So the weapon is good if your opponent miscalculates?
As I said, if this card becomes strong, people WILL hold on to Ooze until you play it (you're not going to bait out Ooze on turn 4 with Truesilver). It's 9 mana which means your opponent gets to draw almost half their deck (not counting any card draw) in order to find their weapon removal. If an opponent has a board such that they think they can kill you in 4 turns, then a couple of 2/2s don't mean anything even if you heal back up to full.
If this is NOT a 'win more' card, that means it's your primary win condition, which means you're probably not running Tirion or Ragnaros for some weird reason?
I don't see how this card is good at all, and I'm very confident in this assessment. It will be played for a week or two because it looks flashy, but I highly doubt it will be anything but tier 3 or worse decks. Feel free to quote me on this if I'm proven wrong.
You can put this card in any established paladin deck. Feel free to save your Ooze while i chop you down with Truesilvers and Ashbringers.
Truesilver goes face approximately (less than) 0.001% of the time when it's played on curve. Have fun living in fantasy land. This card is clunky and will not win you games you weren't already ahead in.
Right cause chopping down your opponents board is sooooo bad.
What's your point? My point was that if this card ever becomes remotely popular, people can draw almost half their deck without additional card draw in order to find weapon removal (which they will save). What was your point?
My point is not using weapon removal now could just as easily mean they lose later. People will use the removal whenever they think it's best to do so. Sometimes that means on your True silver, sometimes that means waiting for this weapon, if they think they can afford to do so. It's not that cut and dry. Players may have to deal with 3-4 weapons. 2 Truesilver, 1 ash bringer and Grave Vengence or whatever it's called.
I will say this though. Weapon removal may actually become more common though I don't think it's necessarily cause of this card. It'll depend mostly on how many weapons warrior runs and how popular Garrosh is. With two DKs, that seem like they could be very good, that rely on good weapons and with Rogue seemingly heading in the direction of control(ish) play based on weapons, well there is a good chance that this DK drops significantly in value.
There could have been a sweet spot where this deck could be really good but not so overwhelming that it forced every deck to run weapon destruction. Now, with other classes and DKs using weapons, well we'll see. Some are saying that aggro will still be pretty out of control and all of this could be moot.
Using weapon removal on a Truesilver is never correct and you can quote me on that. If you need to use weapon removal on a Truesilver you've already lost the game.
I can only see this card being played in place of Tirion because I think it does the job better and you can actually curve 8 (Rag) into 9 (Uther). You don't really want to curve Tirion into Uther.
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Life before death. Strength before weakness. Journey before destination.
Not quite, as someone who plays a lot of control mage I can tell you I fairly frequently rely on alexstraza to save me from an arcanite reaper into a barrage of pirate warrior topdecks.
So the weapon is good if your opponent miscalculates?
As I said, if this card becomes strong, people WILL hold on to Ooze until you play it (you're not going to bait out Ooze on turn 4 with Truesilver). It's 9 mana which means your opponent gets to draw almost half their deck (not counting any card draw) in order to find their weapon removal. If an opponent has a board such that they think they can kill you in 4 turns, then a couple of 2/2s don't mean anything even if you heal back up to full.
If this is NOT a 'win more' card, that means it's your primary win condition, which means you're probably not running Tirion or Ragnaros for some weird reason?
I don't see how this card is good at all, and I'm very confident in this assessment. It will be played for a week or two because it looks flashy, but I highly doubt it will be anything but tier 3 or worse decks. Feel free to quote me on this if I'm proven wrong.
You can put this card in any established paladin deck. Feel free to save your Ooze while i chop you down with Truesilvers and Ashbringers.
Truesilver goes face approximately (less than) 0.001% of the time when it's played on curve. Have fun living in fantasy land. This card is clunky and will not win you games you weren't already ahead in.
Right cause chopping down your opponents board is sooooo bad.
What's your point? My point was that if this card ever becomes remotely popular, people can draw almost half their deck without additional card draw in order to find weapon removal (which they will save). What was your point?
My point is not using weapon removal now could just as easily mean they lose later. People will use the removal whenever they think it's best to do so. Sometimes that means on your True silver, sometimes that means waiting for this weapon, if they think they can afford to do so. It's not that cut and dry. Players may have to deal with 3-4 weapons. 2 Truesilver, 1 ash bringer and Grave Vengence or whatever it's called.
I will say this though. Weapon removal may actually become more common though I don't think it's necessarily cause of this card. It'll depend mostly on how many weapons warrior runs and how popular Garrosh is. With two DKs, that seem like they could be very good, that rely on good weapons and with Rogue seemingly heading in the direction of control(ish) play based on weapons, well there is a good chance that this DK drops significantly in value.
There could have been a sweet spot where this deck could be really good but not so overwhelming that it forced every deck to run weapon destruction. Now, with other classes and DKs using weapons, well we'll see. Some are saying that aggro will still be pretty out of control and all of this could be moot.
Using weapon removal on a Truesilver is never correct and you can quote me on that. If you need to use weapon removal on a Truesilver you've already lost the game.
I can only see this card being played in place of Tirion because I think it does the job better and you can actually curve 8 (Rag) into 9 (Uther). You don't really want to curve Tirion into Uther.
All I can say is I disagree. I don't know why I would ever quote you on that honestly. You are honestly just wrong. If you are just going to make a statement like like it's some infallible truth it's difficult to have any sort of discussion.
Also why do you think I would curve Tiron into Uther....that WOULD be a fucking stupid thing to do. I am playing control, I hold on to cards until they are appropriate to play.
Here is my opinion this card won't see competitive play in two scenario's.
Aggro is roflstomping everyone. While I think Uther is a good card, he is obviously better in a control vs control match up. Control paladin is basically tier 2 now because it does so well against the current aggro meta. So while control pally will still see play because of that, Uther will only be included if other control decks are also in the meta.
If weapons removal becomes TOO ubiquitous. Uther is pretty good but not good enough to make an entire meta run 2 plus tech cards for weapon removal. However if weapons control warrior, pain warrior, weapon control rogue/ miracle weapon rogue all become a thing on top of the already established pirate warrior AND Uther, well it does undercut the cards value in anything but Apocalypse paladin which I don't think will even be a thing.
All I can say is I disagree. I don't know why I would ever quote you on that honestly. You are honestly just wrong. If you are just going to make a statement like like it's some infallible truth it's difficult to have any sort of discussion.
Also why do you think I would curve Tiron into Uther....that WOULD be a fucking stupid thing to do. I am playing control, I hold on to cards until they are appropriate to play.
Here is my opinion this card won't see competitive play in two scenario's.
Aggro is roflstomping everyone. While I think Uther is a good card, he is obviously better in a control vs control match up. Control paladin is basically tier 2 now because it does so well against the current aggro meta. So while control pally will still see play because of that, Uther will only be included if other control decks are also in the meta.
If weapons removal becomes TOO ubiquitous. Uther is pretty good but not good enough to make an entire meta run 2 plus tech cards for weapon removal. However if weapons control warrior, pain warrior, weapon control rogue/ miracle weapon rogue all become a thing on top of the already established pirate warrior AND Uther, well it does undercut the cards value in anything but Apocalypse paladin which I don't think will even be a thing.
Fine let's discuss it. What type of situations do you think there are where you would absolutely need to use weapon removal on Truesilver or else lose a game you'd have otherwise won? How common are these situations?
The point about curve is that you generally can't be too greedy with late game in a control deck, but this could be a better replacement/curve than Tirion. Tirion is sort of a heal for 12 (barring hard removal) and 5/3 weapon. Uther is sort of a heal for 20 and 5/3 weapon.
This card won't see play as long as Tirion remains a favorable option in control Paladin. I predict if it sees play its because it's better than Tirion.
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Life before death. Strength before weakness. Journey before destination.
All I can say is I disagree. I don't know why I would ever quote you on that honestly. You are honestly just wrong. If you are just going to make a statement like like it's some infallible truth it's difficult to have any sort of discussion.
Also why do you think I would curve Tiron into Uther....that WOULD be a fucking stupid thing to do. I am playing control, I hold on to cards until they are appropriate to play.
Here is my opinion this card won't see competitive play in two scenario's.
Aggro is roflstomping everyone. While I think Uther is a good card, he is obviously better in a control vs control match up. Control paladin is basically tier 2 now because it does so well against the current aggro meta. So while control pally will still see play because of that, Uther will only be included if other control decks are also in the meta.
If weapons removal becomes TOO ubiquitous. Uther is pretty good but not good enough to make an entire meta run 2 plus tech cards for weapon removal. However if weapons control warrior, pain warrior, weapon control rogue/ miracle weapon rogue all become a thing on top of the already established pirate warrior AND Uther, well it does undercut the cards value in anything but Apocalypse paladin which I don't think will even be a thing.
Fine let's discuss it. What type of situations do you think there are where you would absolutely need to use weapon removal on Truesilver or else lose a game you'd have otherwise won? How common are these situations?
The point about curve is that you generally can't be too greedy with late game in a control deck, but this could be a better replacement/curve than Tirion. Tirion is sort of a heal for 12 (barring hard removal) and 5/3 weapon. Uther is sort of a heal for 20 and 5/3 weapon.
This card won't see play as long as Tirion remains a favorable option in control Paladin. I predict if it sees play its because it's better than Tirion.
You'd remove a weapon any time you want to play something on the board that you don't want to get truesilvered down. I mean that is super common in my experience, anecdotal as it may be. Basically if your aggro your only hope is to create tempo and hold on to it and hope the paladin draws badly. Robbing them of the tools to deny your tempo and even heal some is pretty big deal. If you are control you may have some high value target you don't want them to be able to kill, like Lyra the Sunshard etc. You'd want to destory the weapon in any situation where it may kill actually just kill you and you need to buy time to stabilize. Which is actually not to hard against control paladin because they don't have good closers.
I think if control really gets their time to shine and the meta slows I think you can afford to play tirion with Uther. However I will concede that playing Rag, Tirion and Uther is super fucking greedy and may just be a terrible idea. I'll try it out. Like I said Tirion is better in some cases. Ya know like against The Ancient One for example (or really anything with 10 plus attack)
I can already feel it... This is goint to be the new The Caverns Below and will get all the hate later on... Probably.
Yeah except after turn 10 instead of turn 5. I think this will be too slow. You cant expect to go to fatigue and win from there. For example hunter now can create custom beasts every turn that will not let any of your 2/2 horsemen stay alive. You can get there in some matchups but provably too few, and maybe only in wild.
I can already feel it... This is goint to be the new The Caverns Below and will get all the hate later on... Probably.
Yeah except after turn 10 instead of turn 5. I think this will be too slow. You cant expect to go to fatigue and win from there. For example hunter now can create custom beasts every turn that will not let any of your 2/2 horsemen stay alive. You can get there in some matchups but provably too few, and maybe only in wild.
Firstly, I agree. If you get to turn 10+ and have given your opponent multiple coins from Burgly Bully you kinda get what you deserve. This is not like caverns, not remotely.
Secondly as far as going to late game against control hunter, I highly doubt that is going to be a thing. I want it to be, but I just don't see it. Maybe if Toxic Arrow only did one damage and you could combo it with Pyromancer or something. Or if it just gave it poisonous even if it died. But as is I am dubious.
Coincidentally I think wild is where control hunter will be the most successful since you do have stuff like the 1/3 ghoul you can combo Toxic Arrow with as well as cards like Feign Death and early/mid game control tools like Zombie Chow and Sludge Belcher. That being said wild is going to be just that, wild. There is enough wackiness in there that control hunter, even with far better tools, is sometimes just gonna get blown out, as every wild deck will occasionally experience.
I don't see why people are saying this card has to replace Tirion. Personally I replaced Forbidden Healing with it, although I haven't played Control Paladin much before the expansion so that may have already been cut by most people for something else. It's a 9 mana heal 20 over 3 turns (plus removing minions or doing face damage) and get a better hero power, rather than a 10 mana heal 20 instantly, with the option to heal for less sooner. I run it and Tirion and the number of times the weapons replaced one another with >1 durability left is negligible, and I didn't lose any of the games where it happened, for what it's worth.
I'm sorry, but how can you call the DK bad like that. Just because he isn't that useful in this meta, doesn't mean, that it's a weak card.
Of course it doesn't see play, can the 5/3 weapon deal with big jades? Maybe the Raza pings can match the weapon heal. But in other cases you are rewarded for playing him - dealing 5 damage to a minion almost always means, that you will kill it, 5 damage to the face is also pretty good. it's just a matter of time, before control pala sees play again.
Kaladin's RoS Set Review
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Kaladin's RoS Set Review
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There are far better options in Paladin for dealing with big threats than running both Tirion and Uther.
Kaladin's RoS Set Review
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I've assembled all four special cards... all four pieces of the puzzle!
Exodia, obliterate!
Why is everyone saying you can't run this and Tirion?
weapon removal will be in every control deck now to deal with control paladins running this card
meta-defining
most overrated card of the expansion.....
I don't see why people are saying this card has to replace Tirion. Personally I replaced Forbidden Healing with it, although I haven't played Control Paladin much before the expansion so that may have already been cut by most people for something else. It's a 9 mana heal 20 over 3 turns (plus removing minions or doing face damage) and get a better hero power, rather than a 10 mana heal 20 instantly, with the option to heal for less sooner. I run it and Tirion and the number of times the weapons replaced one another with >1 durability left is negligible, and I didn't lose any of the games where it happened, for what it's worth.
Changed from Meta-Defining to Bad.
Still haven't gone against this card yet :(
I wouldnt mind losing to this type of deck
been playing this in wild for Rank 10 it's hit and miss but it's great when you play a few times and get a feel for it, card draw is key really.
Wild Paladin fun
Lol and then people realized it's pretty bad