I think one thing that's hard to evaluate the princes on is their restrictions sound awful, but people may find out their decks don't run a 2, 3 or 4 mana card anyways which makes the restriction meaningless.
Maybe their effects wind up not being good anyways, but I wouldn't really judge them solely on their restrictions since it may not apply to all decks essentially randomly.
Ultimate Infestation: Not many people have played Jade and Ramp druid in recent times and I know that Ultimate Infestation is playable at best. Maybe as a one off in Ramp Druid. It's an expensive Firelands Portal because more often than not you will be milling yourself with this because it draws you 6 cards as you cannot play a card after playing this coz it costs 10 Mana or maybe you have to waste an innervate. Also to all those who are saying that Nourish could be used for ramp, then Ultimate Infestation are just 2 cards in your deck and you cannot play it if you don't draw it.
Burst draw is not good. Cycling through deck is good. If you play Nourish for ramp then you will run out of cards. If you play Nourish for draw then you will mill yourself with Ultimate Infestation. Just 1 copy is playable in ramp druid as a "save me card" when you are out of cards and slightly behind on board.
Card that is very underrated:
Forge of Souls: Drawing the 2nd weapons doesn't matter but drawing a single weapon is Huge in Pirate Warrior. On an average every pirate warrior hero powers at least once in a game. You would better use Forge of Souls. If you don't draw any weapon by turn 3 and even on turn 4/5 you don't draw an Arcanite reaper after not having a weapon till now then you can hit the new red button.
Mark my words. people will be crying for nerfs. This card will be nerfed to 3 mana at least.
My favorite card: Malfurion the Pestilent. it's fine. it's not too strong as a whole but I hate RNG and love consistency and this card is the God of consistency and flexibility. Also love the Druid of the Swarm.
* I like the Druid DK hero best, and I absolutely love the Nerubian theme with his cards
* I think that Wretched Tiller is going to see a lot of play
* I feel like the Warlock DK hero won't be used due to lack of good demon synergy in Standard, and that Aggro will most likely hold strong
* Despite the point above, I think that Warrior is the strongest overall in this expansion, and that control warrior will be a thing again
* I feel like the Warlock and the Mage's cards have no common theme. In fact, many cards feel like they were originally supposed to be released in other expansions, but were cut or dropped for whatever reason, and this is the "just bring them out and clear the trash bin" sort of thing, for the most part.
People were saying with Ungoro that Black knight was going to be tier 1 auto include - that never happened. I agree that Lich is over rated. I only play wild and I just don't see him as better than Rag. Should have been 8/9 If Bliz wanted to really give him a leg up on Rag.
Skulking Geist is terrible for design space because it makes Hearthstone move in a direction of "we can release any broken cards we want if we make stupid tech cards like this for balance". People already tech a lot of cards like Golakka Crawler and Eater of Secrets that are terrible outside their designated matchups and Skulking Geist is even worse about that. They should have just nerfed Jade Idol instead of making bullshit cards that no one really wants to play.
what is a card you think is undervalued or overvalued by the comunity or just any unpopular opinion.
I think while everyone is talking about death knights and legendaries, Bonemare will be a 10/10 card that will take everyone by suprise as the next Doctor 7.
I agree about Bonemare - I think it's the best card in the set.
Prince Valanar seems like a legitimate upgrade over the Corpse Flower in Miracle Rogue.
As far as DKs - I think Druid is the second-best, apart from Uther. It fits into any midrange build, and might be good enough for Token Druid to swap out Living Mana for Violet Teacher.
Skulking Geist is terrible for design space because it makes Hearthstone move in a direction of "we can release any broken cards we want if we make stupid tech cards like this for balance". People already tech a lot of cards like Golakka Crawler and Eater of Secrets that are terrible outside their designated matchups and Skulking Geist is even worse about that. They should have just nerfed Jade Idol instead of making bullshit cards that no one really wants to play.
Deathstalker Rexxar is bad. Hero power is too slow since all the mana costs are added together. This isn't what Control Hunter needed.
Frost Lich Jaina is bad. The hero power is weak and even with all of your elementals having lifesteal doesn't feel like enough to justify playing it.
Thrall, Deathseer is okay not the best. I think a lot of people undervalue how big a deal it is to be losing your totems. Hero power kind of reminds me of Dinomancy
Valeera the Hollow is bad. You pay 9 mana to stall the game and do nothing. Hero power is the only reason to play this and even then its not good in miracle. It needs its own control or jade deck.
Bloodreaver Gul'dan is a good card but we still didn't get enough support for this card or just the warlock class in general so I don't think it will see any play. I don't think Warlock will see much more play either.
I think all of the death knights have some potential (well except Deathstalker Rexxar). It just feels like we got a half baked expansion with a lot of cards relying on future cards or synergies to be playable. Most of the cards this expansion feel like they will just be swallowed up by existing decks and the other ones are just bad or don't have enough support.
Also Corpsetaker is overrated. The 3/3 stats are trash and the card is unplayable without divine shield. I don't think it will see as much play as people think.
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The 4 mana prince will see play in Rogue because it covers its weaknesses and Rogue doesn't really have 4 drops
Deathaxe Punisher is much better than most people think because buffing Lifesteal minions is much better than buffing normal ones
Cobalt Scalebane will be in most aggro decks
Prince Taldaram is a good card
Not sure if this one is too unpopular, but Tainted Zealot is amazing
Val'kyr Soulclaimer will push some sort of Enrage warrior to tier 1
That midrange paladin will be t1 but the paladin death knight won't be in it
Bloodworm is the hidden gem of the set. Die aggro! Die!
I think one thing that's hard to evaluate the princes on is their restrictions sound awful, but people may find out their decks don't run a 2, 3 or 4 mana card anyways which makes the restriction meaningless.
Maybe their effects wind up not being good anyways, but I wouldn't really judge them solely on their restrictions since it may not apply to all decks essentially randomly.
My predictions:
- One of the Princes will see play, although not necessarily in a top-tier deck
- Zoo and token decks will be the new "cancer" ruining control's fun. Face decks won't be seen as much
- Control Paladin will be a top deck out of the gate. Priest will emerge as a counter to control paladin soon after.
Card that is very overrated:
Ultimate Infestation: Not many people have played Jade and Ramp druid in recent times and I know that Ultimate Infestation is playable at best. Maybe as a one off in Ramp Druid. It's an expensive Firelands Portal because more often than not you will be milling yourself with this because it draws you 6 cards as you cannot play a card after playing this coz it costs 10 Mana or maybe you have to waste an innervate. Also to all those who are saying that Nourish could be used for ramp, then Ultimate Infestation are just 2 cards in your deck and you cannot play it if you don't draw it.
Burst draw is not good. Cycling through deck is good. If you play Nourish for ramp then you will run out of cards. If you play Nourish for draw then you will mill yourself with Ultimate Infestation. Just 1 copy is playable in ramp druid as a "save me card" when you are out of cards and slightly behind on board.
Card that is very underrated:
Forge of Souls: Drawing the 2nd weapons doesn't matter but drawing a single weapon is Huge in Pirate Warrior. On an average every pirate warrior hero powers at least once in a game. You would better use Forge of Souls. If you don't draw any weapon by turn 3 and even on turn 4/5 you don't draw an Arcanite reaper after not having a weapon till now then you can hit the new red button.
Mark my words. people will be crying for nerfs. This card will be nerfed to 3 mana at least.
My favorite card: Malfurion the Pestilent. it's fine. it's not too strong as a whole but I hate RNG and love consistency and this card is the God of consistency and flexibility. Also love the Druid of the Swarm.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
* I like the Druid DK hero best, and I absolutely love the Nerubian theme with his cards
* I think that Wretched Tiller is going to see a lot of play
* I feel like the Warlock DK hero won't be used due to lack of good demon synergy in Standard, and that Aggro will most likely hold strong
* Despite the point above, I think that Warrior is the strongest overall in this expansion, and that control warrior will be a thing again
* I feel like the Warlock and the Mage's cards have no common theme. In fact, many cards feel like they were originally supposed to be released in other expansions, but were cut or dropped for whatever reason, and this is the "just bring them out and clear the trash bin" sort of thing, for the most part.
accidental double-post, my apologies.
People were saying with Ungoro that Black knight was going to be tier 1 auto include - that never happened. I agree that Lich is over rated. I only play wild and I just don't see him as better than Rag. Should have been 8/9 If Bliz wanted to really give him a leg up on Rag.
Skulking Geist is terrible for design space because it makes Hearthstone move in a direction of "we can release any broken cards we want if we make stupid tech cards like this for balance". People already tech a lot of cards like Golakka Crawler and Eater of Secrets that are terrible outside their designated matchups and Skulking Geist is even worse about that. They should have just nerfed Jade Idol instead of making bullshit cards that no one really wants to play.
Miracle miracle miracle...
Prince Valanar will be a deck defining rogue card
Tainted Zealot will be the suprise neutral of the expansion
Frost Lich Jaina will be terrible.
Valanar will be a powerful Rogue tool
Tainted Zealot will be the small-time buccaneer of the set (sees play everywhere, revealed in final dump and underrated).
Corpsetaker will see play (in Warlock).
Raza Priest will be tier 1.
Well I think only Prince Keleseth have potential to see any play among princess
Most of the Death Knights won't see any play.
Deathstalker Rexxar is bad. Hero power is too slow since all the mana costs are added together. This isn't what Control Hunter needed.
Frost Lich Jaina is bad. The hero power is weak and even with all of your elementals having lifesteal doesn't feel like enough to justify playing it.
Thrall, Deathseer is okay not the best. I think a lot of people undervalue how big a deal it is to be losing your totems. Hero power kind of reminds me of Dinomancy
Valeera the Hollow is bad. You pay 9 mana to stall the game and do nothing. Hero power is the only reason to play this and even then its not good in miracle. It needs its own control or jade deck.
Bloodreaver Gul'dan is a good card but we still didn't get enough support for this card or just the warlock class in general so I don't think it will see any play. I don't think Warlock will see much more play either.
I think all of the death knights have some potential (well except Deathstalker Rexxar). It just feels like we got a half baked expansion with a lot of cards relying on future cards or synergies to be playable. Most of the cards this expansion feel like they will just be swallowed up by existing decks and the other ones are just bad or don't have enough support.
Also Corpsetaker is overrated. The 3/3 stats are trash and the card is unplayable without divine shield. I don't think it will see as much play as people think.