This can be compared to Spirit Wolves. Both 3 mana cards with taunt. This is very AOE resilient and has 2 more health. On turn 4 you cannot hero power which you can with Spirit Wolves. Is 1 more overload worth the 2 health?
the overload of three is really heavy and makes this hard to play. it reminds a bit of Feral Spirit, but this one has its stats not distributed over two minions and is therefore stronger against aoe and has bigger synergy with stuff like Ancestral Spirit. It feels a bit like a Stonehill Defender nerf. can be nice in arena i guess, but the high overload doesn't make this a viable choice for constructed i think.
Rollback Post to RevisionRollBack
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
So, it's like Deathlord. Except that instead of "summon random minion from opponent's deck on death" it's "do nothing next turn". Eh, i dunno. Maybe it's okay. There's an Eternal Sentinel still, but then it's only playable on turn 4+.
Well, the most obvious comparison IMO is Deathlord. That too was a 3 mana 2/8 taunt. So this stat line at this mana cost isn't new.
The question is, is overload (3) better or worse than a deathrattle that brings out a random enemy minion. Against aggro, I say the overload is worse. Against non aggro.....I don't know, it may still be worse. When played on curve, having 3 locked mana crystals on Turn 3 is just horrible. So, I kind of hate to say it, but I think it's a worse Deathlord. Though this is one of those cards that's pretty tricky to properly evaluate. I'm just thinking that on an 'on curve' basis, this seems pretty bad...