Never heal early on. Play this on turn 9. Hope your opponent doesn't have removal. Next Turn play Forbidden Healing for 20 damage to the face. 10 mana 20 damage!
Never heal early on. Play this on turn 9. Hope your opponent doesn't have removal. Next Turn play Forbidden Healing for 20 damage to the face. 10 mana 20 damage!
It just deals the damage to enemy minions :)
Oops! Misread the card. Not that good then, but still playable.
What if you managed to give this Lifesteal? Is that an infinite kill chain?
do you guys not understand the lifesteal mechanic? if it deals 2 damage to a minion it will heal 2 to face then do a further 2 to another minion, how do you understand this to be a full board clear?
Because when it does 2 damage again it will re-trigger lifesteal, then heal again then do damage again, then heal again, then do damage again and so forth. Full clear. However I believe that interaction was fixed. It was mentioned way early that it would be, probably because of this card.
Nice card, should make for some interesting interactions . . . plays . . . Decks, both wild, standard and maybe arena. Thought of that tavern brawl where you choose 2 cards.
What if you managed to give this Lifesteal? Is that an infinite kill chain?
do you guys not understand the lifesteal mechanic? if it deals 2 damage to a minion it will heal 2 to face then do a further 2 to another minion, how do you understand this to be a full board clear?
Because that next 2 damage will heal you for 2. I guess this will go until you are at full health.
not sure if its good enough to see play, if it said just enemy and not minion it would be better but also give too much potential to OTK heal pally. it does nothing by itself and cards that depend heavily on a specific interaction need to have alot of it to be worthwhile. only control pally will play this and i still think murloc pally is better.
edit: shouldve had life steal and lost 2 stats for it.
I know most of these minions aren't good but a number of them still show up in arena and so are important to count. Also, obviously you were mostly talking about lifesteal minion, I know, but wickerflame, corpsetaker and Chillblade Champion are, in my opinion good lifesteal minions. Chillblade will deal 6 damage on top of healing for free at LEAST 3. If you drop him behind a taunt likely even more. If you are running hand buff at all, well it start to get a bit crazy. The point is, there is a LOT of healing paladin has access too. There are lot of places to get solid mileage out of this card other than lifesteal creatures. It also has a fat enough body to make getting rid of it challenging. This is a card that, even if I can't combo it with anything on the same turn, I can still play and have a solid chance for it to live.
P.S. This is standard only, there are more sources in Wild obviously.
I said there are hardly any good lifesteal cards not healing cards :p out of the ones you mentioned only wikerflame and chillblade champ are the only lifesteal minions.
The effectiveness of this card completely rests on how they decide to apply the damage. If your hero is "healed" for 2 damage from a Truesilver swing, but had 30 life to begin with, does it deal damage? Same with all other healing effects.
If the answer is yes, this card is Very Good. If the answer is no, this card is Bad. And I have a creeping suspicion based on how Ivory Knight works (if you pick a spell with higher cost than you're missing health you're healed for the less amount instead), the answer will be no.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
A card that does nothing the turn you play it? No Taunt and random effect . ez Trash.
Nice card, should make for some interesting interactions . . . plays . . . Decks, both wild, standard and maybe arena. Thought of that tavern brawl where you choose 2 cards.
Does anyone know what time the hearthstone expansion will come out in the US?
I think that this card is pretty good. Steed and Tarim are most likely better though.
This looks like Healyonar stuff from Duelyst.
That art tho.. 2x golden? Epic gold's hurt.. gah! :(
Good thing this can't get lifesteal.
Paladins sure got a lot of cool cards coming to them, this is spicey too, and for 6 mana, not bad at all!
Have they finally realized that cards with persistent effects need high health?
Is this the dawning of a new age?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
WHY THE F**K IS THAT NOT A PRIEST CARD ??
i dont know why blizz give all the shitty stuff to Priest, rly, 6 Mana 3 / 9 Stats with that strongt ability - W T F srsly !?
https://www.youtube.com/watch?v=7fJtzS_euT0
For those wondering about the Truesilver Champion interaction.
Preeeetty good if you ask me.
i like that deck! it seems really cool
not sure if its good enough to see play, if it said just enemy and not minion it would be better but also give too much potential to OTK heal pally. it does nothing by itself and cards that depend heavily on a specific interaction need to have alot of it to be worthwhile. only control pally will play this and i still think murloc pally is better.
edit: shouldve had life steal and lost 2 stats for it.
have fun geting otk'd by 2/2's
The effectiveness of this card completely rests on how they decide to apply the damage. If your hero is "healed" for 2 damage from a Truesilver swing, but had 30 life to begin with, does it deal damage? Same with all other healing effects.
If the answer is yes, this card is Very Good. If the answer is no, this card is Bad. And I have a creeping suspicion based on how Ivory Knight works (if you pick a spell with higher cost than you're missing health you're healed for the less amount instead), the answer will be no.