Originally I talked up how bad this card was, and while I still feel she's definitely one of the weaker death knights out there she's not quite as bad as I made her out to be. The real problem with Valeera at the moment is more a lack of viable methods to clear the board paired with a lack of healing. If you don't already have the cards you need in hand to finish off your opponent you will almost always lose after playing her, and there will be many times where you could have gotten the kill without playing Valeera anyway.
Shaman: Nothing
While I personally feel the shaman hero is rather weak, it's not a big deal considering shamans are quite strong by default and it's already the cheapest death knight card. I think Thrall is fine.
Druid: Nothing
Druid's death knight is quite honestly weak as piss compared to everything but valeera, but druid doesn't need more strong cards considering what they have already. It's weak, but it's fine that its weak because of the class it's in.
Hunter: Battlecry: Deal 2 damage to all enemy minions -> Battlecry: Deal 3 damage to all enemy minions
While Rexxar has some of the highest potential already it suffers greatly from the fact that Hunter sucks to begin with. Rexxar is clearly a control card but hunter just isn't good at control, so I feel it might be enough to make hunter not totally suck to just boost the damage of the battlecry by 1. This is a little questionable just because Hunter could become pretty good if blizzard would just print a couple 2-4 mana cards for hunter that aren't face oriented. Hunter aint shit compared to the other aggro decks we have going around these days so they may as well drop that and go hard on the idea of control hunter instead of half-assing it for once.
Yeah, you're pretty right, The only thing I really question is Valeera. 3 mana is huge, and it could become a staple for miracle rogue. And do we really want miracle rogue to get better?
I think changing build a beast to 1 mana would have a big effect because then there is more chance you can build your ideal beast, play it and do something else. At 2 you often have to leave out doing something else or build a lesser beast.
Overall though I don't think any of them should be changed. There will be sub par DK's just like there are sub par quests.
I think the Shaman, Druid, and Priest one aren't amazing. Paladin is highly overrated and Rogue underrated. I've played Paladin the most so far and that hero hasn't saved me once. However, Warlocks hero has won me the game every time i've dropped it.
Rogue DK is also pretty nuts if its dropped when your opponent is out of steam. Every rogue DK dropped has killed me, but perhaps its been luck. They've been able to wipe my board and then from there out value me. I guess it all comes down to board wipe.
With that said, i don't think they need changes. Some are really costed well, like Shaman. You can play this on curve and the Druid one is appropriate because you can ramp/innervate into it on turn 4-5 and from that position its gross.
3-4 days and we are already at the "FIX" step. People need to calm down and take some time to test decks before start to ask nerf and fix.
I did though. In my testing valeera performed as badly as it possibly could, Rexxar isn't good enough to support hunter in the poor shape it's in, malfurian deserves to be weak because druid as a whole is stupidly overpowered, and I don't actually have thrall but based off my winrate against them I think its fine as is.
It doesn't always take weeks to know a card is good or bad.
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I'm here to kick ass and play cards, and I'm all out of ass.
And do we really want miracle rogue to get better?
Why not? Currently, it's Tier 2 at best.
I'm not sure how long you've been around, but have you experienced mmeta's wherein miracle rogues are good? It's pure aids
Chill dude. They only get 1 card dupe per turn and if you play this on curve and follow it with an auctioneer you've effectively done nothing to the board for 2 turns straight which is a great way to get killed.
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I'm here to kick ass and play cards, and I'm all out of ass.
I think changing build a beast to 1 mana would have a big effect because then there is more chance you can build your ideal beast, play it and do something else. At 2 you often have to leave out doing something else or build a lesser beast.
Overall though I don't think any of them should be changed. There will be sub par DK's just like there are sub par quests.
For the most part I agree with that. Valeera is the exception due to how shockingly horrible they are. She seriously needs some kind of buff, hell even just being dropped to 8 mana. Maybe having the duped cards be 1 mana lower than the base cost of the card? Maybe even both, all I know is she's unplayable as is. Oh and I mean truly unplayable. There's a difference between "not great in the meta" and "loses you games by being in your deck", and valeera the hollow is definitely the latter.
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I'm here to kick ass and play cards, and I'm all out of ass.
Tho all heropowers in the game costs 2 except dk valeera and raza in priest. Therefor they can't possibly make dk rexxar heropower cost 1 it needs to be the same as all the others
"Valeera the Hollow is quite possibly the worst legendary ever made."
Millhouse Manastorm, Anub'arak, Majordomo Executus, Prince Taldaram, Mayor Noggenfogger, The Boogeymonster, Prince valanar Acidmaw, Iron Juggernaut, Mogor the Ogre, The Skeleton Knight, Hemet Nesingwary, The Last Kaleidosaur, Shifter Zerus, etc
Idk about you guys, (the ones saying Valeera DK is bad) but I have been having a lot of fun, and a pretty decent win capacity, with the hero. Just make sure you have a vanish on hand, or a board semi okay, (or heck N'zoth) and play deathrattle rogue (I skipped the jade aspect cause I don't have Aya, but heck, Jade may work too)
Are all of them going to be top notch? Course not. But none of them are bad DKs. Maybe it's just not tie play style :P
I have been playing a tons of Valeera, crafted her for my Wild Mill Rogue and she is AMAZING THERE, Valeera into Vanish into Nzoth into LOTS OF FREE CARDS is pretty insane and pretty damn fun.
Jade Rogue works wonders with Valeera as well, Valeera into Vaish into ton of Jades is amazing, doble Sap, double Jades, DOUBLE EVERYTHING is insane.
I do believe Valeera has great potential to be broken, I am not a great Rogue player but as a controlish option Valeera DK is amazing and fun.
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Rogue: 9 mana -> 8 mana
Originally I talked up how bad this card was, and while I still feel she's definitely one of the weaker death knights out there she's not quite as bad as I made her out to be. The real problem with Valeera at the moment is more a lack of viable methods to clear the board paired with a lack of healing. If you don't already have the cards you need in hand to finish off your opponent you will almost always lose after playing her, and there will be many times where you could have gotten the kill without playing Valeera anyway.
Shaman: Nothing
While I personally feel the shaman hero is rather weak, it's not a big deal considering shamans are quite strong by default and it's already the cheapest death knight card. I think Thrall is fine.
Druid: Nothing
Druid's death knight is quite honestly weak as piss compared to everything but valeera, but druid doesn't need more strong cards considering what they have already. It's weak, but it's fine that its weak because of the class it's in.
Hunter: Battlecry: Deal 2 damage to all enemy minions -> Battlecry: Deal 3 damage to all enemy minions
While Rexxar has some of the highest potential already it suffers greatly from the fact that Hunter sucks to begin with. Rexxar is clearly a control card but hunter just isn't good at control, so I feel it might be enough to make hunter not totally suck to just boost the damage of the battlecry by 1. This is a little questionable just because Hunter could become pretty good if blizzard would just print a couple 2-4 mana cards for hunter that aren't face oriented. Hunter aint shit compared to the other aggro decks we have going around these days so they may as well drop that and go hard on the idea of control hunter instead of half-assing it for once.
I'm here to kick ass and play cards, and I'm all out of ass.
Yeah, you're pretty right, The only thing I really question is Valeera. 3 mana is huge, and it could become a staple for miracle rogue. And do we really want miracle rogue to get better?
Fuck cubelock
Yeah make Valeera cost 6 mana and break the game. Are you out of your mind?
You're forgetting that the Warrior DK is also quite bad, almost or just as bad as Druid.
That'll do, Huffer. That'll do.
3-4 days and we are already at the "FIX" step. People need to calm down and take some time to test decks before start to ask nerf and fix.
I think changing build a beast to 1 mana would have a big effect because then there is more chance you can build your ideal beast, play it and do something else. At 2 you often have to leave out doing something else or build a lesser beast.
Overall though I don't think any of them should be changed. There will be sub par DK's just like there are sub par quests.
I think the Shaman, Druid, and Priest one aren't amazing. Paladin is highly overrated and Rogue underrated. I've played Paladin the most so far and that hero hasn't saved me once. However, Warlocks hero has won me the game every time i've dropped it.
Rogue DK is also pretty nuts if its dropped when your opponent is out of steam. Every rogue DK dropped has killed me, but perhaps its been luck. They've been able to wipe my board and then from there out value me. I guess it all comes down to board wipe.
With that said, i don't think they need changes. Some are really costed well, like Shaman. You can play this on curve and the Druid one is appropriate because you can ramp/innervate into it on turn 4-5 and from that position its gross.
Fuck cubelock
I'm here to kick ass and play cards, and I'm all out of ass.
I'm here to kick ass and play cards, and I'm all out of ass.
I'm here to kick ass and play cards, and I'm all out of ass.
I'm here to kick ass and play cards, and I'm all out of ass.
Malf dk is powerful, who said otherwise?
I can understand the hunter buff but SIX MANA for rogue? Have you played the card? She'd be busted at 8 and is arguably good right now.
Tho all heropowers in the game costs 2 except dk valeera and raza in priest. Therefor they can't possibly make dk rexxar heropower cost 1 it needs to be the same as all the others
"Valeera the Hollow is quite possibly the worst legendary ever made."
Millhouse Manastorm, Anub'arak, Majordomo Executus, Prince Taldaram, Mayor Noggenfogger, The Boogeymonster, Prince valanar Acidmaw, Iron Juggernaut, Mogor the Ogre, The Skeleton Knight, Hemet Nesingwary, The Last Kaleidosaur, Shifter Zerus, etc
Warrior DK in a Quest Warrior is great. Play the DK, then finish your quest to change the hero power again. It's been working for me so far
Quit complaining and just have fun with this game!
Please do not buff rogue cards - the class is way to annoying as it is - also i lost to a malygos Dk rogue in wild
The only useless DK is Rexxar.
Hero power should dig in the graveyard, making the result dependent on how you built your deck.
Or be different entirely, like PLAGUEBEAST: give a friendly beast poisonous.
Other DKs are all playable at least, and that's how it should be (if not too much already).
In general, archetypes except of combo should not rise around a single, legendary card...
Idk about you guys, (the ones saying Valeera DK is bad) but I have been having a lot of fun, and a pretty decent win capacity, with the hero. Just make sure you have a vanish on hand, or a board semi okay, (or heck N'zoth) and play deathrattle rogue (I skipped the jade aspect cause I don't have Aya, but heck, Jade may work too)
Are all of them going to be top notch? Course not. But none of them are bad DKs. Maybe it's just not tie play style :P
I have been playing a tons of Valeera, crafted her for my Wild Mill Rogue and she is AMAZING THERE, Valeera into Vanish into Nzoth into LOTS OF FREE CARDS is pretty insane and pretty damn fun.
Jade Rogue works wonders with Valeera as well, Valeera into Vaish into ton of Jades is amazing, doble Sap, double Jades, DOUBLE EVERYTHING is insane.
I do believe Valeera has great potential to be broken, I am not a great Rogue player but as a controlish option Valeera DK is amazing and fun.