I found it! I finally found my day one must craft card! I never thought we'd get an alternate win condition....
And now if you excuse me this now proud owner of an Auctionmaster Beardo is gonna go theorycrafting the best way to make the opponent's hero explode....
are the horsemen just 2/2 or do they have any abilities? i hope they do. maybe one has taunt, one has lifesteal, one has divine shield and one has windfury?
If it's like the adventure cards they will have "Your hero is immune". That would make this card pretty insane.
We got Secret that resurracts our minion with 1hp,Auctioneermaster Beardo and manipulator and new legendary for 3 mana 3/3 Prince smth that becomes 3/3 copy of a minion.
If this card turns out to be good it will absolutely turn out the be tier 1.
The hero power won't likely see completion unless the deck is specifically geared toward it, but it is fantastic for control decks who don't want to run the dude or murloc package as just a plain token. Having a 2/2 every turn that the player HAS to deal with is incredibly powerful.
When you thought Murloc Paladin was an instant win for a decent amount of time... Good lord that hero power is going to be annoying if you have no removals
Seems like each Horsemen will probably have some kind of added ability just like the totems as the Hero power to "ALL four", not just four copies.
Probably not. Check the 4 Horsemen Token minions - none of them have any "minion signs" (like thunderbolt for continous effects, heart for lifesteal), so high chance they do not have an added ability. Though I could be wrong, this is speculation based on observation.
9 Mana for 10 Helath and a Weapon that gives you 10 more health in the next two turns and a slightly better hero power. Getting 4 horsemen out, the dream. Will it ever happen? I don't think so.
5 armor + a weapon that will remove threats while keeping your health up is already very powerful. Add in the 4 horsemen hero power and this is extremely powerful.
Will you ever have all 4 out at the same time? No. Does it matter? No, the hero power is a strict upgrade to 1/1 dudes.
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The weapon alone is worth it.
I found it! I finally found my day one must craft card! I never thought we'd get an alternate win condition....
And now if you excuse me this now proud owner of an Auctionmaster Beardo is gonna go theorycrafting the best way to make the opponent's hero explode....
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
We got Secret that resurracts our minion with 1hp,Auctioneermaster Beardo and manipulator and new legendary for 3 mana 3/3 Prince smth that becomes 3/3 copy of a minion.
Ice Block only prevents damage. The only other example of a straight up "destroy a hero" mechanics is Lord Jaraxxus with Sacrificial Pact and Ice Block does not prevent that.
You do know that forbidden healing is going to eat up the 2 mana that u need to hero power right?
If this card turns out to be good it will absolutely turn out the be tier 1.
The hero power won't likely see completion unless the deck is specifically geared toward it, but it is fantastic for control decks who don't want to run the dude or murloc package as just a plain token. Having a 2/2 every turn that the player HAS to deal with is incredibly powerful.
Balanced
When you thought Murloc Paladin was an instant win for a decent amount of time... Good lord that hero power is going to be annoying if you have no removals
How it works, If you have four horses destroy enemy or 4 hourses and after that you use hero power?
Inspire might come back a little with this puppy. Maiden of the Lake, Garrison Commander, Auctionmaster Beardo, and Fencing Coach might create some fun plays.
I'm starting to think Mindbreaker might be better than I first thought
The 5/3 weapon with lifesteal is more BS than the hero power. I think I'm just mad cuz the druid DK is such garbage.
I also hope it works like the shaman totems. I am hoping one of the horsemen reads: Deathrattle: Can't use hero powers next turn.
Auction master beardo synergy?
9 Mana for 10 Helath and a Weapon that gives you 10 more health in the next two turns and a slightly better hero power. Getting 4 horsemen out, the dream. Will it ever happen? I don't think so.
5 armor + a weapon that will remove threats while keeping your health up is already very powerful. Add in the 4 horsemen hero power and this is extremely powerful.
Will you ever have all 4 out at the same time? No. Does it matter? No, the hero power is a strict upgrade to 1/1 dudes.