To the fellow who said immune is indefinitely better than divine shield, I'd like to point out that the immune only lasts for your turn, not your opponents turn, so your opponent can target it and do whatever they want with it on their turn, while divine shield lasts on their turn too, unless you trade ofc then they both would get equal value. you would want to use this effectively by immuning a strong minion to trade/heavily damage one of your opponent's minions and have a total board clear, DF/FF potion etc.
This card really has no downside to play. It's a battlecry that prevents a minion from taking damage of any sort, so that's damage from a body you can do whatever you want with, and keep it. The minion itself is good at 2/4 and is a nice target for evolution, buffs, all kinds of shit. This card is straight up value i say.
Broken as ***k, this card will be so toxic in arena. Why make it a common? Also, i think it will be played in every midrangey aggro deck which main objective is settle on the board, i think about zoo, evolve shaman, in other deck it's more complicated because it's not aggressively stated enough, but hell man WHAT A CARD
Patient Assassin found his new best friend. Thought this card is just insane and I voted meta defining since its common and almost instant staple in all Midrange/Fast decks and meta will evolve around who can get value out of this firt.
Solid stats for 3 drop, it would be good even 2/3, 2/2 with that battlecry. Absolutely insane arena card, probably top tier and we may see ot even in constructed.
Calm down buddy.
I make stupid decks in my free time.
Voted playable for arena potential
How will this work with running an immune minion into vaporize secret?
Anger is the punishment we give ourselves for someone else's mistake.
To the fellow who said immune is indefinitely better than divine shield, I'd like to point out that the immune only lasts for your turn, not your opponents turn, so your opponent can target it and do whatever they want with it on their turn, while divine shield lasts on their turn too, unless you trade ofc then they both would get equal value. you would want to use this effectively by immuning a strong minion to trade/heavily damage one of your opponent's minions and have a total board clear, DF/FF potion etc.
This is meta-defining.
This card really has no downside to play. It's a battlecry that prevents a minion from taking damage of any sort, so that's damage from a body you can do whatever you want with, and keep it. The minion itself is good at 2/4 and is a nice target for evolution, buffs, all kinds of shit. This card is straight up value i say.
Not bad
Broken as ***k, this card will be so toxic in arena. Why make it a common? Also, i think it will be played in every midrangey aggro deck which main objective is settle on the board, i think about zoo, evolve shaman, in other deck it's more complicated because it's not aggressively stated enough, but hell man WHAT A CARD
Nice Card Blizzard
Patient Assassin found his new best friend. Thought this card is just insane and I voted meta defining since its common and almost instant staple in all Midrange/Fast decks and meta will evolve around who can get value out of this firt.
Extraordinary strong
This will see play, tons of!
very promising
"What have you got there,
PinocchioMalygos?"FeelsAightMan V read V
G=Good B=Bad Do you see the pattern? Every second expansion is always trash.
G: Goblins V Gnomes , Old Gods, unguro
B: TGT, gadgetzan, Knights (Unreleased so MAYBE)
May become an average zoo material.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Solid stats for 3 drop, it would be good even 2/3, 2/2 with that battlecry. Absolutely insane arena card, probably top tier and we may see ot even in constructed.
Use this with Treachery and the infinite Defile combo for infinite damage
okay 3 body with a nice effect. definitely will seee play in arena
♥ ¡hola mundo! ♥ hello world! ♥ привет мир! ♥ こにちわ せかい! ♥
It's like divine shield... but only for one turn
Play Aggro. Stick with Aggro. Go Face. No where else. Win by Turn 5. Control Decks are garbage.
A 2 mana 3/2 into a 3 mana 2/4 and being able to keep both after trading is strong in arena. Good arena card that might not be enough for constructed
Stablemaster but good!
Will see at least arena play.