You all know that a reworking of a Basic card in order to make it playable won't happen, ever.
Doesn't mean the idea can't be discussed. And "never" isn't something in Blizzard's play book.
The "never" nerfed cards.. until they did. They "never" created legendary spells... until they did. They "never" increased the deck-number limit... until they did. They "never" released more than one class legendary per expansion... until... wait for it... they did.
Claiming something wont happen because it has "never" happened before is an incredibly naive argument to make.
You all know that a reworking of a Basic card in order to make it playable won't happen, ever.
Doesn't mean the idea can't be discussed. And "never" isn't something in Blizzard's play book.
The "never" nerfed cards.. until they did. They "never" created legendary spells... until they did. They "never" increased the deck-number limit... until they did. They "never" released more than one class legendary per expansion... until... wait for it... they did.
Claiming something wont happen because it has "never" happened before is an incredibly naive argument to make.
I claim it will never happen because they stated it themselves: they'd rather print new cards.
I know it is a waste of a card, but their point is reasonable.
Ofc you can discuss it, but that is more naive than my point. ;)
I claim it will never happen because they stated it themselves: they'd rather print new cards.
I know it is a waste of a card, but their point is reasonable.
Ofc you can discuss it, but that is more naive than my point. ;)
Isn't that the point of a forum, though? To discuss ideas and promote thoughts and suggestions. Or maybe that's just me! :-P
Sure they might print a new card - maybe they'll call it something like "Stuffed Buzzard" as a subtle nod to indicate that they've picked up on the suggestions? Heh!
You all know that a reworking of a Basic card in order to make it playable won't happen, ever.
Doesn't mean the idea can't be discussed. And "never" isn't something in Blizzard's play book.
The "never" nerfed cards.. until they did. They "never" created legendary spells... until they did. They "never" increased the deck-number limit... until they did. They "never" released more than one class legendary per expansion... until... wait for it... they did.
Claiming something wont happen because it has "never" happened before is an incredibly naive argument to make.
I claim it will never happen because they stated it themselves: they'd rather print new cards.
I know it is a waste of a card, but their point is reasonable.
Ofc you can discuss it, but that is more naive than my point. ;)
Unleash the Hounds was reworked, then buffed from 4 to 2 mana (which made hunter go from unplayable to broken cancer) then found it's place at 3 mana. Murloc Warleader only buffs friendly murlocs now, and let's not get started on Naga Sea Witch... Buffs do happen!
To the OP: if you ever played against those UTH/buzzard decks, you would know it is a horrible idea! It was even without strong synergy cards like Alleycat, Rat Pack and Infested Wolf.
Hunter with a lot of card-draw is a nightmare to play against: buzzard/uth/hyena combo, ALWAYS higmane on 6, double Kill Commands.... back in the day, Hunter's Mark was 0, Ironbeak Owl was 2, and Flare was 1 mana, so they could answer every situation, even running garbage like Wolfrider.
If they are really unwilling to adjust the core set as needed, and only resolve it by nerfing, HOFing and releasing new cards - then it really needs to be rotated out ASAP.
You all know that a reworking of a Basic card in order to make it playable won't happen, ever.
Doesn't mean the idea can't be discussed. And "never" isn't something in Blizzard's play book.
The "never" nerfed cards.. until they did. They "never" created legendary spells... until they did. They "never" increased the deck-number limit... until they did. They "never" released more than one class legendary per expansion... until... wait for it... they did.
Claiming something wont happen because it has "never" happened before is an incredibly naive argument to make.
I claim it will never happen because they stated it themselves: they'd rather print new cards.
I know it is a waste of a card, but their point is reasonable.
Ofc you can discuss it, but that is more naive than my point. ;)
Unleash the Hounds was reworked, then buffed from 4 to 2 mana (which made hunter go from unplayable to broken cancer) then found it's place at 3 mana. Murloc Warleader only buffs friendly murlocs now, and let's not get started on Naga Sea Witch... Buffs do happen!
To the OP: if you ever played against those UTH/buzzard decks, you would know it is a horrible idea! It was even without strong synergy cards like Alleycat, Rat Pack and Infested Wolf.
Hunter with a lot of card-draw is a nightmare to play against: buzzard/uth/hyena combo, ALWAYS higmane on 6, double Kill Commands.... back in the day, Hunter's Mark was 0, Ironbeak Owl was 2, and Flare was 1 mana, so they could answer every situation, even running garbage like Wolfrider.
If you'll notice from my OP, the thought isn't to return SB to it's pre-nerf state. There's general consensus that this was bad. But the point is that in its current state (over-nerfed), it is now pretty much unplayable.
What made it worse back in the day, was precisely what you mentioned - a selection of otehr cards which have also received nerfs since then. So those problems certainly won't return any time soon, even if SB was improved to become useful once more.
You all know that a reworking of a Basic card in order to make it playable won't happen, ever.
Doesn't mean the idea can't be discussed. And "never" isn't something in Blizzard's play book.
The "never" nerfed cards.. until they did. They "never" created legendary spells... until they did. They "never" increased the deck-number limit... until they did. They "never" released more than one class legendary per expansion... until... wait for it... they did.
Claiming something wont happen because it has "never" happened before is an incredibly naive argument to make.
I claim it will never happen because they stated it themselves: they'd rather print new cards.
I know it is a waste of a card, but their point is reasonable.
Ofc you can discuss it, but that is more naive than my point. ;)
Unleash the Hounds was reworked, then buffed from 4 to 2 mana (which made hunter go from unplayable to broken cancer) then found it's place at 3 mana. Murloc Warleader only buffs friendly murlocs now, and let's not get started on Naga Sea Witch... Buffs do happen!
To the OP: if you ever played against those UTH/buzzard decks, you would know it is a horrible idea! It was even without strong synergy cards like Alleycat, Rat Pack and Infested Wolf.
Hunter with a lot of card-draw is a nightmare to play against: buzzard/uth/hyena combo, ALWAYS higmane on 6, double Kill Commands.... back in the day, Hunter's Mark was 0, Ironbeak Owl was 2, and Flare was 1 mana, so they could answer every situation, even running garbage like Wolfrider.
If you'll notice from my OP, the thought isn't to return SB to it's pre-nerf state. There's general consensus that this was bad. But the point is that in its current state (over-nerfed), it is now pretty much unplayable.
What made it worse back in the day, was precisely what you mentioned - a selection of otehr cards which have also received nerfs since then. So those problems certainly won't return any time soon, even if SB was improved to become useful once more.
Yes, some other cards in the broken decks were nerfed, but I also mentioned extremely strong new synergy-cards, so finding a sweet spot is impossible imo. I like that hunters have a weakness, the class is perfectly viable in both Wild and Standard atm.
Yes, some other cards in the broken decks were nerfed, but I also mentioned extremely strong new synergy-cards, so finding a sweet spot is impossible imo. I like that hunters have a weakness, the class is perfectly viable in both Wild and Standard atm.
Sure, but the weakness wouldn't be lost if Starving Buzzard was given a rework with the suggestons made. Cards such as Alley Cat would only give one card (since only one of them is played from the hand. Unleash the Hounds wouldn't give any cards since none are played from the hand. Etc etc.
So the strong synergy cards aren't actually all that strong. They do no more than the Stampede card does (which is only a 1-mana cost!). The difference being the idea that SB can at least provide a minion on the board to work with, so doesn't become a dead card when top-decked (hence why it would be different to Stampede).
Maybe revert its cost to 2 and change it "Whever you summon a Beast, draw a Secret from your deck"?
That way it would give Secret Hunters the card draw they need (maybe even potentially enabling Control Hunters), but without making Aggro/Midrange Hunters stronger than they already are.
Maybe revert its cost to 2 and change it "Whever you summon a Beast, draw a Secret from your deck"?
That way it would give Secret Hunters the card draw they need (maybe even potentially enabling Control Hunters), but without making Aggro/Midrange Hunters stronger than they already are.
Eh... just forget it. Blizzard have stated multiple times that they prefer printing new cards to reworking old ones. For many years, they have only done reworks to remove cards from the game (Arcane Golem, Warsong Commander.)
That card sounds insane with Cloaked Huntress, but fun to play! "Draw a secret" sounds a bit like mage-terrirory, though.
Maybe revert its cost to 2 and change it "Whever you summon a Beast, draw a Secret from your deck"?
That way it would give Secret Hunters the card draw they need (maybe even potentially enabling Control Hunters), but without making Aggro/Midrange Hunters stronger than they already are.
Eh... just forget it. Blizzard have stated multiple times that they prefer printing new cards to reworking old ones. For many years, they have only done reworks to remove cards from the game (Arcane Golem, Warsong Commander.)
That card sounds insane with Cloaked Huntress, but fun to play! "Draw a secret" sounds a bit like mage-terrirory, though.
Still hammering that nay-sayer button, hey? :-P Are you really that against people discussing things that you don't think will happen? Why? Or is it that you are secretly just afraid that it might happen?
Maybe revert its cost to 2 and change it "Whever you summon a Beast, draw a Secret from your deck"?
That way it would give Secret Hunters the card draw they need (maybe even potentially enabling Control Hunters), but without making Aggro/Midrange Hunters stronger than they already are.
Eh... just forget it. Blizzard have stated multiple times that they prefer printing new cards to reworking old ones. For many years, they have only done reworks to remove cards from the game (Arcane Golem, Warsong Commander.)
That card sounds insane with Cloaked Huntress, but fun to play! "Draw a secret" sounds a bit like mage-terrirory, though.
Still hammering that nay-sayer button, hey? :-P Are you really that against people discussing things that you don't think will happen? Why? Or is it that you are secretly just afraid that it might happen?
No. Blizzard has enough trouble coming up with enough relevant cards for expansions already, so reworking an old one makes no sense. Recent example:
Maybe revert its cost to 2 and change it "Whever you summon a Beast, draw a Secret from your deck"?
That way it would give Secret Hunters the card draw they need (maybe even potentially enabling Control Hunters), but without making Aggro/Midrange Hunters stronger than they already are.
Eh... just forget it. Blizzard have stated multiple times that they prefer printing new cards to reworking old ones. For many years, they have only done reworks to remove cards from the game (Arcane Golem, Warsong Commander.)
That card sounds insane with Cloaked Huntress, but fun to play! "Draw a secret" sounds a bit like mage-terrirory, though.
We all know it will never happen, but its always fun to think of "what-if"s.
Cloaked Huntress was exactly the card I was thinking of when I came up with this. Secret Hunter isn't even strong right now.
Mages only have a single "Draw a Secret from your deck" card (Arcanologist). I don't think that's enough to warrant it as a Mage theme (I would agree if it was "The next Secret you play this turn costs 0"). By that logic, Mysterious Challenger's effect would've been Paladin territory, but now Mages have Glacial Mysteries.
Maybe revert its cost to 2 and change it "Whever you summon a Beast, draw a Secret from your deck"?
That way it would give Secret Hunters the card draw they need (maybe even potentially enabling Control Hunters), but without making Aggro/Midrange Hunters stronger than they already are.
Eh... just forget it. Blizzard have stated multiple times that they prefer printing new cards to reworking old ones. For many years, they have only done reworks to remove cards from the game (Arcane Golem, Warsong Commander.)
That card sounds insane with Cloaked Huntress, but fun to play! "Draw a secret" sounds a bit like mage-terrirory, though.
We all know it will never happen, but its always fun to think of "what-if"s.
Cloaked Huntress was exactly the card I was thinking of when I came up with this. Secret Hunter isn't even strong right now.
Mages only have a single "Draw a Secret from your deck" card (Arcanologist). I don't think that's enough to warrant it as a Mage theme (I would agree if it was "The next Secret you play this turn costs 0"). By that logic, Mysterious Challenger's effect would've been Paladin territory, but now Mages have Glacial Mysteries.
Yes, but "add random stuff to your hand" seems more in line with the hunter theme to me, and is probably easier to balance. Neat idea anyway, for a new card;-)
Buzzard nerf is the reason face hunter exists a buzzard comeback would be a serious chance for control hunter.
Massive card draw doesn't create control decks. It creates Combo decks. Control decks like card draw but what they need are staling tools such as board clears and heal or defense: cards that let them win on value and survive long enough to abuse that value later.
Hunter went face because it was all it could do as it's midrange form died with buzzard and its Tempo form died with undertaker. Face was all that was left. Once that proved itself weak..which is why few used it beforehand... it went away on its own.
I'm not sure hunter really NEEDS to push for a control mindset. It would require a complete overhaul of a lot of their cards and mentalities. Also Build a Beast in a proper control deck would be broken. It works in Midrange because its not easy to abuse there. Same goes for card draw honestly. What works better for hunter are good tempo tools to keep strong in the early game. Let card draw and limited ammo remain their weakness.
Hunter is fine having tempo and midrange decks. There must always be a Smorc King.
they killed Starving Buzzard, just like they killed Big Game Hunter or Ironbeak Owl (ok, the other two cards see a tiny little amount of play in some decks sometimes). they changed the mana cost, because of combo potential, but they left the stats untouched. i'm fine with Buzzard being a 5 mana card, but why leave it a 3/2 then? two more health and it could be a decent card.
but yeah, blizz never buffs cards anyway, so this discussion is just fantasy. we should create a new game. any programmers and concept artists here? ;)
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"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
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And "never" isn't something in Blizzard's play book.
They "never" created legendary spells... until they did.
They "never" increased the deck-number limit... until they did.
They "never" released more than one class legendary per expansion... until... wait for it... they did.
Or maybe that's just me! :-P
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
If they are really unwilling to adjust the core set as needed, and only resolve it by nerfing, HOFing and releasing new cards - then it really needs to be rotated out ASAP.
But the point is that in its current state (over-nerfed), it is now pretty much unplayable.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Maybe revert its cost to 2 and change it "Whever you summon a Beast, draw a Secret from your deck"?
That way it would give Secret Hunters the card draw they need (maybe even potentially enabling Control Hunters), but without making Aggro/Midrange Hunters stronger than they already are.
They should just make it 4 mana and then put it's health up a bit - Right now it's not even worth 4 mana.. :P
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Are you really that against people discussing things that you don't think will happen? Why?
Or is it that you are secretly just afraid that it might happen?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
One does not simply walk into Mordor,
unless they want to be the best they can be.
they killed Starving Buzzard, just like they killed Big Game Hunter or Ironbeak Owl (ok, the other two cards see a tiny little amount of play in some decks sometimes). they changed the mana cost, because of combo potential, but they left the stats untouched. i'm fine with Buzzard being a 5 mana card, but why leave it a 3/2 then? two more health and it could be a decent card.
but yeah, blizz never buffs cards anyway, so this discussion is just fantasy. we should create a new game. any programmers and concept artists here? ;)
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna