I respect your insight, but I'll snark at you being off topic (while not being wrong). My theorycraft was about metagame in 2 months. I am perfectly aware that most of the cards I disparage are perfectly honest value cards that don't fit in a competitive deck in the post KFT metagame.
Fireguard Destroyer is a perfect example of a very good card that never saw play due to not fitting on any competitive deck (old timers such as myself remember a long bygone era where shaman was a joke class in constructed). Righteous Protector is an obviously very storng card, but may fall to the trap of competing with paladin secrets and Lost in the Jungle for a slot in next expansion's competitive decks
Reading feedback on my thread, I agree that the synergy with the 3 mana Lifesteal-Taunt-Shield paladin Legend means I underestimated Corpsetaker
Apparently you also misuse the word off-topic. 4 of the cards that I am saying are good I specified will see play within the next 2 months (in decks that can use them). The only ones that I was saying will 100% be better down the line are Forge of Souls and Ultimate Infestation (btw this will probably be a 1 off within 2 months time as well in some form of Ramp Druid that finds itself running out of cards often due to ramping). If a card is good, but the right meta isn't there for it, it certainly doesn't mean the card is overhyped. Perhaps people overestimate how much this card will be pushing that archetype, but for a deck to be strong it must rely on a multitude of strong cards and this again doesn't mean certain cards are overhyped (they may be insane its just that the right time for them hasn't come yet).
I also want to contrast two cards in your list to make a point and those are Archbishop Benedictus and Righteous Protector. The first one is obviously insane if we have a meta where every game is won or lost on Fatigue, since having ways to go infinite is very important, but using our better judgement we can understand that such a meta is unlikely to ever happen and thus the Archbishop ends up being just a fun card. Righteous Protector on the other hand is a card that is strictly better than Argent Squire, which has seen a lot of play throughout the years as a solid 1 drop. On top of this it has 2 keywords important to cards like Corpsetaker and specifically Divine Shield, which is especially important in an aggressive/midrange divine shield pally (being pushed of late as can be seen by some of the cards including Bolvar, Fireblood). In this card's case its unrealistic to not expect it to see play in a competitive deck since it has traits desirable in many different decks being pushed for Paladin and as such claiming its overhyped is premature and probably wrong.
Corpse taker is an extremely powerful anti aggro tool. It's tier 0 in midrange paladin in a meta where there are a lot of token or all in aggro decks. Obvious it sucks in a slower meta but that's not what people are expecting clearly...
Agreed OP is flat out wrong on this and other points. The only thing I would say about Corpse taker in Pally (which I want to make a 'thing') is that Palladin already has Sooooo many good, nay, -great- 4-drops. This can lead to ackward turns 3, and 5 and could lead you to replace other great 4 drops.
Keep in mind, the base stats are nothing to write home about and this is very vulnerable to silence and single target removal, which there is lots of.
This is a weird mix of cards that are clearly bad and I haven't seen anyone excited about, and some of the best cards in the set. It is however, beyond my comprehension how you can fail to see the value in righteous protector and corpsetaker, how long have you been playing hearthstone?
Back in GvG, annoy-o-tron was a card that saw constructed play. Righteous protector is just better. It is cost -1 for -1 health. It combines the early game board control power of argent squire (which is well established) with the late game power of a taunt your opponent has to hit twice (also plenty of experience to prove that is good). And corpsetaker is, for the price of playing wickerflame and at least one chillblade champion in your deck, a better wickerflame, since high stats are more valuable than normal on a minion with all 3 of those keywords (the other two keywords are absolutely no challenge to get, paladin has so many options for them, you could easily be playing 5+ of each).
Yes, it's godlike in the early turns and will have some insane blowouts, but surely will be a bad card in hand quite often, especially against Priest and Taunt walls.
Not saying it's a bad card, just maybe a tad over-hyped is all. Will definitely include in all my controllocks, but I can already see the cry threads of how Defile is so underwhelming and never clears the board the way you want, blah blah.
Trust me, this card isn't going to be the beat-all board clear that people think it is. Basically useless against Druid, Priest, Warrior (control/taunt), Warlock, and you have to get lucky against Shaman and Mage. Rogue and PW I can see this card screwing, but you better draw it early. Paladins it can really screw, just because of their HP, but against control probably won't do much other than snap Divine Shields. God forbid if there are any egg-type minions on the board...
That being said, this card can get REALLY good with spell damage, but not many Warlocks typically run spell damage.
All in all, I think we will see some bonkers YouTube videos of Defile snapping like 10 minions, but I doubt it will be as consistent as people think.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
There's more than twenty guys blaming the word 'over-hype' while it seems they do not understand the word.
If something is overly hyped it does not mean that most people hype it. It does not mean that everyone hype it. It doesn't even mean that some people hype it extremely much.
It simply means that it is hyped a little bit too much by a small amount of people.
Ultimate Infestation and Frost Lich Jaina got to be the most overhyped and overrated cards of the expansion by far.
Idk, Gnomeferatu apparently has 87% of the community voting "Playable" or better which makes it the most misevaluated card I have ever seen. No wonder the pros are referring to it as the shame of the Hearthstone community.
Gnomeferatu for sure. But with the confirmation bias shown so far, I think it will be very hard for those who hype it to realize that their hype is unfounded.
Also thinking of Defile. Could highroll, but is heavily dependent on the board and will more likely be so-so in many situations.
Gnomeferatu for sure. But with the confirmation bias shown so far, I think it will be very hard for those who hype it to realize that their hype is unfounded.
Also thinking of Defile. Could highroll, but is heavily dependent on the board and will more likely be so-so in many situations.
My thinking on Defile is that Pirate Warrior (One of the most popular aggro decks) doesn't have ANY 2hp minions so this can't chain up into their 3hp minions without you throwing down a thalnos or something. Plus it doesn't help the Weapon/Upgrade! situation. I WANT the card to be amazing, I'm just worried that you're right in its lack of consistency.
Don't get the Mountainfire Armor hype. It's basically a Jungle Panther with a weaker effect sine you're giving your opponent a choice. I guess the +1 health is nice but how many decks play Jungle Panther to begin with?
Don't get the Uther hype either. Though I'm beginning to come around. I might have underrated how powerful lifesteal is.
Skulking Geist is also severely overrated imo. I dont' think it will see play. Stopping infi Jades only messes with their plan b. It's not a "lights out" moment the way Eather of Secrets (or even a timely Ooze) is.
Don't get the Mountainfire Armor hype. It's basically a Jungle Panther with a weaker effect sine you're giving your opponent a choice. I guess the +1 health is nice but how many decks play Jungle Panther to begin with?
Mountainfire Armor gives opposing midrange decks a Cornelian choice : they must either let you trade up (which will speed up the turn where they loose the board against control) OR give you 6 armor (which while put you out of their damage range). Not to mention the possibilities of misplays agaisnt cards such as Commanding Shout
Don't get the Uther hype either. Though I'm beginning to come around. I might have underrated how powerful lifesteal is.
A few life may be irrelevant (such as those granted by the 3/2 lifesteal charger), but Uther will get you at least 5 armor and 12 live (+removal and an improved hero power). 17 life is powerfull, even in control matchup as it will allow you to face attack big minions with your weapons.
Skulking Geist is also severely overrated imo. I dont' think it will see play. Stopping infi Jades only messes with their plan b. It's not a "lights out" moment the way Eather of Secrets (or even a timely Ooze) is.
Even if rarely played, Skulking Geist exists. Without this card, my metagame prediction would be extreme dominance of Jade druid in high level play.Geist is poorly stated hard-counter, b ut it may be strong enough to prevent the meta from being a rock-paper-scissors game of Jade/AntiJade/DeckThatLoosesToJade
Call me whatever you like - I'll go with paladin dk.
9 mana for a 5/3 weapon - this isn't going to work out.
I won't call you anything (other than Hatnisch, your chosen name), but I will disagree. You're downplaying the fact that between the armor and the lifesteal you're healing for 10, and with the hero power improvement you're getting better tokens with a wacky, unlikely win condition that'll serve as a distraction and/or source of pressure for your opponent. If they leave those guys alone, maybe you drop a taunt, protect them and win - so they can't risk it.
Granted the value of this card counts on the meta being slower - but I feel like this time... this time, it will slow down!
Blood Razor will definitely see play, I was messing around with it today when I realized that if you have a Blood Razor and Fiery Waraxe in your hand you can trigger a 2 damage board wipe, it's surprisingly relevant synergy. Also I think the pure number of Whirlwind effects makes Sleep with the Fishes an absurdly strong card, so you can't really look at the weapon itself in a vacuum.
This entire list is made up of cards that either aren't being hyped at all (Prince Valanar, really?) or are so obviously good that OP will soon be eating his words.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Don't get the Mountainfire Armor hype. It's basically a Jungle Panther with a weaker effect sine you're giving your opponent a choice. I guess the +1 health is nice but how many decks play Jungle Panther to begin with?
Mountainfire Armor gives opposing midrange decks a Cornelian choice : they must either let you trade up (which will speed up the turn where they loose the board against control) OR give you 6 armor (which while put you out of their damage range). Not to mention the possibilities of misplays agaisnt cards such as Commanding Shout
Don't get the Uther hype either. Though I'm beginning to come around. I might have underrated how powerful lifesteal is.
A few life may be irrelevant (such as those granted by the 3/2 lifesteal charger), but Uther will get you at least 5 armor and 12 live (+removal and an improved hero power). 17 life is powerfull, even in control matchup as it will allow you to face attack big minions with your weapons.
Skulking Geist is also severely overrated imo. I dont' think it will see play. Stopping infi Jades only messes with their plan b. It's not a "lights out" moment the way Eather of Secrets (or even a timely Ooze) is.
Even if rarely played, Skulking Geist exists. Without this card, my metagame prediction would be extreme dominance of Jade druid in high level play.Geist is poorly stated hard-counter, b ut it may be strong enough to prevent the meta from being a rock-paper-scissors game of Jade/AntiJade/DeckThatLoosesToJade
RE: Mountainfire Armor: but that's exactly my point. How is that better than Jungle Panther where you give your opponent no choice? Clearly 'no choice' is better than 'choice'?
Re: Uther. Yeah as I said, I'm coming around. I think that the tipping point for me was when someone suggested it as a Happy Rag replacement which makes perfect sense. I was caught up in Paladin having so many good-busted high end drops that there was no room for this plus that it curves awkwardly from Tirion (and his weapon).
Re: Geist. I agree to some extend. If you have a bad Jade matchup, I dont't think that this card is strong enough to turn that around. Unless you find yourself only losing to infi jades, which is a small percentage of the field in my experience playing with the deck. The deck still generate a big mana and card advantage and your Jades will end up getting big Idol or no Idol. I could see it see some niche play if Jade Druid gets out of hand. But it's still highly overrated and not the death of 1-drops as many people seem to think.
Some of the cards you listed are not hyped because of their powerlevel, but because of their fun factor. I think you would be hard pressed to find anyone who thought that [card]Archbishop Benedictus [/card] was actually going to be used in a top tier deck.
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This is a weird mix of cards that are clearly bad and I haven't seen anyone excited about, and some of the best cards in the set. It is however, beyond my comprehension how you can fail to see the value in righteous protector and corpsetaker, how long have you been playing hearthstone?
Back in GvG, annoy-o-tron was a card that saw constructed play. Righteous protector is just better. It is cost -1 for -1 health. It combines the early game board control power of argent squire (which is well established) with the late game power of a taunt your opponent has to hit twice (also plenty of experience to prove that is good). And corpsetaker is, for the price of playing wickerflame and at least one chillblade champion in your deck, a better wickerflame, since high stats are more valuable than normal on a minion with all 3 of those keywords (the other two keywords are absolutely no challenge to get, paladin has so many options for them, you could easily be playing 5+ of each).
So much wrong...
You are wrong on Forge of Souls, Blood Razor, Scourgelord Garrosh (you don't even know in what kind of deck it fits), Corpsetaker, Righteous Protector, Prince Keleseth (if zoo becomes viable, you will cry and complain when this guy will be dropped on 2nd turn).
open up a dictionary and look up the word "hype"
Dead but dreaming
I guess I'll be the one to say it... Defile
Yes, it's godlike in the early turns and will have some insane blowouts, but surely will be a bad card in hand quite often, especially against Priest and Taunt walls.
Not saying it's a bad card, just maybe a tad over-hyped is all. Will definitely include in all my controllocks, but I can already see the cry threads of how Defile is so underwhelming and never clears the board the way you want, blah blah.
Trust me, this card isn't going to be the beat-all board clear that people think it is. Basically useless against Druid, Priest, Warrior (control/taunt), Warlock, and you have to get lucky against Shaman and Mage. Rogue and PW I can see this card screwing, but you better draw it early. Paladins it can really screw, just because of their HP, but against control probably won't do much other than snap Divine Shields. God forbid if there are any egg-type minions on the board...
That being said, this card can get REALLY good with spell damage, but not many Warlocks typically run spell damage.
All in all, I think we will see some bonkers YouTube videos of Defile snapping like 10 minions, but I doubt it will be as consistent as people think.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Bloodrazor is extremely strong. Raging ghoul is already one of the best cards in warrior, and to
a) have it with what is effectively charge is completely sick.
b) have double chance of getting whirlwind effect early is completely sick
c) synergizes with both tempo builds and control builds, for cycle, armor gain, removal on its own and to trigger removal from hand.
There is no way it's going to be bad. It might not be broken, but bad? No, that's just a completely clueless claim.
There's more than twenty guys blaming the word 'over-hype' while it seems they do not understand the word.
If something is overly hyped it does not mean that most people hype it. It does not mean that everyone hype it. It doesn't even mean that some people hype it extremely much.
It simply means that it is hyped a little bit too much by a small amount of people.
Gnomeferatu for sure.
But with the confirmation bias shown so far, I think it will be very hard for those who hype it to realize that their hype is unfounded.
Also thinking of Defile.
Could highroll, but is heavily dependent on the board and will more likely be so-so in many situations.
Don't get the Mountainfire Armor hype. It's basically a Jungle Panther with a weaker effect sine you're giving your opponent a choice. I guess the +1 health is nice but how many decks play Jungle Panther to begin with?
Don't get the Uther hype either. Though I'm beginning to come around. I might have underrated how powerful lifesteal is.
Skulking Geist is also severely overrated imo. I dont' think it will see play. Stopping infi Jades only messes with their plan b. It's not a "lights out" moment the way Eather of Secrets (or even a timely Ooze) is.
Mountainfire Armor gives opposing midrange decks a Cornelian choice : they must either let you trade up (which will speed up the turn where they loose the board against control) OR give you 6 armor (which while put you out of their damage range). Not to mention the possibilities of misplays agaisnt cards such as Commanding Shout
A few life may be irrelevant (such as those granted by the 3/2 lifesteal charger), but Uther will get you at least 5 armor and 12 live (+removal and an improved hero power). 17 life is powerfull, even in control matchup as it will allow you to face attack big minions with your weapons.
Blood Razor will definitely see play, I was messing around with it today when I realized that if you have a Blood Razor and Fiery Waraxe in your hand you can trigger a 2 damage board wipe, it's surprisingly relevant synergy. Also I think the pure number of Whirlwind effects makes Sleep with the Fishes an absurdly strong card, so you can't really look at the weapon itself in a vacuum.
This entire list is made up of cards that either aren't being hyped at all (Prince Valanar, really?) or are so obviously good that OP will soon be eating his words.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Some of the cards you listed are not hyped because of their powerlevel, but because of their fun factor. I think you would be hard pressed to find anyone who thought that [card]Archbishop Benedictus [/card] was actually going to be used in a top tier deck.