Every time a new expansion comes out I play against the bosses from previous adventures to test the power level of the card pool in my findings I notice a couple of things:
1) Standard formant is stronger than any boss in "Curse of Naxxramas" since WotOG since the tempo that those decks can dish out can keep up with most of Naxx bosses (Keep in mind that with every expansion Heigan the Unclean receives a small power boost) while in other adventures the mechanics change to turn the bosses in puzzles (For example Vaelastrasz the Corrupt with his mill deck) that the players can only solve with an specific combination of cards, however taking in consideration that card generation and card draw increased since WoTOG is safe to assume that bosses have become easier.
2) In Wild if you have the notion that you can steamroll any boss with any deck you will quickly find this to be wrong, HOWEVER, unlike in the past when people had to tech their entire decks to in order to defeat the bosses now you can play for example one of the top ladder decks and with a couple of tries defeat the boss. Even better if you decide to tech your deck in order to take down a boss from any adventure before until "One Night in Karazhan" you will find that with deck aimed to beat a boss you NO LONGER have to rely on Priest alone (The ultimate boss killer tool). For example I manage to beat the following bosses with every class in heroic mode:
Noth - Loatheb - Rivendare - Coren Direbrew - Dark Iron Arena - Baron Gedon - General Drakkisath - Atramedes - Zinaar - Temple Escape - Steel Sentinel - Rafaam (1) - Silveware Golem - Magic Mirror - Romulo and Julianne and Big Bad Wolf.
I still need more testing to see if I can defeat the remaining bosses with every class but so far the only class falling behind is Hunter due to lack of heals.
I get your point but adventures altogether are becoming incredibly irrelevant due to Blizzard going from adv - exp - adv to exp - exp - exp. Sure there might be some pve content but the main focus is adding a metric ton of new cards to the game, and sometimes these cards just beat bosses really easily.
I get your point but adventures altogether are becoming incredibly irrelevant due to Blizzard going from adv - exp - adv to exp - exp - exp. Sure there might be some pve content but the main focus is adding a metric ton of new cards to the game, and sometimes these cards just beat bosses really easily.
Yes, I guess I kinda understand now why blizzard is removing old adventures for new players; new cards totally destroy the gaming experience of these adventures. For example the way you can gear up any class (even Hunter) and steam roll "Temple Escape" is really boring a new player that has the money to buy old sets won't get the same experience we had with let's say Chromaggus (IMHO one of the hardest bosses in heroic)
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Every time a new expansion comes out I play against the bosses from previous adventures to test the power level of the card pool in my findings I notice a couple of things:
1) Standard formant is stronger than any boss in "Curse of Naxxramas" since WotOG since the tempo that those decks can dish out can keep up with most of Naxx bosses (Keep in mind that with every expansion Heigan the Unclean receives a small power boost) while in other adventures the mechanics change to turn the bosses in puzzles (For example Vaelastrasz the Corrupt with his mill deck) that the players can only solve with an specific combination of cards, however taking in consideration that card generation and card draw increased since WoTOG is safe to assume that bosses have become easier.
2) In Wild if you have the notion that you can steamroll any boss with any deck you will quickly find this to be wrong, HOWEVER, unlike in the past when people had to tech their entire decks to in order to defeat the bosses now you can play for example one of the top ladder decks and with a couple of tries defeat the boss. Even better if you decide to tech your deck in order to take down a boss from any adventure before until "One Night in Karazhan" you will find that with deck aimed to beat a boss you NO LONGER have to rely on Priest alone (The ultimate boss killer tool). For example I manage to beat the following bosses with every class in heroic mode:
Noth - Loatheb - Rivendare - Coren Direbrew - Dark Iron Arena - Baron Gedon - General Drakkisath - Atramedes - Zinaar - Temple Escape - Steel Sentinel - Rafaam (1) - Silveware Golem - Magic Mirror - Romulo and Julianne and Big Bad Wolf.
I still need more testing to see if I can defeat the remaining bosses with every class but so far the only class falling behind is Hunter due to lack of heals.
I get your point but adventures altogether are becoming incredibly irrelevant due to Blizzard going from adv - exp - adv to exp - exp - exp. Sure there might be some pve content but the main focus is adding a metric ton of new cards to the game, and sometimes these cards just beat bosses really easily.
That's Incredible!