nope cause they works on white mana, not green/reduced mana. like molten giants make always 25 dmg with the paladin spell. secrets from mage are 3 mana, so it doesnt destroy them, even if u have sorc apprentice..
Design comparable to jade idol... just not fun card. This card by itself can destroy a bunch of combo oriented decks. You know ending game in turn 6 (or 5 with coin) just by playing this card is unfair. In some cases it's just like playing 6 mana 4/6 with battlecry "win the game"
Same question, good question. Will it effect spells in hand that are reduced because a radiant elemental or sorcerer's apprentice are on board?
If it's like the DK Rouge legend HP which copied a reduced Arcane Giant in hand then I have a feeling it would.
This is a card that is a bit unfortunate that it needs to exist. Usually only like carrying 2 tech cards but planning on a third spot now to fit this in.
Design comparable to jade idol... just not fun card. This card by itself can destroy a bunch of combo oriented decks. You know ending game in turn 6 (or 5 with coin) just by playing this card is unfair. In some cases it's just like playing 6 mana 4/6 with battlecry "win the game"
Not entirely true. You can build your deck to have some other win condition except that one and only combo (1 mana spell related) that you are looking for.
When I have played now with dragon priest control deck, I am always reliefed when I see that the druid I am facing is aggro druid and not the jade druid. I have no way to counter jade druid atm and loosing it 9/10. Against aggro druid I have fair chances, like almost every other deck that I am facing (quest warrior being challenging too).
I hate this card. Eater of Secrets is a shitty unplayable card if you don't actually eat secrets. This card is playable in every damn matchup. It should not exist, and since the sole purpose of this card is to nerf Jade Idol, why didn't they nerf the card or Hall of Famed Gadgetzan Auctioneer ?
This card is so busted it will be in every deck. So say goodbye to several archetypes (often fun ones) just because Team 5 wants to milk the player and not just nerf a problematic card.
The fun fact about this card is that it will enable an aggro meta for the next 2 years (and forever in Wild). Those are the only one not impacted by this card (or they don't care about losing some spells) and Jade Druid actually countered a lot of aggro decks.
No, this is absolutely not a good design, and after being reliefed of the disappearance of Jade Druid, people will realize that the wole meta is shaped by this cancer card and start complaining again;
Same question, good question. Will it effect spells in hand that are reduced because a radiant elemental or sorcerer's apprentice are on board?
Judging from the clarification they've given on similar cards then discounted spells will still be affected by it. They seemed to say that cards where the actual card-text reduces the mana cost (e.g. giants or Kabal Crystal Runner) are recognised at their discounted costs whereas cards that have had it reduced by other cards (e.g. Primordial Glyph or Radiant Elemental) are recognised at their original cost.
But who knows really, that's just a guess.
Your comment sound logical. And personally I also think thats how it works.
This exists, jade doesn't play anymore, evolve isn't played, priests play it because they can/need to ... AN NOBODY WILL EVER PUT IT IN DECK. Seriously, this card will exist but not played, because people won't use powerfull 1 mana spells afraid of the card. Nice job blizz meta-defining just through existance and not through playability
A big blow against Druid, but also Priest and Rogue. This has the potential to influence the meta pretty much imo. A welcome change.
Blow to Priest? What else do you have in every Priest deck except of Power Word: Shield? Potion of Madness, ok. But that isn't a card I put in every Priest deck tbh.
Ok the blow against Priest will not be that heavy, but Priest will loose 10 one Mana spells:
Binding heal, Flash Heal, Holy Smite, Inner Fire, Light of the Naaru, Mind Vision, Pint Size Potion, Potion of Madness, Power Word: Glory, Power Word: Shield
I don't think it'll be a huge deal to most Priest decks. If I'm running potions of madness I'm trying to mulligan for 1. Same with PW:S when running clerics, radiants, pyro, etc. It could hurt silence Priest a bit but there are other ways around inner fire.
In Wild it would hurt anyone trying to play a combo deck with the shadow arts but besides a small contingent of players (myself included) that's not a big deal as it's not a great deck, just fun.
Also this alone wouldn't bring control warrior back. The deck has dropped from the face of the earth because it had no card generation and would just get out-valued really hard+ (ofc the jades). Dead Man's Hand might solve the issue but it feels so clunky.
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meta defining in that it will make jade idol go away, but after that its only playable.
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Don't forget the Paladins' Secrets in wild! All gone if you are a Druid/have the coin.
Design comparable to jade idol... just not fun card. This card by itself can destroy a bunch of combo oriented decks. You know ending game in turn 6 (or 5 with coin) just by playing this card is unfair. In some cases it's just like playing 6 mana 4/6 with battlecry "win the game"
100% guarantee this will be the first card nerfed out of the set.
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This is a nerf to wild combo priest too. Damn. Well, that dead man warrior looks sexier now.
holy moly what a card this one is, "so many possibilities" as Gul'Dan would say. :D
Rumors are carried by haters, spread by fools, and accepted by idiots.
What a time to be alive and play control.
I hate this card. Eater of Secrets is a shitty unplayable card if you don't actually eat secrets. This card is playable in every damn matchup. It should not exist, and since the sole purpose of this card is to nerf Jade Idol, why didn't they nerf the card or Hall of Famed Gadgetzan Auctioneer ?
This card is so busted it will be in every deck. So say goodbye to several archetypes (often fun ones) just because Team 5 wants to milk the player and not just nerf a problematic card.
The fun fact about this card is that it will enable an aggro meta for the next 2 years (and forever in Wild). Those are the only one not impacted by this card (or they don't care about losing some spells) and Jade Druid actually countered a lot of aggro decks.
No, this is absolutely not a good design, and after being reliefed of the disappearance of Jade Druid, people will realize that the wole meta is shaped by this cancer card and start complaining again;
The only problem with this card!!!
This exists, jade doesn't play anymore, evolve isn't played, priests play it because they can/need to ... AN NOBODY WILL EVER PUT IT IN DECK. Seriously, this card will exist but not played, because people won't use powerfull 1 mana spells afraid of the card. Nice job blizz meta-defining just through existance and not through playability
Also this alone wouldn't bring control warrior back. The deck has dropped from the face of the earth because it had no card generation and would just get out-valued really hard+ (ofc the jades). Dead Man's Hand might solve the issue but it feels so clunky.