So this ones mediocre, but still its got 5 health. The average turn 5 play doesn't have 5 attack. So, were going to be seeing a ping + card or a card + card going into this for removal or even straight up spot nuke which is amazing for your late game.
This is a good arena card. Really this card is like 5 mana (infinite) attack/5 health when dealing with other minions as long as it isn't silenced. This will trade into anything with 4 or less attack (the usual turn 4 minion plays), kill it (as long as the minion doesn't have divine shield) and live, where the opponent will need to ping it somehow and waste mana on turn 6. While it doesn't have taunt its a minion that the opponent needs to deal with by either trading their worst minions or using removal.
People undervalue poison effect in constructed, but arena this will see some play. Just like you barely see Stubborn Gastropod or Giant Wasp in constructed, but they both aren't bad cards to pick in arena especially if you are lacking removal even though both are easily susceptible to 2 damage board clears.
However, in Arena, this card is a solid pick because on turn 5 it's basically a 6/5 and will trade into your opponent's 5 drop and, on top of that, if your opponent is struggling to maintain tempo you can get a double trade with this minion to counter two of your opponent's turns. Also, since it has 5 health, it will be difficult to remove with could lure out some large removal. This is especially good for Priest because 1) they can continue to heal it or give it Health to take out multiple low attack targets like Stegodons and 2) they have the best counters available against this (PoM, SW:P, etc.).
Overall, a good arena card. Very similar to Maexxna but will appear a lot more often in Arena due to the rarity and appearance bonus.
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Voted playable.
With 5 health it's kinda a must remove target, since it can destroy multiple minions.
But if this is your only turn 5 play, it seems bad.
Obviously priest likes this card a lot and is hoping it will see some kinda play.
Could be good with hand buff paladin?
Arena card, nice.
Unplayable in constructed, Maexxna is better (and we all know what it means)
Almost always requires using a spell or a large minion to kill it, so it seems pretty good in arena. Not in constructed, though.
4
Emperor Cobra +2 mana just for +2 health? Playable in Arena? Really?
Mini Maexxna
So this ones mediocre, but still its got 5 health. The average turn 5 play doesn't have 5 attack. So, were going to be seeing a ping + card or a card + card going into this for removal or even straight up spot nuke which is amazing for your late game.
maexxna didn't see the slightliest play, this won't either, costs too much stats too MEH.. pack fillerish.
Filler...
"... but not less than (1)" is needed now more than ever!
My goodness, they certainly are proud of the poisonous keyword! You have to take out a second mortgage to pay for it.
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Not good enough at that cost.
This is a good arena card. Really this card is like 5 mana (infinite) attack/5 health when dealing with other minions as long as it isn't silenced. This will trade into anything with 4 or less attack (the usual turn 4 minion plays), kill it (as long as the minion doesn't have divine shield) and live, where the opponent will need to ping it somehow and waste mana on turn 6. While it doesn't have taunt its a minion that the opponent needs to deal with by either trading their worst minions or using removal.
People undervalue poison effect in constructed, but arena this will see some play. Just like you barely see Stubborn Gastropod or Giant Wasp in constructed, but they both aren't bad cards to pick in arena especially if you are lacking removal even though both are easily susceptible to 2 damage board clears.
arena playable only, and its not that bad there.
Most times this will 1 for 1 trade and if it survives after that chances are it's in ping range.
Unplayable in constructed.
However, in Arena, this card is a solid pick because on turn 5 it's basically a 6/5 and will trade into your opponent's 5 drop and, on top of that, if your opponent is struggling to maintain tempo you can get a double trade with this minion to counter two of your opponent's turns. Also, since it has 5 health, it will be difficult to remove with could lure out some large removal. This is especially good for Priest because 1) they can continue to heal it or give it Health to take out multiple low attack targets like Stegodons and 2) they have the best counters available against this (PoM, SW:P, etc.).
Overall, a good arena card. Very similar to Maexxna but will appear a lot more often in Arena due to the rarity and appearance bonus.
Voted playable because it is in arena. I don't like it for constructed too much though.
Good in arena, really good actually.
Should be above average for the arena. . . . .
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