I don't know about this, the problem with 2 Attack on a 4 mana minion is that it doesn't trade with a 3 health minion from Pirate Warrior so it's easy to attack thru' this and maintain your position on the board. Spirit Wolves is good because it's an offensive and defensive card where this is a defensive card that has Evolve synergy, so the cards seem really different despite looking superficially similar. In a control deck I don't think it's really even better than Sen'jin Shieldmaster, because the two small bodies put it at risk of being wiped by a board clear. It probably only sees play in Shaman, Warlock Zoo and maybe Aggro Druid, where the idea of curving out with Brann Bronzebeard into this makes me giggle.
well, obvious power creep on steggadon and chillwind. 2/6 taunt and a 4/5 vanilla since this is technically a 4/6 taunt
Since i enjoy buff pally, I will be playing this (mostly because the 4 slot is dead af)
Really is not how power creep works at all. There are benefits to having 5/6 health, or 4 attack on one minion. This is much more susceptible to AOE - yes it's better in some situations, but it's worse in others.
4 mana Feral Spirit
5 mana worth of stats for 4 mana with the potential to get double buffed by hand buff cards. Not bad.
Great arena card too.
I don't know about this, the problem with 2 Attack on a 4 mana minion is that it doesn't trade with a 3 health minion from Pirate Warrior so it's easy to attack thru' this and maintain your position on the board. Spirit Wolves is good because it's an offensive and defensive card where this is a defensive card that has Evolve synergy, so the cards seem really different despite looking superficially similar. In a control deck I don't think it's really even better than Sen'jin Shieldmaster, because the two small bodies put it at risk of being wiped by a board clear. It probably only sees play in Shaman, Warlock Zoo and maybe Aggro Druid, where the idea of curving out with Brann Bronzebeard into this makes me giggle.
This is much better feral spirit...will se a lot of play for sure
Apparently this time Blizzard really wanted to address the aggro meta.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
This might actually make handbuff paladin viable, this is insanely strong when buffed just once this is 6/8 for 4 mana with taunt.
Also Don Hancho dream for 2x 7/8 Taunt xD
Some realy nice aplications, will see play for sure in many decks
Could this be the new Sludge Belcher, or at least the equivalent of what Senjin and Yeti were before GvG? Time will tell, I guess.
Amazing with handbuffs
Doppelwolf
also a really solid evolve target and curves right into the shaman death knight for 2 six drops.
In Wild, Brann + this = Taunt Pack (well, sort of).
Midrange shaman Tier 0 meta confirmed. :(
It s on Sludge Belcher Power Level!
This card is insane, it will be the most played card of this expansion.
Popular pick from Stonehill defender,
Good in so many decks: Paladin, Shaman, Druid, Taunt warrior.
I'm not sure; 2/3 are pretty weak at 4 mana. I'd almost rather have a tar creeper one turn earlier, but I do see a place for this.
Then again, if you have anything else at all on your board you can play this on turn 4 and the Shaman DK on turn 5 for a couple of 6 cost minions.
4/6 for 4 mana spread out of two taunt bodies. Yes this will see play, it's good even when you're not running anything that synergizes with it.
Feral Spirit is now a Neutral card!
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
will see how it does.