And just to point out this hero battlecry is really related to the Malfurion we saw in the comics. So I am pretty sure we will see tomorrow Gul'Dan that has lifesteal capabilities.
Imo its good,getting it early since druids have alot of ramp and innervate ,like the hero power quite versatile and the battlecry isnt that bad since you are either gonna play this card vs aggro early or vs control where you dont need that much tempo and the hero power makes up for it.
Keep in mind that they had to balance this around ramp. You can potentially get this out on turn 4, or 3 if you're really lucky with draws.
The effect is dull, yes, but also versatile. Most of the time you'll pick the taunts, but if you're playing this into a decent board state, maybe the poisonous will serve you better.
And the hero power? Powerful and again, versatile. 3 healing every turn is nothing to sneeze at, and 3 attack to pick off a troublesome minion is great to have on hand as well.
Wild mill druid says hello. Three armor a turn is insane - better than justicar's Dire shapeshift in some ways - and the battlecry to create taunts is decent for the deck's gameplan.
I absolutely think that this card is good enough to be playable or very good. But I don't think that the effect is exactly meta defining.
Definitely the least flashy Hero card, but far from bad people.
Oh look, even more 1 attack minion spam. How exciting.
And just to point out this hero battlecry is really related to the Malfurion we saw in the comics. So I am pretty sure we will see tomorrow Gul'Dan that has lifesteal capabilities.
play wild with Justicar Trueheart instead
I'm a realist!
Control warrior druid meta incoming
One card, four Choose Ones, effects are kinda plain but much stronger than Trueheart.
Hearthstone is fun to play
Now I can beat aggro and control both. this is definitely going in all Jade and ramp Druid lists.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
I like it, the power level is less than other classes because you can ramp this out by turn 4.
That armor up effect can spiral out of control quickly
this card is kind of bland, it is not bad, but it does not do anything special.
Just fill your deck with one drops, that is creative deck design, right?
An ok hero power + terrible battlecry when compared to other DKs.
Imo its good,getting it early since druids have alot of ramp and innervate ,like the hero power quite versatile and the battlecry isnt that bad since you are either gonna play this card vs aggro early or vs control where you dont need that much tempo and the hero power makes up for it.
Keep in mind that they had to balance this around ramp. You can potentially get this out on turn 4, or 3 if you're really lucky with draws.
The effect is dull, yes, but also versatile. Most of the time you'll pick the taunts, but if you're playing this into a decent board state, maybe the poisonous will serve you better.
And the hero power? Powerful and again, versatile. 3 healing every turn is nothing to sneeze at, and 3 attack to pick off a troublesome minion is great to have on hand as well.
This card will see play often.
Fandral Staghelm works with the hero power http://reddit.com/r/hearthstone/comments/6rzhg3/hireddit/dl8wl1j
I think that this could be good in big druid ramping early can lead to an early dk, the hero power is alright
Spiders and scarabs suck, quest suck, jade will die, aggro will die.
Bye Malfurion.
great HP, want to play this in every druid deck, both aggro and mid-control.
Except jade, fuck jade.
Wild mill druid says hello. Three armor a turn is insane - better than justicar's Dire shapeshift in some ways - and the battlecry to create taunts is decent for the deck's gameplan.
I absolutely think that this card is good enough to be playable or very good. But I don't think that the effect is exactly meta defining.
this is best death knight so far