So the excuse for the Innervate, Hex and Fiery War Axe nerfs are that they are auto-include in their respective classes.
We're not here to talk about how Blizzard is just denying all of their good old "class identity" stuff (that served as an excuse for the last two years) but I just want to point out that we can now expect nerfs to these cards :
You may disagree with some but can't deny that these cards are in almost every deck of their classes. I'm not even talking about the Classic set ...
Blizzard already managed to make the Basic set almost useless (except Novice Engineer and Acidic Swamp Ooze, that see some play), because, you know, it's free.
Just want to point out the hypocrisy here : all classes have auto-include cards. The 3 cards nerfed are not worse offenders than the others. And we even can see that Druid, Shaman and Warrior are not the classes with the most auto-include cards.
Most of all : the nerfs destroy every Druid and Warrior archetype but Jade and Pirate, that will probably survive it (and Jade Druid will stay dominant).
All of Blizzard excuses for nerfing these cards (and not the real problematic ones) are lies and contradict everything they said for the last 2 years.
Pirate Warrior has been hit hard with the nerf to War Axe. They lost their best weapon, and which makes several of the pirates way worse. I'm unsure if they can survive it.
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I want a new title, but Flux won't let me have one,
becouse some of this cards are autoinclude you think they should nerfed? srsly how stupid can you be, there HAS tobe always cards that are good. innervate for example is broken AF .
A theory that I hope comes true is that pirate warrior will not survive, which will allow control decks to cut aggro techs like Golakka Crawler to play more anti-jade cards instead.
Actually, Hex was only nerfed because they wanted to give Shaman a "Class Weakness". Which (in their opinion) it lacked, they even said that Hex isn't an autoinclude in most shaman decks on ladder nowadays in their explanation.
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So the excuse for the Innervate, Hex and Fiery War Axe nerfs are that they are auto-include in their respective classes.
We're not here to talk about how Blizzard is just denying all of their good old "class identity" stuff (that served as an excuse for the last two years) but I just want to point out that we can now expect nerfs to these cards :
Swipe, Animal Companion, Kill Command, Houndmaster, Frostbolt, Fireball, Flamestrike, Consecration, Truesilver Champion, Northshire Cleric, Power Word: Shield, Shadow Word: Pain, Shadow Word: Death, Backstab, Sap, Flametongue Totem, Execute.
You may disagree with some but can't deny that these cards are in almost every deck of their classes. I'm not even talking about the Classic set ...
Blizzard already managed to make the Basic set almost useless (except Novice Engineer and Acidic Swamp Ooze, that see some play), because, you know, it's free.
Just want to point out the hypocrisy here : all classes have auto-include cards. The 3 cards nerfed are not worse offenders than the others. And we even can see that Druid, Shaman and Warrior are not the classes with the most auto-include cards.
Most of all : the nerfs destroy every Druid and Warrior archetype but Jade and Pirate, that will probably survive it (and Jade Druid will stay dominant).
All of Blizzard excuses for nerfing these cards (and not the real problematic ones) are lies and contradict everything they said for the last 2 years.
You want to know why? Money.
गञ्जा गञ्जा
Pirate Warrior has been hit hard with the nerf to War Axe. They lost their best weapon, and which makes several of the pirates way worse. I'm unsure if they can survive it.
I want a new title, but Flux won't let me have one,
becouse some of this cards are autoinclude you think they should nerfed? srsly how stupid can you be, there HAS tobe always cards that are good. innervate for example is broken AF .
A theory that I hope comes true is that pirate warrior will not survive, which will allow control decks to cut aggro techs like Golakka Crawler to play more anti-jade cards instead.
Actually, Hex was only nerfed because they wanted to give Shaman a "Class Weakness". Which (in their opinion) it lacked, they even said that Hex isn't an autoinclude in most shaman decks on ladder nowadays in their explanation.
Mod Working Reaaaaally Hardly