Great with Defender of argus, doom sayer treachery, Still not sure if it's any good. Great off N'zoth too. if they're able to clear your N'zoth board you at least still have an 8/8, plus anything else that managed to stick
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Good treachery doomsayer combo at turn 10. This --> Doomsayer --> Treachery on doomsayer --> end turn wipe your opponent's board and get an 8/8 minion for 10 mana
This card is solid. Turns a wasted Doomsayer turn into a 5 mana 8/8, deals two damage each turn that your opponent won't kill and deters board clears on your other minions, or becomes an amazing taunt minion. Must have in any deathrattle deck.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
My initial reaction was "Dust it!", but it's actually really-really broken in exactly Paladin, exactly on turn 5 into a Spikeridged Steed on 6. And no, I'm not joking. Paladins have been lacking sticky 5-mana minions, actually.
Other that that it prevents your opponent from playing AoE. It's a good card. I don't want to believe it, but... it just is. It's only bad vs Aggro, really.
I mean, at the very least you pay 5 mana to use hunter's hero power for free every turn (unless you opponents cheats and plays taunt). It's one annoying minion. The more I think about it, the more I love this thing!
This mechanic is AMAZING I really like this type of card, good against AOE, this card will see play when you want to secure the board against AOE which people WILL run lots of.
This little bugger is tricky. Good with taunt givers and against doomsayer plays. Doomsayer plus Treachery also make for an interesting play. The above synergy I didn't even think of myself (well taunt I did), so thank you to the posters who mentioned those interactions. It changed my mind.
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Best spikeridged steed lover
Great card. Its usefulness is lost on the Curvestone players. Its gotta be a 4 mana 7/7 to be good in their eyes.
Its obviously a card for a different kind of deck that we haven't seen a lot of since Naxx.
This card is amazing with quest pally
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So If your enemy dont kill it you get 2 free damage to the face every turn for 0 mana and if he do it you get a 5 mana 10/10.
Far from perfect but seems pretty good in my opinion.
Everyone who thinks this is bad: Have you ever heard of a little card called Doomsayer?
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This is basically bad because every deck will run silence, cause of those deathrattles, arthus and spikeridge...
so, no
Maybe with taunt. Also good vs doomsayer but in the end to niche.
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Drop abomination next turn
Galavant Animation
Turn 5 this
Turn 6 Spikeridged Steed
GG
Good treachery doomsayer combo at turn 10. This --> Doomsayer --> Treachery on doomsayer --> end turn wipe your opponent's board and get an 8/8 minion for 10 mana
This card is solid. Turns a wasted Doomsayer turn into a 5 mana 8/8, deals two damage each turn that your opponent won't kill and deters board clears on your other minions, or becomes an amazing taunt minion. Must have in any deathrattle deck.
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Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
My initial reaction was "Dust it!", but it's actually really-really broken in exactly Paladin, exactly on turn 5 into a Spikeridged Steed on 6. And no, I'm not joking. Paladins have been lacking sticky 5-mana minions, actually.
Other that that it prevents your opponent from playing AoE.
It's a good card. I don't want to believe it, but... it just is. It's only bad vs Aggro, really.
I mean, at the very least you pay 5 mana to use hunter's hero power for free every turn (unless you opponents cheats and plays taunt). It's one annoying minion.
The more I think about it, the more I love this thing!
This mechanic is AMAZING I really like this type of card, good against AOE, this card will see play when you want to secure the board against AOE which people WILL run lots of.
There's plenty of scenarios where you can force them into triggering its effect.
Kinda similar to Twilight Summoner in someways, but way more conditional.
If you can taunt this guy up, your opponent is in trouble. But how often will that really happen.
It's kinda infinite 2 damage to face, until your opponent get a way to kill your 8/8
This little bugger is tricky. Good with taunt givers and against doomsayer plays. Doomsayer plus Treachery also make for an interesting play. The above synergy I didn't even think of myself (well taunt I did), so thank you to the posters who mentioned those interactions. It changed my mind.