Was very sure that the warrior legendary would be Lord Marrowgar and he'd have some form of lifesteal/aoe effect, my second guess would have been Deathbringer Saurfang, however he became a Death Knight and we've seen loads of orcs. I am not sure this is the card control warrior needed to push it, however it has good synergy with the new weapon, and tbh this card is going to summon a minion sometimes, it's only the hard removals of Hex, Doomsayer etc that will kill this, notably good vs priest. Still, a little underwhelmed, that said, they won't push control warrior from tier 3 to tier 1 in one expansion and I'm sure these cards will come together at some point.
And you're not even guaranteed the random legendary minion, because most likely this will die in one hit, unless you combo it.
Eh im pretty sure thats the point of the card,warrior has tons of ways to easily hit this .
I can understand holding onto your combo pieces if you're going for an OTK like worgen, old patron, molten giants way back in the day, but this is just a clown fiesta, random crap, that will most likely get wiped next turn.
I think it wont see too much play due to the variance (a lot of legendaries are battlecry's now) and setup needed, though if a self-damage archetype becomes a thing and you get a lucky roll this might be great.
I'd say this card is Playable. It's stats as a 4/6 for 8 are quite terrible stats, it's effect has a LOT of synergies though. For the 1-2 mana slot so you can have instant activation: Animated Berserker, Whirlwind, Revenge, Slam, Blood to Ichor, Cruel Task, and Inner Rage. Prior turn setups include: Blood Razor, Death's Bite, and Animated Berserker. While this minion is in play: Almost every previously mentioned card, Ravaging Ghoul, Ticking Abomination, Abomination, and many more. Now, the effect. This card reminds me of Confessor as you're still going to need to pay mana to guarantee the effect. How much is a random legendary minion worth? Well, to find that out, we have to look at the TOTAL legendaries in each format. Wild: 151, Average cost: 5-7 (72 Legendaries) Standard: 90, Average Cost: 5-6. (24 Legendaries) It's worth noting there are also 12 9-Mana legendaries. These were the three highest scores, making them the three most likely. Now to judge stats, effects, and immediate board presence of these random legendaries. Each and every legendary has a special effect. Battlecries for Standard: 38. Wild: 58. These will be purely stat based minions. Deathrattles for Standard: 11. Wild: 25. Taunts for Standard: 8. Wild: 13. Charge for Standard: Six. Wild: 8. And there you have it. This card seems like it will see some play in some decks that aim to have fun rather than win. It's worth noting there is also Synergy with Bouncing Blade, but odds are it would kill your legendary you worked so hard for. Overall, for a Warrior Legendary, I expected Saurfang, but this is fine too. 6.5/10. Won't see much play outside of fun decks.
RNG fiesta. Good in control warrior to fill up the board late in the game. But Control Warrior in 2k17! LUL. I will wreck you Control Warriors with my Jade Druids. Your Nat, the Darkfisher isn't bigger than a 10/10 Jade Golem it will draw me.
You'll wreck warriors that don't have Skulking Geist as a tech card
I think this card is very reasonable. It's basically dopple+ evolve for shamans. It costs a little more mana and another card (to get two bonus legendaries), but the weapon can easily help with that.
Ill probably craft a golden Rotface. I think it'll be sick in control warrior, or a modified taunt warrior. Or even patron warrior! He can be thrown in along with Grom. All of those inner rage/whirlwind effects now proactively help TWO offensive legendaries instead of just Grom!
On turn 10 you can play 2x Animated Berserkers, play this and attack with your Blood Razor. As an example. Just playing it on curve is obviously terrible, but I don't think it's hard to set up combos with it. Of course it might still be unreliable, but it definitely has potential.
Edit: btw, neither Saurfang nor Marrowgar?? Why did they print all those princes clogging up the neutral legendary spots.....
no it doesnt. the effect happens as soon if it takes dmg. i.e take 1 blade hit, summon thalnos, hit thalnos, c COMBO BREAKER!.
priest board clears are like having fun in hearthstone. you think u had enough, and then u get more.
And you're not even guaranteed the random legendary minion, because most likely this will die in one hit, unless you combo it.
Release the Kraken!
ok calling it now no The Lich King card as the other 2 left are going to be out of Festergut, Lord Marrowgar, Saurfang, and Lady Deathwhisper
thinking marrowgar and deathwhisper
Was very sure that the warrior legendary would be Lord Marrowgar and he'd have some form of lifesteal/aoe effect, my second guess would have been Deathbringer Saurfang, however he became a Death Knight and we've seen loads of orcs. I am not sure this is the card control warrior needed to push it, however it has good synergy with the new weapon, and tbh this card is going to summon a minion sometimes, it's only the hard removals of Hex, Doomsayer etc that will kill this, notably good vs priest. Still, a little underwhelmed, that said, they won't push control warrior from tier 3 to tier 1 in one expansion and I'm sure these cards will come together at some point.
Release the Kraken!
Where is Festergut :(
I was hoping marrowgar, oh well.
I think it wont see too much play due to the variance (a lot of legendaries are battlecry's now) and setup needed, though if a self-damage archetype becomes a thing and you get a lucky roll this might be great.
You'll play it on turn 8 if you have Blood Razor equipped.
Fun Fact! This card actually reads: "Whenever this minion survives damage, summon Lorewalker Cho or Nat Pagle".
I'd say this card is Playable.
It's stats as a 4/6 for 8 are quite terrible stats, it's effect has a LOT of synergies though.
For the 1-2 mana slot so you can have instant activation:
Animated Berserker, Whirlwind, Revenge, Slam, Blood to Ichor, Cruel Task, and Inner Rage.
Prior turn setups include: Blood Razor, Death's Bite, and Animated Berserker.
While this minion is in play: Almost every previously mentioned card, Ravaging Ghoul, Ticking Abomination, Abomination, and many more.
Now, the effect.
This card reminds me of Confessor as you're still going to need to pay mana to guarantee the effect. How much is a random legendary minion worth? Well, to find that out, we have to look at the TOTAL legendaries in each format.
Wild: 151, Average cost: 5-7 (72 Legendaries)
Standard: 90, Average Cost: 5-6. (24 Legendaries) It's worth noting there are also 12 9-Mana legendaries. These were the three highest scores, making them the three most likely.
Now to judge stats, effects, and immediate board presence of these random legendaries.
Each and every legendary has a special effect.
Battlecries for Standard: 38. Wild: 58. These will be purely stat based minions.
Deathrattles for Standard: 11. Wild: 25.
Taunts for Standard: 8. Wild: 13.
Charge for Standard: Six. Wild: 8.
And there you have it. This card seems like it will see some play in some decks that aim to have fun rather than win. It's worth noting there is also Synergy with Bouncing Blade, but odds are it would kill your legendary you worked so hard for.
Overall, for a Warrior Legendary, I expected Saurfang, but this is fine too. 6.5/10. Won't see much play outside of fun decks.
FeelsBadMan
Warrior, again random value card. The successor of Malkorok.
This ought to be fun...
Unless somehow Warrior DK has a heropower which can activate this, it's really bad.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Good? no
Fun? Absolutely. I missed you, Confessor Paletress.
Good statline vs priest, which is desperately needed. Think it will be okay.
I think this card is very reasonable. It's basically dopple+ evolve for shamans. It costs a little more mana and another card (to get two bonus legendaries), but the weapon can easily help with that.
Ill probably craft a golden Rotface. I think it'll be sick in control warrior, or a modified taunt warrior. Or even patron warrior! He can be thrown in along with Grom. All of those inner rage/whirlwind effects now proactively help TWO offensive legendaries instead of just Grom!
On turn 10 you can play 2x Animated Berserkers, play this and attack with your Blood Razor. As an example. Just playing it on curve is obviously terrible, but I don't think it's hard to set up combos with it. Of course it might still be unreliable, but it definitely has potential.
Edit: btw, neither Saurfang nor Marrowgar?? Why did they print all those princes clogging up the neutral legendary spots.....
Seems weak. Random legendaries effect are not strong anymore with so many bad legs each expansion brings (fuck those princes)
I think the stats should be 4/8. Extra two health seems reasonable considering how expensive it is.