finally a new demon for warlocks, what's the body like?
3 mana 3/6 that's pretty good, what is the card text?
Ouch!
reviewing this card after thinking about it, it's actually pretty good in the right deck, like a zoo like deck. Lakarri felhound was pretty good when you actually use it (discarding 2 cards will be the average I think) I'm sure the downside of this card isn't so bad based on my experience with lakarri felhound.
So much hate, but with treachery, you can literally force your opponent to lose their whole hand which is a great remedy to one of the hard parts of playing a mill deck (giving your opponent more cards). As for discard warlock, might be playable, will be fun to test
the other felhound ended up being pretty good despite it not having charge like doomguard.
It's better than bloody blood queen. This is a tempo card with a strong body who cares if you discard 2 crappy cards or a combo for treachery, like a better dirty rat. A card with a bad downside is better than a weak card.
What You should complain about is warlock doesn't have PO in standard anymore and that was vital for many things (including void terror).
and warlock is behind in value generation, especially in arena.
Even if the Warlock Death Knight is somehow godtier good for discard decks, like summon all discarded minions, and put all discarded spells back to your hand, this card is still going to be a steaming pile of shit. It's just that bad.
Treachery buff, because noone would play this in their deck.
This + Treachery + Spreading Madness=9 mana and if people want to do this bad combo, yeah they might try.
Implying discarding the opponent's entire hand is a bad combo.
9 mana, an untrustable card (Spreading Madness) and three cards combo is a bad combo. I don't imply that, I simply say that.
The combo is only bad because of one card: Spreading Madness. Giving your opponent this minion isn't a bad thing to do, especially against control warrior and exodia mage.
Unless the Warlock DK's power has something to do with regaining discarded cards, this card- like the Warlock class- is unplayable. Its really sad, I hope the DK really rewards discarded cards; either summon all discarded minions, refill your hand with all discarded cards, hero power- discover one of your discarded cards... something that would justify Blizzard forcing the mechanic for the past 2 expansions and make the class playable again.
Blizzard mentioned warlock will be super fun to play with in the new expansion but with all this discard mechanic they have released I'm hoping we'll get a "discover a card you have discarded this game." Either through a minion, spell, or dk hero power so hopes up! I guess.
We only have 2 Treachery , but numerous of rubbish in Warlock. FUBZ is so clever that make Warlock dead than a deathknight.
Treachery cost 3 mana, the rubbish cost 3 to 8 mana. 11 mana combo, genius.
Once upon a time, Warlock is a wonderful class with aggro(zoo), mid-range (deathrattle demon, C'Thun)and control(hand or Reno) and combo(Malygos Dragon). But now we only have Rubbish Discard Warlock. Aren't you thankful?
We only have 2 Treachery , but numerous of rubbish in Warlock. FUBZ is so clever that make Warlock dead than a deathknight.
In Wild you can play Brann+2 Chittering Tunnelers (and maybe even lorewalker cho) and you will have enough Treacherys for half of Warlock's shitty minions;D
This is like Astral Communion ...you probably discard your whole hand after playing this but by turn 5 you'll have the quest done and 3/6 at turn 3 is not something to laugh at...it'll hold the board for 1-2 turns.
I might be wrong, but I just realise that this card is horrible even for a Quest warlock Deck. Let's say your already discarded 4 cards, you drop this. Your opponent send 3 1-1 at it. You discard 2 cards. Quest completed, it goes to your hand. Now with the other 1-1 you discard the Nether Portal.
This is like Astral Communion ...you probably discard your whole hand after playing this but by turn 5 you'll have the quest done and 3/6 at turn 3 is not something to laugh at...it'll hold the board for 1-2 turns.
I actually like this.
Until you realise, enemy can use this to let you discard the quest reward.
In order for this card to work in quest warlock, you have to play this and have it die before you discard any other cards through any means. Since it has 6 health, the worst it can do is finish your quest if your opponent deals 1 damage to it 6 times (as long as you aren't playing against a priest). Once this dies, you might be able to finish off your quest, assuming you didn't discard your discard engines, and then play your quest after that. It's a pretty risky play and is not very reliable, but it can work.
However, I think this could be a decent card in Zoolock since it has good stats for cheap and most of the time you'll be chucking all of your cards to the board, so you won't be discarding as much from this card. Because of that, I'm actually kinda excited for this card.
If combo decks take take over the meta this is the only card in the game besides dirty rat that can break their combo, and it can do it a lot better. Freeze mage can be stopped virtually every game with this if set up correctly. However, the set up to be able to deal repeated damage after you give your opponent this card might require too many cards / minions to be able to do consistently. Against burn/exodia/freeze mage you'll have time to put the counter pieces together, but against miracle Rogue where it comes out of nowhere sometimes early in the game I don't know if you'll be able to pull it off consistently.
Still, love the design and concept alongside treachery.
My exact thoughts while looking at this card:
finally a new demon for warlocks, what's the body like?
3 mana 3/6 that's pretty good, what is the card text?
Ouch!
reviewing this card after thinking about it, it's actually pretty good in the right deck, like a zoo like deck. Lakarri felhound was pretty good when you actually use it (discarding 2 cards will be the average I think) I'm sure the downside of this card isn't so bad based on my experience with lakarri felhound.
Zoo doesn't touch this garbage with a 10 feet pole.
So much hate, but with treachery, you can literally force your opponent to lose their whole hand which is a great remedy to one of the hard parts of playing a mill deck (giving your opponent more cards). As for discard warlock, might be playable, will be fun to test
Stop complaining it isn't that bad.
the other felhound ended up being pretty good despite it not having charge like doomguard.
It's better than bloody blood queen. This is a tempo card with a strong body who cares if you discard 2 crappy cards or a combo for treachery, like a better dirty rat. A card with a bad downside is better than a weak card.
What You should complain about is warlock doesn't have PO in standard anymore and that was vital for many things (including void terror).
and warlock is behind in value generation, especially in arena.
Did you know; Hearthstone only has 8 classes?
Warlock? What's that?
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
If someone really wants to lose badly enough to put this in their deck, I'd suggest a Skulking Geist + Explore Un'Goro combo instead.
Even if the Warlock Death Knight is somehow godtier good for discard decks, like summon all discarded minions, and put all discarded spells back to your hand, this card is still going to be a steaming pile of shit. It's just that bad.
Release the Kraken!
Unless the Warlock DK's power has something to do with regaining discarded cards, this card- like the Warlock class- is unplayable. Its really sad, I hope the DK really rewards discarded cards; either summon all discarded minions, refill your hand with all discarded cards, hero power- discover one of your discarded cards... something that would justify Blizzard forcing the mechanic for the past 2 expansions and make the class playable again.
Blizzard mentioned warlock will be super fun to play with in the new expansion but with all this discard mechanic they have released I'm hoping we'll get a "discover a card you have discarded this game." Either through a minion, spell, or dk hero power so hopes up! I guess.
We only have 2 Treachery , but numerous of rubbish in Warlock. FUBZ is so clever that make Warlock dead than a deathknight.
Treachery cost 3 mana, the rubbish cost 3 to 8 mana. 11 mana combo, genius.
Once upon a time, Warlock is a wonderful class with aggro(zoo), mid-range (deathrattle demon, C'Thun)and control(hand or Reno) and combo(Malygos Dragon). But now we only have Rubbish Discard Warlock. Aren't you thankful?
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
This is like Astral Communion ...you probably discard your whole hand after playing this but by turn 5 you'll have the quest done and 3/6 at turn 3 is not something to laugh at...it'll hold the board for 1-2 turns.
I actually like this.
I might be wrong, but I just realise that this card is horrible even for a Quest warlock Deck. Let's say your already discarded 4 cards, you drop this. Your opponent send 3 1-1 at it. You discard 2 cards. Quest completed, it goes to your hand. Now with the other 1-1 you discard the Nether Portal.
It's only 1 mana cheaper than vanilla for what is literally the worst drawback in the game.
Unbelievably bad.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
In order for this card to work in quest warlock, you have to play this and have it die before you discard any other cards through any means. Since it has 6 health, the worst it can do is finish your quest if your opponent deals 1 damage to it 6 times (as long as you aren't playing against a priest). Once this dies, you might be able to finish off your quest, assuming you didn't discard your discard engines, and then play your quest after that. It's a pretty risky play and is not very reliable, but it can work.
However, I think this could be a decent card in Zoolock since it has good stats for cheap and most of the time you'll be chucking all of your cards to the board, so you won't be discarding as much from this card. Because of that, I'm actually kinda excited for this card.
I'm with you on this.
If combo decks take take over the meta this is the only card in the game besides dirty rat that can break their combo, and it can do it a lot better. Freeze mage can be stopped virtually every game with this if set up correctly. However, the set up to be able to deal repeated damage after you give your opponent this card might require too many cards / minions to be able to do consistently. Against burn/exodia/freeze mage you'll have time to put the counter pieces together, but against miracle Rogue where it comes out of nowhere sometimes early in the game I don't know if you'll be able to pull it off consistently.
Still, love the design and concept alongside treachery.
Warlock is dead yet again.