Northshire Cleric: is now a 1/2 minion (too harsh, goes against high-health Priest minion identity)
Raza the Chained: makes your Hero Power cost (1)
Shadowreaper Anduin: now costs 9 mana (Raza nerf is enough to tone the machine gun down a bit)
Jade Idol: shuffles 2 one-cost spells that each summon a Jade Golem into your deck
Added:
Primordial Glyph: now reduces the cost by (1)
Frothing Berserker: only gains attack for damaging friendly minions
Mana Wyrm: now a 1/2
Potion of Madness: now costs 2 mana
Ultimate Infestation: Now reads Deal 5 damage to a minion. Draw 5 cards . . . At least you can't execute your opponent with this if this change were to occur. Also, it can't be cast on an empty board just because your opponent spent the last turn playing an expensive board clear
Let's make all minions vanilla and remove the spells from the game and exactly like in he tavern brawl we should draw a 1 drop on t1 and a 2 drop on t2 and let's ban likafoss.
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The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
I think we should at least wait for the nerfs before we start talking about what needs nerfed. Anyway, I feel the 1 mana 3 health minions are too strong for the amount of early game removal there is. I wouldn't mind seeing mana wyrm moved to 2 health. 3 on cleric makes sense though because priest deals in higher health minions for their cost.
If you're going to nerf Raza then you don't need to nerf the DK. Shadowreaper Anduin is close to unplayable without Raza.
The only other change I would make is to cap jades. Jade idol is not OP, I have said this many times. Often times I play as jade Druid without even drawing it and still win. Capping it out at 5/5 is not unreasonable at all.
Cleric is okay as she is, she doesn't snowball the game ridiculously like cards like innervate is.
There will always be strong cards in HS. If you nerf them then more strong cards emerge. The power level is lower but retrospectively they are strong cards. If you keep nerfing cards that are slightly strong then you'll end up with meta games using Chillwind Yeti, and what happens when that card seems too strong, gonna nerf that too?
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
The Frost Nova nerf seems really fringe. 70% of the time it's used to combo with Doomsayer, and 90% of the time it doesn't need to freeze a 6th or 7th minion anyway.
I also think you're hitting priest too hard. If Raza makes your hero power cost 1, then there is no longer a need for the other nerfs because Shadowreaper without Raza isn't even good.
I like the nerf to just Raza given the degenerate combos in wild like Recruiter and Spawn of Shadows. It is still a powerful combo, but not busted.
Pfff priest has a tier 1 deck for the first time, let's ruin it because strong decks shouldn't exist, right? Let's also destroy any and every strong deck that has ever existed because you are not playing it.
i like how you lock my threads but leave threads like this open a salty kid about priest. yeah dude we will nerf everything you lose for so you can win some games
yeah dude we will nerf everything you lose for so you can win some games
No, just kill all noninteractive Control and Combo decks, which do nothing but removal, removal, removal, aoe, aoe, aoe, heal, heal, heal...
I have no problems with control decks in generell. For example the old Handlock was a very strong deck for a long time, but his win condition was most of the time not just sit back and only remove your stuff, but instead play a handfull of big minions (and sometime later Mr J.) and try to kill the openent with them. You could interact with with a big Twilight Drake by silencing it or kill a Giant with (the old) BGH - but you have no way to protect your bord against Pint-Size + SW Horror (even 8 Attack minion get killed by this combo with 2x Potions). The only potential counter would be (if you are not Mage with Counter Spell) Nerubian Unraveler, but this cards stats-mana-ratio is just even more crappy than from Skulking Geist. There is just no viable counter to the nonsene Priest can do at the moment. Against a stalling deck like Freeze Mage, you can counter the Doomayer with silence and counter Ice Block with Eater of secrets. But what viable counter we have against the bullcrap Priest can do at the moment?
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Blizzard prints a stronger card than average: omg nerf.
Blizzard nerfs some really strong cards: omg what about this card wtf Blizzard nerd.
i can predict sometime in the future if anyone on here gets a job in the blizzard balance team. Omg Wisp is too strong nerf, cards aren't allowed stats in this game.
yeah dude we will nerf everything you lose for so you can win some games
No, just kill all noninteractive Control and Combo decks, which do nothing but removal, removal, removal, aoe, aoe, aoe, heal, heal, heal...
I have no problems with control decks in generell. For example the old Handlock was a very strong deck for a long time, but his win condition was most of the time not just sit back and only remove your stuff, but instead play a handfull of big minions (and sometime later Mr J.) and try to kill the openent with them. You could interact with with a big Twilight Drake by silencing it or kill a Giant with (the old) BGH - but you have no way to protect your bord against Pint-Size + SW Horror (even 8 Attack minion get killed by this combo with 2x Potions). The only potential counter would be (if you are not Mage with Counter Spell) Nerubian Unraveler, but this cards stats-mana-ratio is just even more crappy than from Skulking Geist. There is just no viable counter to the nonsene Priest can do at the moment. Against a stalling deck like Freeze Mage, you can counter the Doomayer with silence and counter Ice Block with Eater of secrets. But what viable counter we have against the bullcrap Priest can do at the moment?
That would make sense had your suggestion for nerfs to priest not affected every single deck a priest players plays, SW:D SW:P and Cleric are cards all priests use not just Highlander Priest, You're nerfs dont target a overpowered deck, They target a entire class now and in the future based purely on your personal dislike for a single decks playstyle, SW:D and SW:P and even Cleric were never a problem in previous expansions or even previous metas because priest as a class was below average.
And ontop of that you counter your own argument for the nerfs by wanting to nerf a card because big priest is a "cheese deck". A deck i might add that goes against all your complaints about priest, Its a deck that doesnt look to remove you stuff, It doesnt look to heal heal heal, It looks to put big minions on the board and challenges you to remove them..........Big minions on the board, Challenges you to remove them and kill your opponent with them, That sounds alot like the handlock you had no problem at all with, So when one class throws down big minions and challenges you to remove them its fine, When another class does the same thing, Its a cheese deck that needs nerfing for no other reason than its a cheese deck.
As for your comment regarding noninteractive, Highlander Priest is a very interactive deck, You dont just throw your removal around like its nothing, You dont just heal and wait it out, You have to manage your deck very well in order to enable your win condition when you finally draw it, You try playing it the way you describe it and you'll soon find yourself out of cards resulting in your win condition being removed completely. You ask what decks can counter a highlander priest, Elemental mage counters highlander priest, I mean elemental mage not a mage that just runs the mage DK but elemental mage gets completely destroyed by Jade Druids as do most other decks that are strong against Highlander Priest, You would see alot more decks that are very viable against Highlander Priest if it wasnt for Jade Druids.
Any deck that can gain life or armor to the point where a highlander priest cant burst it down in a machine gun combo counters it, The problem is those decks like priest are more control based decks that Jade Druid feeds on, Noone is going to try to counter priest when you play more druids than priests on ladder it just makes no sense since you'll lose more games than you win.
That would make sense had your suggestion for nerfs to priest not affected every single deck a priest players plays, SW:D SW:P and Cleric are cards all priests use not just Highlander Priest, You're nerfs dont target a overpowered deck, They target a entire class now and in the future
Don't take my first post too serious. I thought it should be clear that this post was a overreaction on purpose because of the "F*** them all to death". ;)
Seriously I am totally fine with SW:P and SW:D. I find only the high amout of good AOEs and Eternal Servitude problematic at the moment.
As for your comment regarding noninteractive, Highlander Priest is a very interactive deck
Sorry, at this point I can't agree with you. What is "interactive" for someone who plays against Highlander Priest? Sure, if you are playing Highlander Priest, you have to make a lot of decisions to interact with your opponent - but where are the interactions, when you play against this decks? You hope the Priest doesn't removal all your minions in time and his Raza + DK is on the bottom of his deck.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Primordial Glyph reduce the cost of the discovered card by 1, down from 2.
Both cards would still be playable, but these changes would disable certain bull**** plays. Antonidas can be left unscathed, while he's really powerful he's not unfair outside of these infinite damage combo's.
Flametongue Totem 0/4 for 3 mana, to make it weaker at snowballing with a token board and enabling ridiculous trades.
Frothing Berserker only has its damage increased when friendly minions take damage. Should stop that from spiraling out of control.
Berserker and Glyph are reasonable, but the other two changes may not result the way you expect.
e.g Fire Fly > Primalfin Totem > Flametounge Totem would be even harder to deal with and more mana efficient.
I see you want to stop Exodia Mange completley, but I think my Frost Nova Nerf should do enough.
Maelstorm Portal should be summon a random 0-Cost Minion or Overload (1)
so you want Maelstrom Portal to always summon a 1/1? Oveload that early in the game is pretty annoying too, I'm not sure about either of those changes. Maybe deal 1 damage to up to 3 enemy minions would make it less efficient as a full board clear? or make it just plain deal two damage so it's a mini Firelands Portal
If you're going to nerf Raza then you don't need to nerf the DK. Shadowreaper Anduin is close to unplayable without Raza.
The only other change I would make is to cap jades. Jade idol is not OP, I have said this many times. Often times I play as jade Druid without even drawing it and still win. Capping it out at 5/5 is not unreasonable at all.
Cleric is okay as she is, she doesn't snowball the game ridiculously like cards like innervate is.
There will always be strong cards in HS. If you nerf them then more strong cards emerge. The power level is lower but retrospectively they are strong cards. If you keep nerfing cards that are slightly strong then you'll end up with meta games using Chillwind Yeti, and what happens when that card seems too strong, gonna nerf that too?
that would work for Druid, however, that would severely affect the other two classes that can make use of the Jade mechanic as they can not have infinite jades and can not combing so seamlessly with mega card draw like Auctioneer
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Frost Nova: now freezes 5 random enemy minions
Northshire Cleric: is now a 1/2 minion(too harsh, goes against high-health Priest minion identity)Raza the Chained: makes your Hero Power cost (1)
Shadowreaper Anduin: now costs 9 mana(Raza nerf is enough to tone the machine gun down a bit)Jade Idol: shuffles 2 one-cost spells that each summon a Jade Golem into your deck
Added:
Primordial Glyph: now reduces the cost by (1)
Frothing Berserker: only gains attack for damaging friendly minions
Mana Wyrm: now a 1/2
Potion of Madness: now costs 2 mana
Ultimate Infestation: Now reads Deal 5 damage to a minion. Draw 5 cards . . . At least you can't execute your opponent with this if this change were to occur. Also, it can't be cast on an empty board just because your opponent spent the last turn playing an expensive board clear
Thoughts? More suggestions? Comment below.
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Too comlicated for casual players.
Maelstorm Portal should be summon a random 0-Cost Minion or Overload (1)
Let's make all minions vanilla and remove the spells from the game and exactly like in he tavern brawl we should draw a 1 drop on t1 and a 2 drop on t2 and let's ban likafoss.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
The cleric should cost 2 Mana so that players don't feel overwhelmed by the nerf
I think we should at least wait for the nerfs before we start talking about what needs nerfed. Anyway, I feel the 1 mana 3 health minions are too strong for the amount of early game removal there is. I wouldn't mind seeing mana wyrm moved to 2 health. 3 on cleric makes sense though because priest deals in higher health minions for their cost.
If you're going to nerf Raza then you don't need to nerf the DK. Shadowreaper Anduin is close to unplayable without Raza.
The only other change I would make is to cap jades. Jade idol is not OP, I have said this many times. Often times I play as jade Druid without even drawing it and still win. Capping it out at 5/5 is not unreasonable at all.
Cleric is okay as she is, she doesn't snowball the game ridiculously like cards like innervate is.
There will always be strong cards in HS. If you nerf them then more strong cards emerge. The power level is lower but retrospectively they are strong cards. If you keep nerfing cards that are slightly strong then you'll end up with meta games using Chillwind Yeti, and what happens when that card seems too strong, gonna nerf that too?
Highlander Priest? F*** them all to death!
Shadow Word Pain now costs 3 Mana.
Shadow Word Death now costs 4 Mana.
Dragon Fire Potion now costs 7 Mana.
Lyra now costs 6 Mana.
Northshire Cleric goes in the Hall of Fame.
And also nerf Eternal Servitude to 6 Mana, because Big Priest is just a stupid cheese deck.
The Frost Nova nerf seems really fringe. 70% of the time it's used to combo with Doomsayer, and 90% of the time it doesn't need to freeze a 6th or 7th minion anyway.
I also think you're hitting priest too hard. If Raza makes your hero power cost 1, then there is no longer a need for the other nerfs because Shadowreaper without Raza isn't even good.
I like the nerf to just Raza given the degenerate combos in wild like Recruiter and Spawn of Shadows. It is still a powerful combo, but not busted.
Pfff priest has a tier 1 deck for the first time, let's ruin it because strong decks shouldn't exist, right? Let's also destroy any and every strong deck that has ever existed because you are not playing it.
i like how you lock my threads but leave threads like this open a salty kid about priest. yeah dude we will nerf everything you lose for so you can win some games
No, just kill all noninteractive Control and Combo decks, which do nothing but removal, removal, removal, aoe, aoe, aoe, heal, heal, heal...
I have no problems with control decks in generell. For example the old Handlock was a very strong deck for a long time, but his win condition was most of the time not just sit back and only remove your stuff, but instead play a handfull of big minions (and sometime later Mr J.) and try to kill the openent with them. You could interact with with a big Twilight Drake by silencing it or kill a Giant with (the old) BGH - but you have no way to protect your bord against Pint-Size + SW Horror (even 8 Attack minion get killed by this combo with 2x Potions). The only potential counter would be (if you are not Mage with Counter Spell) Nerubian Unraveler, but this cards stats-mana-ratio is just even more crappy than from Skulking Geist. There is just no viable counter to the nonsene Priest can do at the moment. Against a stalling deck like Freeze Mage, you can counter the Doomayer with silence and counter Ice Block with Eater of secrets. But what viable counter we have against the bullcrap Priest can do at the moment?
This website at the moment.
Blizzard prints a stronger card than average: omg nerf.
Blizzard nerfs some really strong cards: omg what about this card wtf Blizzard nerd.
i can predict sometime in the future if anyone on here gets a job in the blizzard balance team. Omg Wisp is too strong nerf, cards aren't allowed stats in this game.
Thats not true about frost nova. In later stages of the game its their last deisred line of defense before breaking ice block.
Before going on a nerf frenzy let's first see what the new meta will be like.
Don't take my first post too serious. I thought it should be clear that this post was a overreaction on purpose because of the "F*** them all to death". ;)
Seriously I am totally fine with SW:P and SW:D. I find only the high amout of good AOEs and Eternal Servitude problematic at the moment.
Sorry, at this point I can't agree with you. What is "interactive" for someone who plays against Highlander Priest? Sure, if you are playing Highlander Priest, you have to make a lot of decisions to interact with your opponent - but where are the interactions, when you play against this decks? You hope the Priest doesn't removal all your minions in time and his Raza + DK is on the bottom of his deck.
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