Eh, I'm not on board with this change, the Frog having Taunt makes Hex quite a bit worse than Polymorph because you have to invest resources into the token.
Sooo they nerfed this card cause they were scared it would go in aggro decks? Wow that is extremely stupid. They didn't nerf maelstorm portal which is an auto include in all shaman decks while hex is not. Nice job blizzard you retarded fucks
This nerf really annoyed me, Hex wasn't played because it's some super powerful card or anything, it was played because there is literally no other hard removal in the game for shaman. Most of the time when you use hex you're just getting a 1 for 1, often times your opponent wins out from the exchange with most late game cards having an immediate effect, Such as Aya Blackpaw, The Lich King, Grommash, Ragnaros, Lightlord, Primordial Drake, Bonemare, and Y'Shaarj, Rage Unbound. Rather than nerfing the preexisting hard removal, blizzard should be making more hard removal, i especially would like to see hard removal with value attached to it, such as Meteor, plus it's fun to see Kripp whine how cards like meteor are such a problem because it ruin his curvestone arena experience.
Hex was nerfed because it's still more than playable at 4 mana.
Look, is this a fair nerf? Sure, 4 mana for a card this powerful is good. This is one of those rare cards that was nerfed properly (ie. it is still perfectly playable) and not completely destroyed. But, if I may ask... why was this necessary? And why now? I am not sure how to vote here? Yes, the nerf was "well done" but it wasn't absolutely necessary.
not sure why they nerf this card but like Execute,Hex is too important for (non aggro) shaman and the effect still pretty good even when increase 1 mana,nothing change
Ok. So As a free-to-play Shaman-main players from over a year. I got Legend last expansion with Elemental Shaman. I will explain why this change is bad.
1st to make it clear. 4 mana Hex will do absolutely nothing in Shaman (non-aggro) match up against Control or Midrange(so why the hell they change it?).
HOWEVER, it will make Shaman match-up against aggro way worse for many reasons:1) 3 mana Shaman card is shitty, the only other playable card lightning storm, feral spirit which suck ass in tempo.(And dropping naked mana totem is game losing)
2) Against aggro, tempo is everything. Shaman dont have a solid 3 mana play now. 4 mana turn is an powerful swing turn for Shaman (spell power+mealstrom, totem+flametounge, jade lightning, water healing). Putting hex in 4 mana slot limit a lot of other plays.
3) Hex is one of the best anti-aggro without hurting so much for Shaman to work with other match-up. You can hex Flappy, bloodsail, frothing or hyena in early game. The alternative substitute is lightning bolt which is very ineffective and do little against other match-up. (You also can use devolve, but this is very situational and a rng -fest)
I know shaman in recent expansion deal pretty good against aggro, but it is still a top deck & rng match up, you hope for the best mulligan as possible and most of the time you still in passive position. Trogg and totem golem era has passed, fast deck can easily outpaced shaman resources.
To play shaman, You need to sacrifice your firstborn to RNG god (heroes power, evovle, devolve, lightning storm, etc). Some good constant card is hold the midrange and control shaman together. Please Blizzard DONT KILL MY CLASS.
Most meaningless nerf, Devolve is being used all day and they nerfed Hex, oh come on.
Devolve is a cheaper mass dispell that doesn't draw you a card. Hex is a broken OP unconditional 3 mana removal when every other class has to pay more. It's balanced at 4 mana just like polymorph.
I'm fine with it. It always confused me how Polymorph cost 1 more mana and gave your opponent a better creature (though I suppose I could be wrong to prefer a 1/1 over a 0/1 with taunt). Either way, a transformative effect at 3 mana is a bit ludicrous, so I'm happy to see it a bit more expensive.
It's interesting how they're only doing the nerf now when Shaman is seeing less play than it did in the last 2 years. Shaman was like 50% of the meta or something stupid like that during the peak of Shamanstone, these days it's barely doing 6-7% according to VS data reaper report.
I never understood why Polymorph and Hex didn't cost the same amount of mana anyway since I allways preffered giving my opponent a minion which doesn't hurt my board over the 1/1. Moreover you could Hex also defensively if you are desperate. Anyway, nerfing an unused card in a currently weak class is allways a bad thing.. they should have waited for a meta in which controll shaman actually needed a nerf instead of randomly doing so.
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Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
Eh, I'm not on board with this change, the Frog having Taunt makes Hex quite a bit worse than Polymorph because you have to invest resources into the token.
I feel like everyone will just play silence now. This was an utterly worthless nerf, imo.
Sooo they nerfed this card cause they were scared it would go in aggro decks? Wow that is extremely stupid. They didn't nerf maelstorm portal which is an auto include in all shaman decks while hex is not. Nice job blizzard you retarded fucks
I dont get it but sure
It´s just a worse Polymorph now.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
So no control shaman for you.go play aggro
Look, is this a fair nerf? Sure, 4 mana for a card this powerful is good. This is one of those rare cards that was nerfed properly (ie. it is still perfectly playable) and not completely destroyed. But, if I may ask... why was this necessary? And why now? I am not sure how to vote here? Yes, the nerf was "well done" but it wasn't absolutely necessary.
Hex is a powerful card for sure, but on what universe does this change make sense as a balance change?
Seriously, I HAVEN'T seen hex in my last 150 games on ladder.
not sure why they nerf this card but like Execute,Hex is too important for (non aggro) shaman and the effect still pretty good even when increase 1 mana,nothing change
Ok. So As a free-to-play Shaman-main players from over a year. I got Legend last expansion with Elemental Shaman. I will explain why this change is bad.
1st to make it clear. 4 mana Hex will do absolutely nothing in Shaman (non-aggro) match up against Control or Midrange(so why the hell they change it?).
HOWEVER, it will make Shaman match-up against aggro way worse for many reasons:1) 3 mana Shaman card is shitty, the only other playable card lightning storm, feral spirit which suck ass in tempo.(And dropping naked mana totem is game losing)
2) Against aggro, tempo is everything. Shaman dont have a solid 3 mana play now. 4 mana turn is an powerful swing turn for Shaman (spell power+mealstrom, totem+flametounge, jade lightning, water healing). Putting hex in 4 mana slot limit a lot of other plays.
3) Hex is one of the best anti-aggro without hurting so much for Shaman to work with other match-up. You can hex Flappy, bloodsail, frothing or hyena in early game. The alternative substitute is lightning bolt which is very ineffective and do little against other match-up. (You also can use devolve, but this is very situational and a rng -fest)
I know shaman in recent expansion deal pretty good against aggro, but it is still a top deck & rng match up, you hope for the best mulligan as possible and most of the time you still in passive position. Trogg and totem golem era has passed, fast deck can easily outpaced shaman resources.
To play shaman, You need to sacrifice your firstborn to RNG god (heroes power, evovle, devolve, lightning storm, etc). Some good constant card is hold the midrange and control shaman together. Please Blizzard DONT KILL MY CLASS.
TDLR: 4 mana hex is bad for tempo against aggro
......... Need 3 mana 8/8
Most meaningless nerf, Devolve is being used all day and they nerfed Hex, oh come on.
What I don't understand is how this ever got printed at 3 mana.
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I'm fine with it. It always confused me how Polymorph cost 1 more mana and gave your opponent a better creature (though I suppose I could be wrong to prefer a 1/1 over a 0/1 with taunt). Either way, a transformative effect at 3 mana is a bit ludicrous, so I'm happy to see it a bit more expensive.
It's interesting how they're only doing the nerf now when Shaman is seeing less play than it did in the last 2 years. Shaman was like 50% of the meta or something stupid like that during the peak of Shamanstone, these days it's barely doing 6-7% according to VS data reaper report.
Wow, Blizzard managed to nerf a card without totally destroying it! That is highly unusual
I never understood why Polymorph and Hex didn't cost the same amount of mana anyway since I allways preffered giving my opponent a minion which doesn't hurt my board over the 1/1. Moreover you could Hex also defensively if you are desperate.
Anyway, nerfing an unused card in a currently weak class is allways a bad thing.. they should have waited for a meta in which controll shaman actually needed a nerf instead of randomly doing so.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Aligns more with Polymorph in terms of cost vs what it does, good change.
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