It's utterly broken in aggro matches, can just win you the game and it's fine against control, doesn't really matter too much as long as you have Jades in your deck, alright removal, good draw, good tempo cards, big late game minions, armour gain and ramp. Did I miss anything? Probably..
It's too efficient at what it does and it also single-handedly alleviates druid's main backdraw as a class (early board control in heavier decks).
It also carries a ton of value even later in the game, so not only does it have early game efficiency on par with mad scientist... it doesn't dilute later on. That's bonkers.
It's utterly broken in aggro matches, can just win you the game and it's fine against control, doesn't really matter too much as long as you have Jades in your deck, alright removal, good draw, good tempo cards, big late game minions, armour gain and ramp. Did I miss anything? Probably..
Yeah exodia xd but seriously I rather not have that happen where there only exodia deck and ramp druid run running around since Argo isn't present to stop exodia
True, Spreading Plague is very strong at what it is supposed to do, which is to punish Flood decks. Against other decks that don't spam the board the card can become dead weight (especially vs Control), so when you struggle against this card, maybe change your deck instead of complaining that an anti-Aggro tech card works well against Aggro.
Well im not gonna disargee that its well verse at argo but seriously it seem also function as tempo swing card once it spawns over 2 worth of taunts it seem to overpaid itself off which is not that hard to achieve and is good virtually any in situation on the board
Edit:also i feels its not really dead weight because this card at this can be 2 off in a deck that can beat most argo deck on regular due to the card draws speed of druid nowadays so you can have extremely greedy card supplyment on that department(however its very certain situations yes it useless but at card being only useless in 1 situation isnt really useless is it)
I thought the UTH/buzzard farce taught them that cards that gain punish you for playing minions are not fun.
The problem is that the card stalls too well for a class that needs to be bad at playing from behind. Then, ramp into UI, and draw a shitton of removal to win the board back in time for the jade-party.
Yeah, it's a card meant to punish aggro flood decks, but punishes non flood decks as well simply for playing minions. There needs to be an extra stipulation, like, "Summon a 1/5 Scarab with Taunt for every enemy minion with 2 or less attack." This allows counterplay and makes the card very bad in matches that aren't flooding with small minions. You know, balance!
True, Spreading Plague is very strong at what it is supposed to do, which is to punish Flood decks. Against other decks that don't spam the board the card can become dead weight (especially vs Control), so when you struggle against this card, maybe change your deck instead of complaining that an anti-Aggro tech card works well against Aggro.
You seem to conveniently "forget" that the most popular druid deck puts control decks on the clock. A clock that this card can easily stall (and gain value from) for 3-4 turns.
Put in a 3-dmg heropower from DK on top of that, and you're crossed the border to Brokenville a long time ago.
Spreading Plague seems to be like a problematic card for me. I mean yeah i know exactly why the card exist but Druid have mani answers to the aggro in turn 5 and 6 (this is like turn 4 for him with ramp) So the concept of the card is a little unfair, most powerfull that Ultimate Infestation in all the case that you would win agains Ultimate Infestation.
Agains 5 minions or more this card is 5/25 taunt if you no control minions (you will not in that turn) that canot silence except for Priest. Is just too much health. Them Druid can buff this guys like crazy or just play at safe super greedy card like Ultimate infestation with not punish.
it has 5 damages when it counts, for going to face, you will never trade with the tokens. That is other problem, they can attack the enemy hero so is a defensive card that works perfect for being aggresive.
Why would you go large on the board when you KNOW that you are playing against token druid and their turn 9 combo is exactly spreading plague and strongshell scavenger ?
Unless you explain the state of the board the previous turn you most likely played yourself into this scenario and paid for the misplay .
I like Spreading plague. It gives druid an answer to token decks with wide boards but is situational enough that it isn't really OP. It also has a different flavor than the AoE type cards most other classes would use to get out of that.
The fact is that you overcommitted. A warrior would have played Brawl, a priest Dragonfire Potion, etc. It's all part of the game.
If your board is smaller than his, SP is a very high-cost 1/5 taunt.
Well actually deathwing has a consequence, it can't be compared to spreading plague. Enjoy it while you can, this card is #1 on the nerf list, this too shall pass.
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there are good cards and there are bad ones - what's the point about it?
It's utterly broken in aggro matches, can just win you the game and it's fine against control, doesn't really matter too much as long as you have Jades in your deck, alright removal, good draw, good tempo cards, big late game minions, armour gain and ramp. Did I miss anything? Probably..
It's too efficient at what it does and it also single-handedly alleviates druid's main backdraw as a class (early board control in heavier decks).
It also carries a ton of value even later in the game, so not only does it have early game efficiency on par with mad scientist... it doesn't dilute later on. That's bonkers.
exploding bloat bat is the counter we got
I thought the UTH/buzzard farce taught them that cards that gain punish you for playing minions are not fun.
The problem is that the card stalls too well for a class that needs to be bad at playing from behind. Then, ramp into UI, and draw a shitton of removal to win the board back in time for the jade-party.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Yeah, it's a card meant to punish aggro flood decks, but punishes non flood decks as well simply for playing minions. There needs to be an extra stipulation, like, "Summon a 1/5 Scarab with Taunt for every enemy minion with 2 or less attack." This allows counterplay and makes the card very bad in matches that aren't flooding with small minions. You know, balance!
Spreading Plague seems to be like a problematic card for me. I mean yeah i know exactly why the card exist but Druid have mani answers to the aggro in turn 5 and 6 (this is like turn 4 for him with ramp) So the concept of the card is a little unfair, most powerfull that Ultimate Infestation in all the case that you would win agains Ultimate Infestation.
Agains 5 minions or more this card is 5/25 taunt if you no control minions (you will not in that turn) that canot silence except for Priest. Is just too much health. Them Druid can buff this guys like crazy or just play at safe super greedy card like Ultimate infestation with not punish.
More like a 1/25 taunt.
it has 5 damages when it counts, for going to face, you will never trade with the tokens. That is other problem, they can attack the enemy hero so is a defensive card that works perfect for being aggresive.
If someone could please explain how this isn't broken that'd be... Iuno.. but just try
Very tired of the oh sh*T "help me I messed up and I'm gonna lose please draw 1 single card to change the game and swing the win for me" cards :)
One card should not be this powerful.. Even without the taunt buff
He was careless and lost board control.. But top decked his "ohsh*t" card to not only prolong, but completely flip the game...
Spreading the plague is overpowered. There is no debate..
http://imgur.com/a/11qy9
And if he doesn't draw that card you win. I don't see the problem here other than you got salty from a loss.
Why would you go large on the board when you KNOW that you are playing against token druid and their turn 9 combo is exactly spreading plague and strongshell scavenger ?
Unless you explain the state of the board the previous turn you most likely played yourself into this scenario and paid for the misplay .
kinda the point of having that in the deck man. lol
This is the equivalent of overplaying your hand into an opponent's Deathwing ... it's called a misplay
I like Spreading plague. It gives druid an answer to token decks with wide boards but is situational enough that it isn't really OP. It also has a different flavor than the AoE type cards most other classes would use to get out of that.
The fact is that you overcommitted. A warrior would have played Brawl, a priest Dragonfire Potion, etc. It's all part of the game.
If your board is smaller than his, SP is a very high-cost 1/5 taunt.
Well actually deathwing has a consequence, it can't be compared to spreading plague. Enjoy it while you can, this card is #1 on the nerf list, this too shall pass.