Seems bad, possibly only good in very control heavy decks. Like what are you gonna do, play it, then next turn hope that for four consecutive turns your opponent can't deal with a 2/2?
9 mana equip a 5/3 lifesteal weapon + 5 armor just doesn't seem worth it.
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Life before death. Strength before weakness. Journey before destination.
I don't understand, they said they want to give some support to those classes that can usually not heal themselves. Result: Warrior got no heal at all (should have deserved a lifesteal weapon at least)
Warrior can not heal themselves? Armor Up would like to speak with you, also Bring It On!, Mountainfire Armor... It's not strictly heal, it's better than heal, how could you even say such a thing lmao
9 mana tirion weapon without the body. *yawn* move along
I mean if you are unimpressed with the effect cause it's not flash, I get that. But if you are saying this isn't any better, or just marginally better I'll be surprised, and a little disappointed.
Seems bad, possibly only good in very control heavy decks. Like what are you gonna do, play it, then next turn hope that for four consecutive turns your opponent can't deal with a 2/2?
9 mana equip a 5/3 lifesteal weapon + 5 armor just doesn't seem worth it.
I mean, yeah control heavy decks...pretty obvious that this is where that belongs. But that doesn't make it bad, limited, but certainly not bad. That is unless you think control paladin won't be a thing. Even if I disagree with that sentiment I would understand where you are coming from then. Benedictus is bad in any non control priest decks. Granted that is mostly what priest does, but Benedictus wouldn't fit in say Dragon Priest.
Seems bad, possibly only good in very control heavy decks. Like what are you gonna do, play it, then next turn hope that for four consecutive turns your opponent can't deal with a 2/2?
9 mana equip a 5/3 lifesteal weapon + 5 armor just doesn't seem worth it.
I mean, yeah control heavy decks...pretty obvious that this is where that belongs. But that doesn't make it bad, limited, but certainly not bad. That is unless you think control paladin won't be a thing. Even if I disagree with that sentiment I would understand where you are coming from then. Benedictus is bad in any non control priest decks. Granted that is mostly what priest does, but Benedictus wouldn't fit in say Dragon Priest.
No I don't think it's that good because the hero power isn't that good, and the weapon is a more costly less impactful version of Tirion.
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Life before death. Strength before weakness. Journey before destination.
1: if can be 4 of the same horseman = very good card
2: must be 4 different horseman but they are summoned random = good card
3: must be 4 different horseman and they are summoned in order = kind of bad card
Although it's a very scary card( Mage: Oh shit! Oh shit! It has two horseman. Oh shit! Oh shit! Pyroblast that 2/2.)
My guess is it'll work like totems. If they are summoned in a specific order however no matter what I still don't think it's that bad. You can still get off beardo + burgly bully coins. cards like grimestreet protector can also be good to get all of them out. It will be harder to get it off that is for sure, but for the most part you are looking to get them all out at once. So even if they go in order stuff like getaway kodo could be pretty good. Though in the end I don't think you taylor your deck around it too much. I'll probably just add beardo and burgly bully and a few 1 mana spells like Getaway Kodo.
Well this is the best hero card thus far. Calling it now control paladin is going to be top of tier 1. Even without the 4 horsemen activation (which can be cheesed so many ways) this card is still damn good. I hope I don't pull this card, if I do I'll be forced to make a paladin deck and I don't want to because I hate playing against paladins.
Well Anduin went from Light to Shadow, but also from good to evil while Uther became part of the Ebon Blade, a faction separate from the Lich King's Scourge fighting for Azeroth, not against it.
All you need is for one horse to survive and next turn you can hero power + crappy 3 cost prince + faceless=10 mana win with two cards needed in hand? Hoping this can be a thing
Seems bad, possibly only good in very control heavy decks. Like what are you gonna do, play it, then next turn hope that for four consecutive turns your opponent can't deal with a 2/2?
9 mana equip a 5/3 lifesteal weapon + 5 armor just doesn't seem worth it.
I mean, yeah control heavy decks...pretty obvious that this is where that belongs. But that doesn't make it bad, limited, but certainly not bad. That is unless you think control paladin won't be a thing. Even if I disagree with that sentiment I would understand where you are coming from then. Benedictus is bad in any non control priest decks. Granted that is mostly what priest does, but Benedictus wouldn't fit in say Dragon Priest.
No I don't think it's that good because the hero power isn't that good, and the weapon is a more costly less impactful version of Tirion.
Yes and no. Tirion first is a deathrattle so there is some possible counter play around him, Hex, devolve, sheep and silence. There a number of times I would just prefer the weapon. Now I get the weapon with lifesteal and armor plus at worst an upgrade to my Hero power, I'll play it. Obviously weapon destruction is a thing too so it's far from infallible. But there are fewer ways to outright counter Uther than Tirion. Weapon destruction is mostly just a one off tech card. But at the very least you get a 10 point swing right away. Getting another ten if it doesn't get destroyed is even better. I'd even run Tiron with Uther. Control paladin wants to go to the mega late game. Late enough that you can play both without the weapons interfering with each other. Further more if they decide to blow weapon removal on Ashbringer I'll feel a lot better about playing Uther.
Anyhow I disagree with it being less impactful. It's more immediately impactful and probably represents more damage mitigation than Tirion. It's pretty rare to see tirion prevent 20 damage. That being said it's not black and white. Tirion is way batter against two 10/10s but way worse against a 1/1 and a 6/6. In the former situations I'll play Tirion, in the later situation I'll play Uther. It's all about the board state and playing which ever card is appropriate for the situation. Having options is good.
Anway, I also love alternate win conditions. Those were my favorite decks in my MTG days and I look forward, even it is just memey BS to play it here.
Seems bad, possibly only good in very control heavy decks. Like what are you gonna do, play it, then next turn hope that for four consecutive turns your opponent can't deal with a 2/2?
9 mana equip a 5/3 lifesteal weapon + 5 armor just doesn't seem worth it.
I mean, yeah control heavy decks...pretty obvious that this is where that belongs. But that doesn't make it bad, limited, but certainly not bad. That is unless you think control paladin won't be a thing. Even if I disagree with that sentiment I would understand where you are coming from then. Benedictus is bad in any non control priest decks. Granted that is mostly what priest does, but Benedictus wouldn't fit in say Dragon Priest.
No I don't think it's that good because the hero power isn't that good, and the weapon is a more costly less impactful version of Tirion.
Arcanite Reaper is a 5 mana 5/2 weapon, and sees play in the decks that want a weapon like that. A 5/3 vanilla weapon would likely be valued at 6 mana, and this one has Lifesteal. In that sense, it's akin to a scaled up Truesilver Champion: for 2 more mana, your weapon gains +1/+1 and greater healing potential. The most direct comparison is Gladiator's Bow, except you get +1 durability.
As for the Hero Power, lets ignore the Exodia shenanigans for a second. Your Hero Power summons a 2/2 for 2. That's actually pretty alright. Mana Geode has a similar effect: you're using your Hero Power (2 mana) to heal it and spawn a 2/2. This is surprisingly more effective than it looks; a stream of 2/2s works pretty well for board control. And, unlike Mana Geode, it's unconditional.
I'm valuing the act of changing all of the Hero Powers at 2 mana (Dinomancy). This + the weapon ( valued at 6 or 7 mana) means the card is just fine for its mana cost. The Horseman shenanigans are just gravy.
I think it will go easily in control paladin decks, that is deck that could easily go to fatigue, so extra weapon is not a bad thing. and without weapon removal it can heal you 20 health and make 15 damage. And getting better tokens is also good in long match up when mage cant just ping your tokens every turn.
I think most of you are missing the point with the 2/2s
It is powerful in the same way that summoning Sylvannas on an empty board was powerful. It forces your opponent to use their removal on 2/2 Minions, instead of on the cards you draw
Not to mention you get significant advantage from spamming a 2/2 every turn vs any hero power that isn't new Anduin or New Rexxar
Seems bad, possibly only good in very control heavy decks. Like what are you gonna do, play it, then next turn hope that for four consecutive turns your opponent can't deal with a 2/2?
9 mana equip a 5/3 lifesteal weapon + 5 armor just doesn't seem worth it.
When you're forced to Execute or Siphon Soul a 2 mana 2/2 to stay alive, and keep direct answers (that can go through taunt) to 2 mana 2/2 for the rest of the game, while the opponent hits you in the face for 15, heals for 20 and keeps dropping his deck onto the board, you'll understand how strong this is.
You don't "hope" to win with the horsemen, you just play them every turn for 2 mana and every turn the opponent MUST answer this 2 mana play, which means they'll have a significantly harder time dealing with your actual cards. He WILL have answers to your horsemen and use all of them on horsemen, and that will cost him the game if you know what you're doing.
Basically, The Four Horsemen is a deck on its own (with the strongest win condition in the game, straight up "kill your opponent"), that the opponent has to counter on top of your own deck, and that doesn't cost you any card. All you need to do is play Uther of the Ebon Blade first, which is a sick 9 mana 5/3 weapon that heals for 20 total that will easily buy you a couple turns if you're in a bad spot against most decks especially with Blackguard combo. Then sacrifice 2 mana every turn to play you Horsemen deck, which is a way stronger deck than yours or your opponents.
Try to think of a scenario with these conditions:
It's the late game
Your opponent is either topdecking or out of threats
You as Paladin will lose if you don't find a way to win the game
Because for this card to be good, all of those need to be true.
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Life before death. Strength before weakness. Journey before destination.
Seems bad, possibly only good in very control heavy decks. Like what are you gonna do, play it, then next turn hope that for four consecutive turns your opponent can't deal with a 2/2?
9 mana equip a 5/3 lifesteal weapon + 5 armor just doesn't seem worth it.
Its 9 mana, gain 15 health, 5 armour, and justicar hero power. Seems worth it. Not the best, but its worth it. There isn't any way people are going to pull off all 4 horsemen but they need to be dealt with no matter what, meaning its less damage to your face.
Seems bad, possibly only good in very control heavy decks. Like what are you gonna do, play it, then next turn hope that for four consecutive turns your opponent can't deal with a 2/2?
9 mana equip a 5/3 lifesteal weapon + 5 armor just doesn't seem worth it.
Kaladin's RoS Set Review
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Prep, Coin, Emote, Concede.
Second deck I want to play!
favorite one so far
Kaladin's RoS Set Review
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Well this is the best hero card thus far. Calling it now control paladin is going to be top of tier 1. Even without the 4 horsemen activation (which can be cheesed so many ways) this card is still damn good. I hope I don't pull this card, if I do I'll be forced to make a paladin deck and I don't want to because I hate playing against paladins.
^ I dislike Mages the most right now to be honest . . .
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Well Anduin went from Light to Shadow, but also from good to evil while Uther became part of the Ebon Blade, a faction separate from the Lich King's Scourge fighting for Azeroth, not against it.
All you need is for one horse to survive and next turn you can hero power + crappy 3 cost prince + faceless=10 mana win with two cards needed in hand? Hoping this can be a thing
living up to the dream.. pally's have best class legs!
I think it will go easily in control paladin decks, that is deck that could easily go to fatigue, so extra weapon is not a bad thing. and without weapon removal it can heal you 20 health and make 15 damage. And getting better tokens is also good in long match up when mage cant just ping your tokens every turn.
I think most of you are missing the point with the 2/2s
It is powerful in the same way that summoning Sylvannas on an empty board was powerful. It forces your opponent to use their removal on 2/2 Minions, instead of on the cards you draw
Not to mention you get significant advantage from spamming a 2/2 every turn vs any hero power that isn't new Anduin or New Rexxar
Because for this card to be good, all of those need to be true.
Kaladin's RoS Set Review
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I don't like Paladin, but alternate winconditions (impossible as it may be to achieve them consistently) are my crack.
DECISIONS DECISIONS
We're gonna be rich!