This post will mention 8 cards that are currently VERY underappreciated by the community. I mean, anyone with a brain understands that The Lich King will be good, but those cards are easier to underestimate. Presenting them in no particular order
Skelemancer : excellent synergy with good cards such as Defender of Argus or Sunfury Protector, not mentionning the fact that it rectally punishes AOE. This card is weak agaisnt agro, but that what the rest of your deck will take care of
Eternal Servitude : end game, it allows you to summon a big minion for 4 mana. This will be strong, at the very least in Dragon Priest
Malfurion the Pestilent : A good deadknight, but not as flashy as the other ones. Except that he provides BOTH healing and long term value in a class (druid) that will get a LOT of love in this expansion. Malfurion will be played in many druid decks, and druid will be a very strong class, so ...
Saronite Chain Gang : The card gets a lot of praise, but is is STILL underestimated. Stats are very good (a dual taunt with on-curve stats is top tier, as proven by Sludge Belcher), but the combo with Evolve or similar effect is insane, as is any synergy between already top tier cards
Mountainfire Armor : Very good early game minion, punishes AOE, this card is one of the new "solid guy" in control warrior's team
Hyldnir Frostrider : 4/4 for 3 is insane, the drawback is negligible. Unless you are an idiot, nothing prevents you from attacking with other minions before playing him
If you attack first they will be frozen for the next turn. They are frozen for one attack chance.
Hyldnir Frostrider : 4/4 for 3 is insane, the drawback is negligible. Unless you are an idiot, nothing prevents you from attacking with other minions before playing him
Just for educational purposes, if you attack and freeze your minions, your minions will be frozen on your next turn as well. If you don't attack and freeze them, you'll be able to attack next turn.
So you're not necessarily an idiot if you don't attack :)
Skelemancer : excellent synergy with good cards such as Defender of Argus or Sunfury Protector, not mentionning the fact that it rectally punishes AOE. This card is weak agaisnt agro, but that what the rest of your deck will take care of
5 mana 2/2, yeah seems pretty good. Ok, you can put taunt on turn 7 or 9, but what kind of deck will you play this "super combo"? Control deck will prefer to play the DK, or the the Lich King, or any end game more relevant play. Maybe you're right and I am wrong, but this doesn't seems a good play to me.
First, I don't think these cards are universally frowned upon -- not like some of the others that are obviously bad. But you do bring up points that many people maybe haven't thought about.
Second, thank you for spelling and using "per se" correctly.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Malfurion the Pestilent is imo a worse Justicar Trueheart (both the body and the hero power), and I remember when Justicar was revealed a lot of druids thought it would be a staple card.
Justicar Trueheart ended up a staple, just not for druid. Methinks the 5 armor is a tipping point for druid as this touch of healing avoids the "what good is a long term improved hero power if you die this turn ?". Not to mention that the druid's justicared hero power was underwhelming because it lost a lot of value by the end of the game (poking an 8/8 Ragnaros while taking 2 damage in the process was not that sexy a proposition)
To be seen. Right now, evolve is competitive while handbuffs are not. And chain gang synergizes quite well with evolve. Not to mention nothing prevents you from playing both Saronite Chain Gang and Rattling Rascal in the same evolve deck
Hyldnir Frostrider : 4/4 for 3 is insane, the drawback is negligible. Unless you are an idiot, nothing prevents you from attacking with other minions before playing him
If you attack first they will be frozen for the next turn. They are frozen for one attack chance.
The drawback is still not that bad. You can play it when you have no minions. You can play it when you have taunts, which are still pretty effective when frozen. You can play it when you have minions you intend to silence. You can play it when freezing your minions is beneficial.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I'm fine with being wrong, but I say Thrall Deathseer is possibly the worst deathknight in the game and has no place in any archetype. I think it will see alot of play in the early days of the expansion. Then people will realize that totems are better for token decks and the only reason evolve sees play is because it is a 1 mana card that allows you to highroll on turn 6 with dopplegangster if your opponent was able to clear your board and prevent bloodlust lethal. All the new cards that are supposedly good for evolve decks seem too clunky, and high cost for deathseer to be played the same turn. I just don't see it. I understand the hype. I understand you will highroll sometimes. More often though, I think you will get your board cleared and be stuck topdecking while evolving fireflys with your hero power.
Justicar's +2/+2 is only superior to +3 when going face, and that is not very realistic. When dealing with minions, 3 atk is far better than 2, and when hiding behind taunts +3 armor is slightly better than 2.
TL,DR: since being good at one thing is better than being average at two, this hero power is better than Justicar's.
<pre id="tw-target-text" class="tw-data-text tw-ta tw-text-medium" dir="ltr" data-placeholder="Tradução" data-fulltext="">This card was made to have synergy with Murabi</pre>
I believe that one of the most overlooked cards right now is the Anomalus. With the Passive trait of the new mage HP, this bad boy will finally get some spotlight (in my decks at least). After playing Frost Lich Jaina he basically becomes a delayed Reno (i know he's not even half as good as actual Reno, but still) healing 8 for every damaged minion. Imagine a situation with 4 minions on the board + Anomnomalus = you are getting healed for 32. Just awesome. I believe that if there was something this card needed, it was exactly this kind of Passive ability for Mage.
I agree on Eternal Servitude. Between Free From Amber, Barnes and Eternal Servitude and N'zoth, I expect that you can summon many copies of Obsidian Statue for some huge late game value.
Thrall Deathseer is also insane. We already have a top tier deck using Evolve. Having an extra Evolve effect will up the consistency of your combos.
Ice Fishing is also really cool. Not only is it good value for an aggro or quest deck, but you can also use it in a Control Shaman to draw specific combo cards, like Coldlight Oracle and Corrupted Seer.
I'm not convinced by Frostrider though. You get plus one stat for a huge downside. And as someone mentioned above, you can't attack with your board and then freeze it and expect to attack against next turn. The only place where the card could maybe see play is in a combo deck with Moorabi. If you get one or two good minions to stick on the board, then next turn Moorabi plus Frostrider gives you a reload.
I believe that one of the most overlooked cards right now is the Anomalus. With the Passive trait of the new mage HP, this bad boy will finally get some spotlight (in my decks at least). After playing Frost Lich Jaina he basically becomes a delayed Reno (i know he's not even half as good as actual Reno, but still) healing 8 for every damaged minion. Imagine a situation with 4 minions on the board + Anomnomalus = you are getting healed for 32. Just awesome. I believe that if there was something this card needed, it was exactly this kind of Passive ability for Mage.
I agree on Eternal Servitude. Between Free From Amber, Barnes and Eternal Servitude and N'zoth, I expect that you can summon many copies of Obsidian Statue for some huge late game value.
Thrall Deathseer is also insane. We already have a top tier deck using Evolve. Having an Evolve effect will up the consistency of your combos.
Ice Fishing is also really cool. Not only is it good value for an aggro or quest deck, but you can also use it in a Control Shaman to draw specific combo cards, like Coldlight Oracle and Corrupted Seer.
I'm not convinced by Frostrider though. You get plus one stat for a huge downside. And as someone mentioned above, you can't attack with your board and then freeze it and expect to attack against next turn. The only place where the card could maybe see play is in a combo deck with Moorabi. If you get one or two good minions to stick on the board, then next turn Moorabi plus Frostrider gives you a reload.
Thanks. As I admitted, I did not fully understand how "Freeze your own minion on your turn" mechanics fully worked when posting my OP
NO native english, sorry for the inacurate speech Curious. i see Hyldnir Frostrider more as a enabler of Moorabi and not to be that good neither. Is a winmore combo more than anything.
The cards i see more overloked, above the ones refered here, are:
1-Animated Berserker is a 1/3 for 1 and enables a lot of efects, as enrage. the draw of a card with Acolyte of Pain as you play it and some more. Also is a nail in the wounded warrior archetype ( still in theorycraft but , as some deckstypes Team5 design for Warrior, morethan needed tools will be given) Also works well with Rotface another underradar car imo.
2-Tainted Zealot the poor sister of Thalnos may see more play than anticipated.
3-Drakkari Enchanter maybe no so broken in standar but in Wild with Thaurisian is nuts.
4-Treachery i was playing MTG when they crete a similar card years ago. At first time no one know what to do with it, but most people keep them as thay know it was a unique mechanic and sooner or later will find his place. For know i dont see a definitive place yet more than fun combos with Howlfiend and Spreading Madness to discard enemys hand.
NO native english, sorry for the inacurate speech Curious. i see Hyldnir Frostrider more as a enabler of Moorabi and not to be that good neither. Is a winmore combo more than anything.
The cards i see more overloked, above the ones refered here, are:
1-Animated Berserker is a 1/3 for 1 and enables a lot of efects, as enrage. the draw of a card with Acolyte of Pain as you play it and some more. Also is a nail in the wounded warrior archetype ( still in theorycraft but , as some deckstypes Team5 design for Warrior, morethan needed tools will be given) Also works well with Rotface another underradar car imo.
2-Tainted Zealot the poor sister of Thalnos may see more play than anticipated.
3-Drakkari Enchanter maybe no so broken in standar but in Wild with Thaurisian is nuts.
4-Treachery i was playing MTG when they crete a similar card years ago. At first time no one know what to do with it, but most people keep them as thay know it was a unique mechanic and sooner or later will find his place. For know i dont see a definitive place yet more than fun combos with Howlfiend and Spreading Madness to discard enemys hand.
6-Lilian Voss i know stealth deck is still not a thing but in future. When auctioner goes to HOF can see play.
1.) yeah that might be better than people think.
2.) I completely agree and may play them, but I feel more testing would need to be done on whether Kobold Geomancer is actually better on average considering Zealot can flop at times and only deal 2 while Kobold is always at least 3. Not comparing either of them to Thalnos as I believe whichever of the two (zealot and kobold) ends up being run will be run alongside Thalnos to improve consistency instead of in place of it. So it really depends on how often you can high roll with Zealot, because if the answer is not too often, you might even run Loot Hoarder over it since it's 2 damage too and draws a card.
3.) Yeah it's a solid card and I'm glad it exists. can't be played on the same turn as rag without thaurissan or coin, can be played with thaurissan on turn 9 for a 2 mana reduction to your entire hand. Can definitely see 1-2 being run in combo decks to get thaurissan assisted combos to work easier.
4.) The combo with Howlfiend is a bad idea because its made for a control deck, but if you're fighting another control deck (which is the only thing you can really do the combo on) they may play Dirty rat as it's a fairly common tech card and if they pull howlfiend they could burn your hand and you lose on the spot. Too risky of a card to use.
5.) ... How is a druid card good in taunt warrior?.. anyway, I can see strongshell potentially being used, but I don't think it's strong enough to be played often at all past the 1st week of the expansion. Fatespinner on the other hand is a card I feel I misjudged. Fatespinner's secret deathrattle can be used for massive tempo swings, forcing desperate plays from your opponent, fending off aggro, and ridiculous mindgames. Taking +2/+2 in a situation where your opponent suspects it could make them try to kill off your other minions and possibly end up leaving fatespinner itself alive, then you could play a swipe + a 2 drop and then possibly use the fatespinner to trade into something swipe didn't kill (meaning you could kill a 6/6, a 4/4, and any amount of enemy 1/1s) and then also have something like a 4/5 (many cards druid would run could be a 4/4 or 4/5), or a 4/3 & 3/3 (bilefin) left on the board. It can force desperate plays by making your opponent use removal to kill Fatespinner which may allow you to play cards that are also big threats next turn. Obviously taking the 3 damage would be useful against aggro to nuke a board. Or you could even take the 3 damage when you have stuff on board to trick your opponent into thinking its the +2/+2 so they kill it last and then all the value trades they made are invalidated when Fatespinner explodes and kills all their weakened minions. Fatespinner is such a powerful and interesting card that I feel there is absolutely no way it won't see play in some deck that's at least tier 2.
6.) ... But Lilian doesn't even HAVE stealth?.. whatever, Auctioneer isn't something I see ever leaving standard since only 2 classes are really any good with it (Rogue & Druid, not mage because mage draws plenty without it) and even if it were to be taken out I seriously doubt that would make more people use Lilian. Lilian could already be good with Razorpetals, Tomb Pillagers, and swapping out backstab and other such cards for potentially better cards in the mid to lategame. I don't think Lilian is anywhere near an autoinclude in rogue but it is true auctioneer makes it a worse choice.
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I'm here to kick ass and play cards, and I'm all out of ass.
A couple of points, Mountainfire Armor isn't a Control Warrior card, because aggro isn't going to value trade vs you they are going to laugh at you for not playing a Taunt or removal and go face. People already pointed out why Hyldnir Frostrider is terrible, but you may want to look at Keening Banshee instead.
Other thoughts, no one is going to play Rattling Rascal over Saronite Chain Gang because without Evolve the card is awful. I also think Ice Fishing could see a lot of play in a Token/Murloc hybrid with just Finja, The Flying Star, 2 Murloc Warleaders, 2 Bluegill Murlocs, 2 Call in the finishers because a 45% chance of finding Finja is pretty amazing.
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This post will mention 8 cards that are currently VERY underappreciated by the community. I mean, anyone with a brain understands that The Lich King will be good, but those cards are easier to underestimate. Presenting them in no particular order
4/4 for 3 is insane, the drawback is negligible. Unless you are an idiot, nothing prevents you from attacking with other minions before playing him .Sorry for this one, I may have misunderstood the Freeze mechanism"the already powerful murloc shaman deck"
Yah, sounds like you know what you're talking about
My magic will tear you apart!
Two things --
First, I don't think these cards are universally frowned upon -- not like some of the others that are obviously bad. But you do bring up points that many people maybe haven't thought about.
Second, thank you for spelling and using "per se" correctly.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
My magic will tear you apart!
Methinks you'll play The Lich King in Dragon Priest. And Eternal Servitude on Drakonid Operative will be a value play than even greedy control decks will have trouble outvaluing
Justicar Trueheart ended up a staple, just not for druid. Methinks the 5 armor is a tipping point for druid as this touch of healing avoids the "what good is a long term improved hero power if you die this turn ?". Not to mention that the druid's justicared hero power was underwhelming because it lost a lot of value by the end of the game (poking an 8/8 Ragnaros while taking 2 damage in the process was not that sexy a proposition)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I'm fine with being wrong, but I say Thrall Deathseer is possibly the worst deathknight in the game and has no place in any archetype. I think it will see alot of play in the early days of the expansion. Then people will realize that totems are better for token decks and the only reason evolve sees play is because it is a 1 mana card that allows you to highroll on turn 6 with dopplegangster if your opponent was able to clear your board and prevent bloodlust lethal. All the new cards that are supposedly good for evolve decks seem too clunky, and high cost for deathseer to be played the same turn. I just don't see it. I understand the hype. I understand you will highroll sometimes. More often though, I think you will get your board cleared and be stuck topdecking while evolving fireflys with your hero power.
Justicar's +2/+2 is only superior to +3 when going face, and that is not very realistic. When dealing with minions, 3 atk is far better than 2, and when hiding behind taunts +3 armor is slightly better than 2.
TL,DR: since being good at one thing is better than being average at two, this hero power is better than Justicar's.
I believe that one of the most overlooked cards right now is the Anomalus. With the Passive trait of the new mage HP, this bad boy will finally get some spotlight (in my decks at least). After playing Frost Lich Jaina he basically becomes a delayed Reno (i know he's not even half as good as actual Reno, but still) healing 8 for every damaged minion. Imagine a situation with 4 minions on the board + Anomnomalus = you are getting healed for 32. Just awesome. I believe that if there was something this card needed, it was exactly this kind of Passive ability for Mage.
I agree on Eternal Servitude. Between Free From Amber, Barnes and Eternal Servitude and N'zoth, I expect that you can summon many copies of Obsidian Statue for some huge late game value.
Thrall Deathseer is also insane. We already have a top tier deck using Evolve. Having an extra Evolve effect will up the consistency of your combos.
Ice Fishing is also really cool. Not only is it good value for an aggro or quest deck, but you can also use it in a Control Shaman to draw specific combo cards, like Coldlight Oracle and Corrupted Seer.
I'm not convinced by Frostrider though. You get plus one stat for a huge downside. And as someone mentioned above, you can't attack with your board and then freeze it and expect to attack against next turn. The only place where the card could maybe see play is in a combo deck with Moorabi. If you get one or two good minions to stick on the board, then next turn Moorabi plus Frostrider gives you a reload.
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NO native english, sorry for the inacurate speech
Curious. i see Hyldnir Frostrider more as a enabler of Moorabi and not to be that good neither. Is a winmore combo more than anything.
The cards i see more overloked, above the ones refered here, are:
1-Animated Berserker is a 1/3 for 1 and enables a lot of efects, as enrage. the draw of a card with Acolyte of Pain as you play it and some more. Also is a nail in the wounded warrior archetype ( still in theorycraft but , as some deckstypes Team5 design for Warrior, morethan needed tools will be given) Also works well with Rotface another underradar car imo.
2-Tainted Zealot the poor sister of Thalnos may see more play than anticipated.
3-Drakkari Enchanter maybe no so broken in standar but in Wild with Thaurisian is nuts.
4-Treachery i was playing MTG when they crete a similar card years ago. At first time no one know what to do with it, but most people keep them as thay know it was a unique mechanic and sooner or later will find his place. For know i dont see a definitive place yet more than fun combos with Howlfiend and Spreading Madness to discard enemys hand.
5-Strongshell Scavenger the sergeant of taunt warrior. Could build a taunt deck with him and Fatespinner as buffers
6-Lilian Voss i know stealth deck is still not a thing but in future. When auctioner goes to HOF can see play.
I'm here to kick ass and play cards, and I'm all out of ass.
A couple of points, Mountainfire Armor isn't a Control Warrior card, because aggro isn't going to value trade vs you they are going to laugh at you for not playing a Taunt or removal and go face. People already pointed out why Hyldnir Frostrider is terrible, but you may want to look at Keening Banshee instead.
Other thoughts, no one is going to play Rattling Rascal over Saronite Chain Gang because without Evolve the card is awful. I also think Ice Fishing could see a lot of play in a Token/Murloc hybrid with just Finja, The Flying Star, 2 Murloc Warleaders, 2 Bluegill Murlocs, 2 Call in the finishers because a 45% chance of finding Finja is pretty amazing.