Don't mean any of these would be OP, but maybe worth considering? Since the sad state of hunter's AoE so far, Bombat at least is something, and with a little creativity perhaps it'll be worth running.
You do realize that since it's a minion Spell Damage will have no effect on its Deathrattle right?
Whoops, my bad. Shouldn't post when it's like 2AM and I'm sleepy :P
Forget bullet points #2 & #3 then. Maybe rest of post could still be acceptable?
Keep in mind that if you play this proactively you could get the chance to kill a 4 health minion or have the opponent need to use a spell or something to kill it before playing minions .
It's not great but if control hunter is to become a thing , I am pretty sure they would need this card .
super tricky card to evaluate. Looks really bad though, but dealing 2 damage to all enemy minions is good, but i think explosive trap is just a better option is nearly every case.
The main advantage over explosive trap is that your can't just not attack and build up a board, though.
I think Deathstalker is probably the best of the three, but it's so much more expensive, you can't wait until turn 6 for a 2-damage AoE. That's not to say Deathstalker is bad, but you need to deal with their mid-game board before turn 6 somehow. I think really the best way to do it is to just run all three. Trap potentially protects your face (acting as a deterrant at the very least), Bloatbat deals with the enemy trying to establish a big murloc board or whatever, then Rexxar finishes off whatever's left.
Why does nobody mention Terrorscale Stalker? Seems like a playable combo to me. You can at least play the stalker when the board is empty, an upside to Play Dead.
Because you basically pay 2 cards and 7 mana! for a worse consecration.
Why does nobody mention Terrorscale Stalker? Seems like a playable combo to me. You can at least play the stalker when the board is empty, an upside to Play Dead.
Because you basically pay 2 cards and 7 mana! for a worse consecration.
2 cards and 7 mana for a worse consecration AND a 3/3 body AND a 2/1 body AND a second consecration when the 2/1 dies.
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this is too easily abused by Potion of Madness. Priest is already one of hunter's hardest matchups in the existing meta, and I don't expect it will get any easier given Hunter's very vulnerable front end game and minuscule margin for error.
And of course this could lead us into the discussion about face hunter being the main reason hunter can't escape tier 3 lately, but that's for another day.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
It's basically a marginal better wisp (0.5 mana) with sort of an explosive trap added to it (only worse because the opponent sees it coming) (1,5 mana)
so you pay 4 mana for 2 mana value . It's absolutely the worst man .
Would be bad even at 3 mana .
Most of the time people know you've played explosive trap after little to no testing (depending on the meta) and will often even choose not to proc it. Seeing it coming in no way halves it's mana value.
It's more of a trade off really, because though explosive will always stop incoming face damage immediately, you can decide to trade in or otherwise trigger the bat to deal with a board that your opponent might have built without ever procing the trap. It's relatively proactive, though not by much.
So you could arguably give that effect 2 Mana value; I think 3 mana would have been fine. Not great, but justifiable. Ultimately that doesn't really matter since it's 4 Mana and therefore trash.
They could at least have made this a 2/5 for some toxic arrow synergy. That may not be enough but it would be something.
That'd make this card insane. I think the card could have been a 2/2 or 3/2 or something and wouldn't be too strong, but 2/5 would be way too high.
Reasonable stats with a strong effect? That's a full board clear for 6 mana too.
The card's not even that bad in its current form. It's a delayed consecration with a body attached. It actually does force a lot of aggro decks to trade stupidly and it's combo potential with Play Dead's pretty good. (So a turn 5 2-card Flame Strike).
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Exploding Bloatbat + Bestial Wrath + Toxic Arrow = Upgrades deathrattle to clear board
Keep in mind that if you play this proactively you could get the chance to kill a 4 health minion or have the opponent need to use a spell or something to kill it before playing minions .
It's not great but if control hunter is to become a thing , I am pretty sure they would need this card .
Should have been 3-1 or 2-2 but yeah.
At least it can be merged with Stonetusk Boar using Build-a-beast.
Something witty.
super tricky card to evaluate. Looks really bad though, but dealing 2 damage to all enemy minions is good, but i think explosive trap is just a better option is nearly every case.
It's the best AOE that hunter has, so, its playble.
My magic will tear you apart!
The main advantage over explosive trap is that your can't just not attack and build up a board, though.
I think Deathstalker is probably the best of the three, but it's so much more expensive, you can't wait until turn 6 for a 2-damage AoE. That's not to say Deathstalker is bad, but you need to deal with their mid-game board before turn 6 somehow. I think really the best way to do it is to just run all three. Trap potentially protects your face (acting as a deterrant at the very least), Bloatbat deals with the enemy trying to establish a big murloc board or whatever, then Rexxar finishes off whatever's left.
Will that be good? I'm really not sure.
Hunter needs a Secret Tutor like Arcanologist. That way we can make sure we draw our Exploding trap to combo with this
Seems good. It's a Consecration on a minion. Can be triggered with the various deathrattle trigger cards. Good in Deathrattle Hunter, then.
Also for my sake can you change the thread title to remove the a in Exploding?
Is 3 mana "deal 2 damage to all enemy minions" worth it?
in a class that lacks good AOE, maybe. it's exploding trap on a 1-mana 2/1, so maybe.
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Anger is the punishment we give ourselves for someone else's mistake.
this is too easily abused by Potion of Madness. Priest is already one of hunter's hardest matchups in the existing meta, and I don't expect it will get any easier given Hunter's very vulnerable front end game and minuscule margin for error.
And of course this could lead us into the discussion about face hunter being the main reason hunter can't escape tier 3 lately, but that's for another day.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Quite the little stinker....
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Agreed. Multi-minion removal isn't something I'm leery of when facing off again Priest.
Too expensive and too slow.
Most of the time people know you've played explosive trap after little to no testing (depending on the meta) and will often even choose not to proc it. Seeing it coming in no way halves it's mana value.
It's more of a trade off really, because though explosive will always stop incoming face damage immediately, you can decide to trade in or otherwise trigger the bat to deal with a board that your opponent might have built without ever procing the trap. It's relatively proactive, though not by much.
So you could arguably give that effect 2 Mana value; I think 3 mana would have been fine. Not great, but justifiable. Ultimately that doesn't really matter since it's 4 Mana and therefore trash.
They could at least have made this a 2/5 for some toxic arrow synergy. That may not be enough but it would be something.
Reasonable stats with a strong effect? That's a full board clear for 6 mana too.
The card's not even that bad in its current form. It's a delayed consecration with a body attached. It actually does force a lot of aggro decks to trade stupidly and it's combo potential with Play Dead's pretty good. (So a turn 5 2-card Flame Strike).