Wretched Tiller will be run in Aggro Druid and become one of the most hated cards. If they protect it with buffs or cheap taunt minions it can deal a lot of damage, and most decks will be forced to spend 2 Mana to kill it, which is a huge tempo loss at the start of the game.
And the chances are it will probably be innervated to 3/3 and it will deal at least 5 damage before it is removed. Such a small and overlooked card, and so meta-defining, it reminds me of Patches. Not to mention Innervate+Coin, you have a new Pirate Warrior deck.
If you've ever played Spreading Madness you'll know that it will probably just hit 6 shots to your face, and 2 to the opponent's face and maybe one to howlfiend if he's the only minion on board. It's a wholly unreliable card.
Skulking Geist is very controversial in a different way, imo it is a lazy way to "nerf" jade idol. They should've just nerfed it instead of having tech cards.
If you've ever played Spreading Madness you'll know that it will probably just hit 6 shots to your face, and 2 to the opponent's face and maybe one to howlfiend if he's the only minion on board. It's a wholly unreliable card.
i know but it looks fun :) you can play Defile too, more reliable you'll say ^^
I think while everyone is talking about death knights and legendaries, Bonemare will be a 10/10 card that will take everyone by suprise as the next Doctor 7.
Weaker than Firelands Portal, but on a very comparable power level. Definitely a playable 7-drop in Standard.
I think Toxic Arrow will be a very viable card for midrange/control Hunter. And help hunter into viability.
If the card read Deal 1 damage I would agree with you (Wild Pyromancer board clear). Sadly, it doesn't, and thus prevents cheap trades. Inferior to Hunter's Mark because of that.
I think Frost Lich Jaina is one of the best death knights and will create a control mage deck with a win condition that isn't burn damage. Is this an unpopular opinion? I honestly don't know.
With Baron Geddon the lifesteal effect can become insane, specially if we take into account that Baron Geddon can see play thanks to the Drakkari Enchanter interaction (Both cards might see play in some decks just because of that). People are underrating the strenght of a lifesteal Water Elemental (stronger than an Infernal). Sadly, pinging to kill is hard to consistently do in the later stages of the game, and that is the biggest issue with this card. I wish it read Deal 1 damage to a minion. If it dies this turn, summon a Water Elemental.
The princes are not that terrible. You're just not going to build a deck around it. First you're gonna build your deck and THEN if your deck happens to have no card of the required cost and the required prince fits that deck's playstyle, you're gonna include it.
The 3/3 copycat prince is gonna see play in combo decks (e.g. Malygos druid in Wild). Regarding the 4/4, what you say may happen, and the 2/2 can only be played in Quest Hunter. And except for the Shadow Ascendant, I disagree with everything else ._.
I really like Blackguard and Fatespinner. I will put them in all of my Paladin and Druid decks.
Blackguard is very strong. However, I have no idea about Fatespinner: I imagine the AOE dmg deathrattle is good enough to justify putting one of those in the deck?
It is stronger than people think, since it gets soft taunt to prevent the repeated heal and damaging it with weapons or minions still grants you some healing. Jade Lightning, Eviscerate, Frostbolt + Fireblast, Kill Command, Mortal Strike say hi though, but they're still not going face. The more I think about it, the more I like the soft taunt part. You may very well be right, sir/miss.
Even if that is the case, you've still got your value. But it is true that The Black Knight is meta-defining in this expansion, alongside weapon removal, more than ever. Big Game HunterCard Name could see play again in Druid and Kazakus Priest (in Standard), nothing else though.
Oh man, I already know I will be horribly wrong with this one, please don't troll me for it:
Ultimate Infestation will be a relatively bad card (or at least not as powerful as it is hyped to be). I just feel it doesn't do enough on board for that mana cost. Also it will be played in more lategame/control-oriented Druid decks where your hand size probably is 5-6 cards so you're either not going to play it or burn some cards.
Meat Wagon is going to see play in a decent deck. If you manage to pull a Devilsaur Egg or Validated Doomsayer from it, it already gets at least some value. Of course, if you play Spiritsinger Umbra in your deck you can trigger both Meat Wagon and Devilsaur Egg with only 2 cards and 8 mana. That should provide at least nearly acceptable value and tempo for the deck. And btw, you can play these cards with any class.
Too gimmicky in my opinion, specially regarding the Validated Doomsayer, which is not a good card. Actually, I prefer the effect of the classic Doomsayer or with eggs.
I think the Skulking Geist is a terrible overrated card, a very dead card against a huge most of the meta and good only for hitting Jade Idol; while it can hit Inner Fire, this might just mean Inner Fire priest tries to play it as soon as possible or even starts including cards with the Kooky Chemist effect. I believe even if it hits Jade Idols in the dream matchup that you are still in a battle against giant Jades (as Druid has the best chance to grow huge sized Jades) and Skulking Geist existing might just reshape Jade Druid into a build that isn't so reliant on going off with Idol, and has backup plans.
I think Skulking Geist will just prove too often a dead card to counter 1-2 decks that might not even care about it.
Well, it also has some self-deck-thinning potential (similar to Hemet, Jungle Hunter) and the stat-line is not bad. It also removes Shield Slams and Evolves, on top of the Inner Fire you've mentioned (if they have to play a gimmicky card to counter yours, you can't say that the latter is gimmicky). It is a situational tech card, similar to Eater of Secrets. That doesn't make it good, but it doesn't make it bad either.
1- A Frost Lich Jaina player will make Ozruk look like Reno Jackson vs. aggro with no removal.
The Warlock and/or paladin quest might sneak in a deck as a side to a decent but not Tier 2+ deck.
2- Skulking Geist will be run periodically, depending on what priests, druids and paladins are running (add warrior if control or taunt quest returns). It will be seen more than Eater of Secrets.
3- People will try to run Raza/Kazakus in priests decks with 2 copies of Radiant Elemental for the Anduin DK OTK and FAIL because of the copies in deck.
4- Rogue will be confusing for a week, then someone will post a video of badass card tricks for the win and everyone will netdeck that.
5- Mass Dispel will still shock the hell out of players and get wins, but won't be carried by most priests.
6- Pirate warrior and token shaman will be pain in the asses for the overlooked cards.
7- Aggro druid won't be as good, but goddamn will those taunts and poison critters be annoying.
8- Hunters will do OK, but nobody will play control.
9- Murlocadins will repeatedly screw themselves up, playing that murloc that changes their hero power AFTER changing to DK Uther. Ditto for the control hunter trying guy who grabs Dinomancy by accident or Shadowreaper priest who grabs Shadowform while cycling spells with Lyra.
10- A warlock using Treachery, the new 3/6 demon that discards after damage and Defile against a token shaman with 1-2-3 health totems and 4-health and untouched Thing from Below minion up will cause a ragequit and "best of Treachery" moment.
11- Annoying aggro decks will carry Skelemancer.
12- (Don't know if this is possible, but) A priest with a highlander deck featuring Raza and Archbishop Benedictus will utilize both and score the DK Uther card and Auctionmaster Beardo. It will be a short turn to the Four Horsemen.
Silence and The Black Knight are gonna see play, although the Lifesteal won't be silenceable. And you need 3 turns for that. I prefer the Baron Geddon interaction.
Wretched Tiller will be run in Aggro Druid and become one of the most hated cards. If they protect it with buffs or cheap taunt minions it can deal a lot of damage, and most decks will be forced to spend 2 Mana to kill it, which is a huge tempo loss at the start of the game.
Fallen Sun Cleric may end up being a really strong card in aggro mirrors. Being able to kill your opponent's 1 drop and gaining an instant 2 : 0 board lead on turn 2 sounds really strong. Against control decks, it won't make a difference.
I agree, and Fallen Sun Cleric can be good against Control Priest with a 3-attack minion.
Control Paladin will be the top deck to beat and Embrace Darkness it's bane.
Corpsetaker sucks and the Paladin\Shaman Deathknights will be the Warlock\Hunter Quests of the expansion.
DK cards will end like quest cards - only 3 will be playable
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The Druid DK is actually good and will be played.
Probably totally wrong but that's still my opinion XD.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Skulking Geist is very controversial in a different way, imo it is a lazy way to "nerf" jade idol. They should've just nerfed it instead of having tech cards.
Hunter will rule the meta
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They added enough decent Treachery targets this expansion that it's a crying shame you can only fit 2 treacheries in your deck ;)
Next part incoming
These are long shots, but I'll give it a go:
-Priest will have a tier 1 deck.
-Rogue will be the best aggro class.
-Malfurion sees the most play of all the death knights.
My own input: Deathspeaker, Skelemancer and Happy Ghoul are the underrated cards of the expansion, and Drakkari Enchanter + Baron Geddon is combo justifying running both cards in some decks (specially with Frost Lich Jaina)
- Ramp/Giant/Medivh Druid is gonna be tier 1 and knock Jade Druid down the list
- Uther will only be a meme card
- Handbuff Pally is finally gonna be a thing
- There will at least be 1 thread demanding a nerf on the Priest DK.
I've some ideas with Meat Wagon.... hello Validated Doomsayer, Doomsayer, Lightspawn, Devilsaur Egg, Flametongue Totem, Public Defender, Summoning Portal or Summoning Stone
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Bearshark will be a staple in beast/midrange hunter, easily pushing it to a competitive deck.
folks vastly underrated the card, incorrectly comparing it to Faerie Dragon.
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Thrall Death Knight is bad.
Lich King is a better midrange card than a control card.
Pulling a golden Sylvanas Windrunner was the single proudest moment of my life... for about 5 minutes. That was a good day.