The keleseth rogue is very strong thanks to shadowstep and rogues natural ability to out tempo opponentes. Can't say the same for any of the other decks trying it though. For decks like Pirate warrior, zoo and handbuff it just feels like an attempt to be viable rather than having good synergy. Any terrible deck will fair better if all the minions in have +1/+1.
Uhh hunter shouldn't, hand buff paladin it is optional and debatably good (although I think it is), rogue uses it which is fine and zoo does too but zoo isn't so great. Basically every class and loads of archetypes are viable right now which is amazing.
he's a good card, he's definitely not exactly a build around card....but he's kind of a curve fixer, i don't know how to explain, but for example for the deck on my signature i was building a Demonlock, right? in my head it would work similarly to Murloc Pala since i was literally trying to "translate" it, so when i was making card choices for the deck and found out i had 27 cards but still lacked 3 cards i noticed that i had no 2 drops, so i instinctively went to grab a pair of Dark Peddler since it's a Wild deck, right? then it struck me, the deck had no 2 drops, and i thought it would make sense to put Keleseth and round up the two last slots with tech, and went into play testing, the deck worked! so i kept playtesting and ajusted i according to my playtest results and it's a really fun dekc to play.
Tldlr: Princes are strong cards, they aren't build around but they're a fair deck direction choice if you notice your deck is lacking in certain of their slots.
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Big priest was never a problem until Lesser Diamond Spellstonegot printed, and this spellstone breaks way too many decks asides from big priest, basically compare it to gallery and you can see that spellstone should cost more than gallery, barnes isn't a problem in any other deck, spellstone tho, spellstone is a problem in many different priest decks both in standard and wild.
If you can remove all 2-drops without a significant cost, Keleseth is obviously ridiculously powerful. Are these decks consistently successful? No, absolutely not, but they can be good on average.
Personally I despise the card. It's the most extreme form of swingy RNG and I was happy to see that the card saw little play prior to the nerfs. I'd put it on about as bullshit of a level as the old Tuskarr Totemic.
I must have awful luck or be a terrible player (some days I wonder) because in my handbuff deck I find Keleseth makes everything worse. If you don't get it or smuggler's run in your opening hand you can stall without any buffs for a while. Yes, sometimes I get him right away which is great... but I prefer something that at least works relatively consistently.
I'm at rank 6 at the moment. I might get to 5; I'll never get to legend. But I see these players posting, "Got to legend with this Keleseth deck"... and I don't understand how it works so well for them all the time.
The recent developments with Keleseth are very funny to me considering how badly the Prince cards in general were panned across the board prior to KFT's release. Whether or not it turns out to be a top-tier card... it's still funny.
Keleseth has also helped my quest hunter deck. It has definitely upped the win rate and the ability to survive a little longer (as long as he is drawn early, although he is pretty decent later on after you've completed the quest and put the raports in your deck. But it is probably a tier 4 deck compared to most matchups. Still can be fun to play though
In my opinion, Keleseth lampshades a 2-cost minion problem with Standard. Mage has by far the best standalone 2-drop in Arcanologist. Meanwhile, by far the strongest synergistic turn 2 play is Rockpool Hunter onto Vilefin Inquisitor in Paladin. Hunter's very existence has been propped up by Crackling Razormaw onto Alleycat/Jeweled Macaw ever since Un'Goro. With the nerf to Fiery War Axe, no other turn 2 plays come anywhere near these in the entirety of Standard, and that's why Keleseth works so well in these minion-based decks.
Bear in mind, my metric for strong turn 2 play is referring to board control while also accomplishing what you want that 2-drop to do. It's so polarizing, it's absurd.
Not sure if serious, but I'll have to assume so :)
What I mean by swing RNG is that you have a very low chance of drawing Keleseth, and drawing him early affects your winrate enormously, more so than possibly any other card in the game. This is different from drawing for example Valeera in MIracle Rogue, because by the time you can play that card you've likely drawn through a lot of your deck, so luck is less of a factor. It's also different from a card like Frostbolt, as the difference of drawing Frostbolt early as opposed to late is not nearly as great (plus Frostbolt isn't a 1-of). Lastly it doesn't create any meaningful choice, since if you have Keleseth you will snap-play it 99% of the time without a second thought.
Balanced doesn't mean fun. If Hearthstone games were decided by a single coin flip, that would be balanced too, but it wouldn't be fun. Cards like Keleseth brings the game closer to flipping coins, where the outcome is no longer decided by good decisions taken over the course of several turns, but by whether or not your got lucky with your opening hand. There are countless other cards that also play out like this, but Keleseth might be the worst offender at the moment.
Well decks like zoo or rogue can win even without drawing prince, but drawing prince early just seals the deal unless opponent has a turn 4 or 5 AOE to clear the board and aggro you overcommitted and have no cards left and only can rely on top deck... I remember rogue doing turn 3 keleseth shadowstep keleseth against my quest warrior but i still won, because i brawled away his minions on turn 5 when he already had no cards, and then i put a taunt wall and had board control after that until he died like an insect...