion will be released mid-April.
2) About the classic rares - tbh if you lack many of the good rares, then you have to purchase some classic packs, because it's not that worth to invest your dust on cards, which are easily obtainable. Craft them, only when you really need to build a deck. Inb4 Starfall isn't a good card, I think you can safely have Mind Control Tech as a one-off.
3) Now about the legendaries and I'm going to list them in a priority order. Before I continue, it mainly depends on what play-styles you enjoy playing. Slyde is right, that it would be better to save your dust, because the next expansion will certainly bring power-house cards, which will be more worth the dust. W/o further ado, let's continue:
1) Frost Lich Jaina - easily the best choice. Not only is she very strong in EVERY control or value deck, but she's really a fun card to play too. I'd say, that you don't necessarily need the aforementioned package, as Jaina is good w/o it too, but in a value deck you could at least consider Pyros, as he is an elemental (with lifesteal) and can be brought back by N'Zoth, the Corruptor. Sindragosa is just slow in every competitive deck imho. If you want some ideas, this is how my Reno Mage looks like. Slyde is also right about the elemental synergies, though I would recommend crafting only Baron Geddon, as he is really good against big boards and can act like a second Reno in your decks.
2) Aya Blackpaw - if you craft Fandral Staghelm, then this is the second best choice. I also love playing Jade Rogue, because the combination of N'Zoth, the Corruptor with Valeera the Hollow and Sonya Shadowdancer is just so exciting. Slow and maybe not that competitive, but exciting. However, if you don't plan to craft Fandral, then wait on Aya for a bit. Maybe the next expansion will bring many battlecry synergies and she will be a considerable choice in dudu and in shaman.
3) Ysera, Y'Shaarj, Rage Unbound - only if you play Big Priest. While Ysera is a safe craft overall, Y'Shaarj started seeing competitive play in the last two expansions, so I'm not really that impressed by his potential. Ysera, however was always a strong card in every control, value and dragon deck, so she deserves the number 3 spot on this list.
4) I think I'll list Zola the Gorgon here, only because she is a neutral card and can be useful in control, value and in some combo decks (QR, although it's not very competitive atm). For me she has a big potential, so we should look out for her in the future. Also used as a Shadowcaster in mage.
5) Val'anyr + Ragnaros, Lightlord for control paladin. But I'd wait to see what new tools control paladin will get from the new expansion. As for Uther of the Ebon Blade he is kinda slow, but there is some chance, that he will show up in a month from now.
6) Everything else.
Now I remember, that you loved playing Dane's decks. Normally the list stays as it is, but if you really want to craft a casual deck, I'd say go with Jaina, then probably with Big Priest, Big Rogue, Aya, DK Rexxar.
Valeera is a great card but it's just not the right meta for her, and also rogue is almost doomed to be the one-trick miracle pony forever, every other archetype that comes up either ends up rekt by blizzard (like they annihilated tempo rogue this expansion) or it just isn't solid enough to be good (like mill kingsbane which has some good match-ups but a million other very shitty ones), but hey, with the rotation it could stop just having the one eternal deck, who knows.
About Garrosh, well he's just terrible really the shadowmorne is an insane weapon but after that he's just usless, I much rather have the 2 armor every turn that having a useless over-costed whirlwind and honeslty having the 3 turns of busted weapon is not enough to justify the high cost and shittiness of it afterwards.
Still you shouldn't craft something so expensive now, with the rotation and new expansion coming everything will change, maybe Valeera becomes meta and a must or maybe it will completely die with Coldlight going to HoF as it's only currently used in mill rogue. As for Garrosh I highly doubt it'll ever be good as the card itself is just bad, it isn't like Valeera, a card with an insane effect that just doesn't have the proper meta and class cards to work at its full potential in a variety of decks, Garrosh is just good for 3 turns and then it's useless and the good old armor hero power is superior in almost every aspect.
So the reason I am asking this question is because I never had any good cards for rogue and warrior nor ever crafted any(mostly played Druid/Priest)and I was wondering if they will be any good in the next expansions and thus worth crafting.Also you think kingsbane Rogue will be any good in Witchwood?
You realize we have gotten all of like 5 or 6 cards of 132 or so, right? Nobody but Blizzard knows what else is coming and how they affect specific cards.
How could w ethink that if kingsbane rogue will br good or bad in witchwood? We couldn't even see A single rogue card yet.
The answer is so obvious for questions like this about crafting and still there are tons of threads like this. Wait for release before creating any card.
I really cant understand why people are acting like brainless creatures.
Rollback Post to RevisionRollBack
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
1) "I do not want to hold the dust for two more months" You actually have to wait 1 month, because the expansion will be released mid-April.
Yeah, and when the new set is release we enter the "don't craft anything untill the meta is settled" phase which also takes about a month. So the guy is right actually.
Don't craft anything 2 months before release, don't craft anything 1 month after release, so with 4 months between releases there is like a 1 month period when people are allowed to craft stuff. Unless ofcourse there is a nerf during that period, like with patches etc, then you also shouldn't craft during that small 1 month window either....
From a financial standpoint it's more logical to save your in-game resources as much as possible, in order to gain the most out of them. I see what you are trying to say - we are enforcing this pattern a bit too much on each other. How being restricted on how and when to use our resources does become like a meme. As if it's somehow wrong, that we are trying to reward ourselves and to have fun.
Ronintje, let me say some things. First off, the next expansion is not a normal one. It marks the beginning of a new Hearthstone Year, so you are aware, that people will have to say goodbye to some old cards and logically old decks, which will be replaced by entirely new ones. So why should anyone risk their investments on things, which will be outdated and replaced? This also goes for the wild format, because people tune up their decks with fresh new tools. I agree, that our friend Valerin_Bizonov, can afford that, since he has hoarded a lot of dust, he doesn't mind the rotation and he takes an interest in crafting fun and amusing cards. But if this were a newer or another user, who didn't saved that much resources, then it would be better for them not to craft anything, just to keep up with the rest of us. Because I really pity those, who don't have enough investments to try out new things, while others fill the forums with their amazing experience. But if the WW expansion were a normal one, then crafting cards until the third month would have still been worth it.
Secondly you don't really have to wait another month to craft the good stuff. Sometimes the best cards are obvious from the start and people actually have to wait a whole week, in order to figure out the best decks. Before I continue, I would like to say, that this doesn't hinder the possibility for other strong ones to form, but my point is - people realize the strong cards from the start, so they can craft them right away.
Thirdly (and I may repeat myself with this) - the devs can introduce new casual cards or synergies, which Valerin or anyone else would prefer more over the existing ones (King Togwaggle).
How much fun do you guys think Big Spell Mage is? I know it isn't exactly a 'good' deck, but I have been playing Sexy Nerd's Control Mage and it has been a lot of fun. If Dragon Caller is a worthy craft I'll probably create her in gold.
How much fun do you guys think Big Spell Mage is? I know it isn't exactly a 'good' deck, but I have been playing Sexy Nerd's Control Mage and it has been a lot of fun. If Dragon Caller is a worthy craft I'll probably create her in gold.
As much as I like that crafting discussions are focussed here, that very archetype specific question might belong in the Mage class forum. However, there have been over 10 cubelock crafting/teching threads in the warlock forum at once, so please have a look what is going on there already first...
Here are my suggestions (based not only on the current meta but future potential). Feel free to ignore them. :)
Skull of the Man'ari - Move from tier 1 to tier 2. This card does define cubelock and will always be useful but it really isn't an auto-include in any other type of deck. Also since its effect happens at beginning of turn it can be pricey when the meta has any decent amount of weapon tech. It certainly isn't a staple.
Rhok'delar - Move from tier 2 to tier 4. Oh boy I'm probably going to get hate on this especially while spell hunter is currently hot. Yes you should still include it in spell hunter decks, but it's nowhere near as powerful as the minions that are actually making this deck hot; Barnes and Whysharjay... and they are moving to the wild only pool where spell hunter may not have the oomph to stand against other cheatier decks. I'd also like to point out that if you sort spell hunter decks by winrate on horseplay.net, the top two decks don't include it currently.
Cairne Bloodhoof - This is fine at tier 3 but you used the word effect when you meant to use affect and it really makes me grind my teeth. Please change it... unless of course that you did it just to mess with people like me, in which case, well played. Please note that I would never ever do this. :)
Prince Valanar - Move from tier 4 to tier 5. Sorry to anyone who likes this card but when you replace it with Saronite Chain Gang and your winrate improves, you've got a big problem.
I'd also like to make a case for moving Frost Lich Jaina back to tier 2. I'm not going to, but I'd like to.
Here are my suggestions (based not only on the current meta but future potential). Feel free to ignore them. :)
Skull of the Man'ari - Move from tier 1 to tier 2. This card does define cubelock and will always be useful but it really isn't an auto-include in any other type of deck. Also since its effect happens at beginning of turn it can be pricey when the meta has any decent amount of weapon tech. It certainly isn't a staple.
I disagree, and the numbers do too. You can cut him in Wild where Voidcaller does his job better, but not in standard.
Rhok'delar - Move from tier 2 to tier 4. Oh boy I'm probably going to get hate on this especially while spell hunter is currently hot. Yes you should still include it in spell hunter decks, but it's nowhere near as powerful as the minions that are actually making this deck hot; Barnes and Whysharjay... and they are moving to the wild only pool where spell hunter may not have the oomph to stand against other cheatier decks. I'd also like to point out that if you sort spell hunter decks by winrate on horseplay.net, the top two decks don't include it currently.
It surprises me too, but the card is actually performing very well at the moment, with a solid and stable winrate even at higher levels.
Cairne Bloodhoof - This is fine at tier 3 but you used the word effect when you meant to use affect and it really makes me grind my teeth. Please change it... unless of course that you did it just to mess with people like me, in which case, well played. Please note that I would never ever do this. :)
Fixed, ty!
Prince Valanar - Move from tier 4 to tier 5. Sorry to anyone who likes this card but when you replace it with Saronite Chain Gang and your winrate improves, you've got a big problem.
Good point, he is almost not played, so tier 5 is a safe place for him.
I'd also like to make a case for moving Frost Lich Jaina back to tier 2. I'm not going to, but I'd like to.
I did it for you, Big (spell) mage is doing well enough to justify it, and she is taking Dragoncaller Alanna with her. Thanks!
I honestly believe Zola the Gorgon is a very safe craft (at least to me). She has an extremely good effect that can be used in a multitude of decks (mostly control) such as Cubelock, Rinlock, a lot of elemental shamans tend to run her as well because she can give another free Grumble or Kalimos at turn 9/10 or even in conjunction with Grumble and Kalimos for some cool interactions (3 Kalimos is pretty sweet). I used her for a while in a fun OTK deck with Lynessa because turn 10 with I could put down a 15/30 Lynessa and get another free one in hand (or turn 8 galvadon with another if i was running quest).
I really think Zola is a sleeper card that deserves more bang than its given and is very possible to see more play in Witchwood. But if you plan on playing Ele shaman, she's a great card for it.
As for the other cards, I play cubelock successfully without both Tal'daram and Umbra I really don't see why Umbra is in the deck other than Cube with Charge synergy as the synergy with Voidcaller then Gul'dan just leads to more chances of 1/3's if you want to play the deck with one of them i'd say Prince is more consistent.
Elise is a good tech choice in a lot of control decks but she's not a necessity, if you packed her i'd say keep her but she's not a high end craft
If a lot of low cost Echo cards are printed then Sonya Shadowdancer will be irrelevant because you can just play 1 cost echoes and finish turn 5 with one minion, she may be useful if Rogue/neutral receives some low cost/stat Rush minions because you can just suicide them and get them back for more rushes
Val'anyr is kind of niche, useful for some decks as a tech but very often when I run into a pally with Val'anyr when it hops onto a minion 9/10 i'll silence it and it's gone.
Kalimos is definitely necessary if you plan on running Elemental Shaman, even moreso than Grumble, i'd wait until more cards released for Witchwood to see where it leans though because if shaman is leaning towards Even only which it looks like it is you'd be losing quite a bit of low cost elementals Fire Fly, Glacial Shard, Tar Creeper,Servant of Kalimos,Blazecaller but there still are a ton of even cost ele's to supplement it.
All in all i'd wait until expansion hits to make any choices but given the choices i'd look mostly into Zola and Kalimos personally
Weekly Card Design Competition 10.15
Just like to point out Zola is really good in mill decks and Reno decks
1) "I do not want to hold the dust for two more months" You actually have to wait 1 month, because the expansion will be released mid-April.
No.
Better don't craft anything now, wait the new expansion.
The ONLY one that is worth to craft for now is Guldan, but wait for the expansion reveal to see what's fitting in the new meta.
Don't craft anything this close to a new expansion.
Craft Hagatha
Valeera is a great card but it's just not the right meta for her, and also rogue is almost doomed to be the one-trick miracle pony forever, every other archetype that comes up either ends up rekt by blizzard (like they annihilated tempo rogue this expansion) or it just isn't solid enough to be good (like mill kingsbane which has some good match-ups but a million other very shitty ones), but hey, with the rotation it could stop just having the one eternal deck, who knows.
About Garrosh, well he's just terrible really the shadowmorne is an insane weapon but after that he's just usless, I much rather have the 2 armor every turn that having a useless over-costed whirlwind and honeslty having the 3 turns of busted weapon is not enough to justify the high cost and shittiness of it afterwards.
Still you shouldn't craft something so expensive now, with the rotation and new expansion coming everything will change, maybe Valeera becomes meta and a must or maybe it will completely die with Coldlight going to HoF as it's only currently used in mill rogue. As for Garrosh I highly doubt it'll ever be good as the card itself is just bad, it isn't like Valeera, a card with an insane effect that just doesn't have the proper meta and class cards to work at its full potential in a variety of decks, Garrosh is just good for 3 turns and then it's useless and the good old armor hero power is superior in almost every aspect.
How could w ethink that if kingsbane rogue will br good or bad in witchwood? We couldn't even see A single rogue card yet.
The answer is so obvious for questions like this about crafting and still there are tons of threads like this. Wait for release before creating any card.
I really cant understand why people are acting like brainless creatures.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
So the guy is right actually.
Unless ofcourse there is a nerf during that period, like with patches etc, then you also shouldn't craft during that small 1 month window either....
I want to upgrade my Control Warlock, which one would be the best? I like control decks in general.
Zola the Gorgon or The Lich King.
I'm sorry for my bad english :v
How much fun do you guys think Big Spell Mage is? I know it isn't exactly a 'good' deck, but I have been playing Sexy Nerd's Control Mage and it has been a lot of fun. If Dragon Caller is a worthy craft I'll probably create her in gold.
The World Is Yours
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Here are my suggestions (based not only on the current meta but future potential). Feel free to ignore them. :)
Skull of the Man'ari - Move from tier 1 to tier 2. This card does define cubelock and will always be useful but it really isn't an auto-include in any other type of deck. Also since its effect happens at beginning of turn it can be pricey when the meta has any decent amount of weapon tech. It certainly isn't a staple.
Rhok'delar - Move from tier 2 to tier 4. Oh boy I'm probably going to get hate on this especially while spell hunter is currently hot. Yes you should still include it in spell hunter decks, but it's nowhere near as powerful as the minions that are actually making this deck hot; Barnes and Whysharjay... and they are moving to the wild only pool where spell hunter may not have the oomph to stand against other cheatier decks. I'd also like to point out that if you sort spell hunter decks by winrate on horseplay.net, the top two decks don't include it currently.
Cairne Bloodhoof - This is fine at tier 3 but you used the word effect when you meant to use affect and it really makes me grind my teeth. Please change it... unless of course that you did it just to mess with people like me, in which case, well played. Please note that I would never ever do this. :)
Prince Valanar - Move from tier 4 to tier 5. Sorry to anyone who likes this card but when you replace it with Saronite Chain Gang and your winrate improves, you've got a big problem.
I'd also like to make a case for moving Frost Lich Jaina back to tier 2. I'm not going to, but I'd like to.
I disagree, and the numbers do too. You can cut him in Wild where Voidcaller does his job better, but not in standard.
It surprises me too, but the card is actually performing very well at the moment, with a solid and stable winrate even at higher levels.
Fixed, ty!
Good point, he is almost not played, so tier 5 is a safe place for him.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide