It's not actually lifesteal because spell damage doesn't affect the healing part. If you have spell damage that lets you deal 5 damage, you still only heal 4 health.
right but don't you think it should work the same way lifesteal does? that's my point it should heal for 5 with spell damage boost as other similar cards do.
right but don't you think it should work the same way lifesteal does? that's my point it should heal for 5 with spell damage boost as other similar cards do.
No? Because they don't want it to. There are cards that heal and do damage, and there are cards with lifesteal. They are 2 different mechanics. I get that people hate on blizzard a lot, but they actually know what their cards do. This isn't a "mistake" that needs "fixing". Just because you want a card to do something doesn't mean that's what it's supposed to do. That would make you the game designer. Truesilver doesn't have lifesteal, neither does drain life. Or holy nova. Or holy fire.
right but don't you think it should work the same way lifesteal does? that's my point it should heal for 5 with spell damage boost as other similar cards do.
There are currently two cards with the lifesteal effect and three with do X damage to an enemy and heal your hero for X (Holy Fire, Tidal Surge, and Drain Life) so excluding tidal surge it is fifty/fifty. There are several other deal Y damage and heal for Z cards (holy nova, sacrificial pact, siphon soul) that aren't quite analogous without spell damage.
They could have changed Hallazeal to "your spells have lifesteal" but it doesn't seem necessary.
the lifesteal keyboard says (not exactly, but something along these lines): damage dealt also restores health to your hero. Blizzard doesn't want Tidal Surge to have lifesteal because 4 mana deal 4 heal 4 is already great. The card would be busted if it said: "deal 4 damage. Lifesteal." See the difference?
I have spoted other cards like this. One being Warlock's drain life has the same effect as Tidal Surge just to a lesser extent.
As many have said, Lifesteal has Spell Damage synergy, while the effect of Tidal Surge (as well as Drain Life or Holy Fire) do not. So, changing their effect would be a slight buff.
That said, I agree they should have Lifesteal. I mean, their effect is super similar to an existing keyword and the buff would be as minimal as giving Magma Rager or Ragnaros the Firelord the elemental tag, which they did very recently.
So you somehow know what the developers are thinking? see my initial thought: did i catch a mistake? Maybe they did not look back to change the tag such as giving cards an elemental tag. it would not make sense for truesilver to have lifesteal but this is different in my opinion.
the lifesteal keyboard says (not exactly, but something along these lines): damage dealt also restores health to your hero. Blizzard doesn't want Tidal Surge to have lifesteal because 4 mana deal 4 heal 4 is already great. The card would be busted if it said: "deal 4 damage. Lifesteal." See the difference?
I have spoted other cards like this. One being Warlock's drain life has the same effect as Tidal Surge just to a lesser extent.
I see the difference but disagree that it would be busted with lifesteal. this card is not "already great"
As many have said, Lifesteal has Spell Damage synergy, while the effect of Tidal Surge (as well as Drain Life or Holy Fire) do not. So, changing their effect would be a slight buff.
That said, I agree they should have Lifesteal. I mean, their effect is super similar to an existing keyword and the buff would be as minimal as giving Magma Rager or Ragnaros the Firelord the elemental tag, which they did very recently.
thanks for this post i agree with you. One difference to note is that Drain Life and Holy Fire can target heroes but not Tidal Surge. for that reason alone it is clear it should have lifesteal like the other similar spells
So you somehow know what the developers are thinking? see my initial thought: did i catch a mistake? Maybe they did not look back to change the tag such as giving cards an elemental tag. it would not make sense for truesilver to have lifesteal but this is different in my opinion.
Yes I do. Because I read their blogs, their interviews, and see all their discussions on mechanics between the players. They have discussed this.
I do this thing, it's called paying attention. I don't say things without having reasons to back it up.
On top of that I don't automatically assume an interaction I don't like is a mistake of game design.
When you say things like "How do we get this fixed" it shows a huge arrogance on your part. Rather than ask about the mechanic you just go straight into "I'm right, devs fucked up, how do we get this changed"
Besides all that, if you want to talk just pure game design, here we go
If they want the mechanics to work the way you said, why didn't they just word the cards like the following
"Heal for the damage done"
They could of easily done that. But they didn't. They made a conscious effort to separate the abilities, causing them to not give lifesteal. The original design intention is clear.
So you somehow know what the developers are thinking? see my initial thought: did i catch a mistake? Maybe they did not look back to change the tag such as giving cards an elemental tag. it would not make sense for truesilver to have lifesteal but this is different in my opinion.
Yes I do. Because I read their blogs, their interviews, and see all their discussions on mechanics between the players. They have discussed this.
I do this thing, it's called paying attention. I don't say things without having reasons to back it up.
On top of that I don't automatically assume an interaction I don't like is a mistake of game design.
When you say things like "How do we get this fixed" it shows a huge arrogance on your part. Rather than ask about the mechanic you just go straight into "I'm right, devs fucked up, how do we get this changed"
Besides all that, if you want to talk just pure game design, here we go
If they want the mechanics to work the way you said, why didn't they just word the cards like the following
"Heal for the damage done"
They could of easily done that. But they didn't. They made a conscious effort to separate the abilities, causing them to not give lifesteal. The original design intention is clear.
Thanks for your pointed response. You seem to think the developers have never done something that was not intended before. Interesting take. I think they have made plenty of mistakes in the past and I even suggested one: Jade Spirit was not given a tag when the new word came out.
I highly suggest a higher element of decency when posting online to avoid negative insults and patronizing language, but it is a free country so you definitely have the right to be rude.
Rather than ask about the mechanic you just go straight into "I'm right, devs fucked up, how do we get this changed"
also please do not use quotation marks when you make a bad attempt to quote something i didn't say :/
It's called paraphrasing.
I read your post, you're clearly stating that something is wrong in the game that there is a design flaw.
In your opinion, you are right, in your opinion, the devs did fuck up, and then you ask about getting it changed. Is that not correct? All I did was restate what you said.
So you somehow know what the developers are thinking? see my initial thought: did i catch a mistake? Maybe they did not look back to change the tag such as giving cards an elemental tag. it would not make sense for truesilver to have lifesteal but this is different in my opinion.
Yes I do. Because I read their blogs, their interviews, and see all their discussions on mechanics between the players. They have discussed this.
I do this thing, it's called paying attention. I don't say things without having reasons to back it up.
On top of that I don't automatically assume an interaction I don't like is a mistake of game design.
When you say things like "How do we get this fixed" it shows a huge arrogance on your part. Rather than ask about the mechanic you just go straight into "I'm right, devs fucked up, how do we get this changed"
Besides all that, if you want to talk just pure game design, here we go
If they want the mechanics to work the way you said, why didn't they just word the cards like the following
"Heal for the damage done"
They could of easily done that. But they didn't. They made a conscious effort to separate the abilities, causing them to not give lifesteal. The original design intention is clear.
Thanks for your pointed response. You seem to think the developers have never done something that was not intended before. Interesting take. I think they have made plenty of mistakes in the past and I even suggested one: Jade Spirit was not given a tag when the new word came out.
I highly suggest a higher element of decency when posting online to avoid negative insults and patronizing language, but it is a free country so you definitely have the right to be rude.
No? I said that in this case the design intention was already stated by them and understood by the community. And that you shouldn't assume an interaction you disagree with is a mistake of design.
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yes I know i am the only one who plays Tidal Surge, but should the text not read life steal as it does with Drain Soul? How do we get this fixed?
not if they don't want the heal component to scale with spell damage effects.
It's not actually lifesteal because spell damage doesn't affect the healing part. If you have spell damage that lets you deal 5 damage, you still only heal 4 health.
right but don't you think it should work the same way lifesteal does? that's my point it should heal for 5 with spell damage boost as other similar cards do.
right but don't you think it should work the same way lifesteal does? that's my point it should heal for 5 with spell damage boost as other similar cards do.
Now I'm imagining Holy Nova with lifesteal and Malygos. That priest would be healed.
Anger is the punishment we give ourselves for someone else's mistake.
Yeah, I've managed to pull that off with a free from amber by accident before. It was pretty epic.
the lifesteal keyboard says (not exactly, but something along these lines): damage dealt also restores health to your hero. Blizzard doesn't want Tidal Surge to have lifesteal because 4 mana deal 4 heal 4 is already great. The card would be busted if it said: "deal 4 damage. Lifesteal." See the difference?
I have spoted other cards like this. One being Warlock's drain life has the same effect as Tidal Surge just to a lesser extent.
As many have said, Lifesteal has Spell Damage synergy, while the effect of Tidal Surge (as well as Drain Life or Holy Fire) do not. So, changing their effect would be a slight buff.
That said, I agree they should have Lifesteal. I mean, their effect is super similar to an existing keyword and the buff would be as minimal as giving Magma Rager or Ragnaros the Firelord the elemental tag, which they did very recently.
Oh my God, how will the player base grasp this complicated card!?
So you somehow know what the developers are thinking? see my initial thought: did i catch a mistake? Maybe they did not look back to change the tag such as giving cards an elemental tag. it would not make sense for truesilver to have lifesteal but this is different in my opinion.