Not good in every deck but you could do interesting stuff out of this.
I'll try it for the priest fatigue troll I wanna build: counters some decks like Jade Druid (a matchup I anticipated to be the worst) or secret Pally in wild, it gets oponent closer to fatigue, increases your chances to draw Archbishop BenedictusObsidian Statue or N'Zoth, the Corruptor <3
Yeah I never play any of those 1 cost spells in aggro BEFORE the opponent is able to reach 6 mana, draw the tech card, and then have the breathing room to play said card. (not trying to sound harsh or condescending but I think it might come off that way but I'm just saying the a lot of aggro plans on playing those early on making this card irrelevant in those match ups.) And control/combo decks that rely heavily on those 1 cost spells can instead run substitutes or other win conditions if geist is all over the game.
Just a suggestion: the (6) cost is very important, because it makes it so that druid can't ever play it on turn 1 without coin. If it was (5) then 2x innervate + this would be an auto-win against many quest decks with no chance of counterplay.
To anyone saying this card is killing combo decks or jade druid I have to ask a simple question. Why not run alternate ways to win like Deathwing or Elise the Trailblazer so if the geist hits the board you can still win. To me it seems like one of best designed cards hearthstone has come out with in some time as it forces some decks to plan ahead and have some other way to win in case this card comes down from the opponent making deckbuilding funner and more thought provoking. Also this doesn't kill Jade Druid in the slightest but instead forces them to play and rely on other cards than Jade Idol to win as this means control has a way to answer infinite jades which was way to strong to begin with.
The most horrible card design i've ever seen in Hearthstone : if you're playing Jade Druid, this card basically reads, "Battlecry: Lose the game" : Such Fun, Much interactivity.
Also this card will also catch a lot of fair & fun decks in the crossfire : i had a blast in the past few months playing "Banana Priest" and "Discover Rogue", but both those deck will be heavily crippled because of that card, and for no good reason. This also kill any hope for The Last Kaleidosaur ever becoming viable, and ruins the day of people wanting to meme their way with Explore Un'Goro.
A straight nerf to Jade Idol would have been infinitely better than this monstruosity.
No, it means you now have a finite amount of resources, like all other Jade decks. It brings Jade Druid to a much more fair and balanced level.
Those other decks you named aren't even in the meta, so who cares.
Who cares ?Anyone who likes to explore & test new decks, anyone who likes to have fun : Hearthstone is not meant to satisfy only the hardened & (somewhat) competitive netdeckers.
A nerf to Jade Idol would have accomplished the same thing (limiting the population of Jade Druids) in a much better way : it wouldn't have deleted many fun, fair and memeiesque decks from the game. It would have been also a less frustrating way to approach the Jade Druid matchup : now, you win if you play Skulking Geist, or lose if you don't (or don't draw it in time).
And yes it is game winning, as Skulking Geist will be played in decks with the means to outlast their opponent : having a finite number of ressources against those opponents will mean defeat the vast majority of the time (unless they draw it too late).
I personally think it's fair now, jade druid will be able to summon a 10/10 (if your opponent doesn't draw the card, even more, which is also very likely to happend) many other jade decks used to get stucked at 9/9 or 10/10 anyway, shaman rarely gets to an 8/8.
Also, being able to destroy the card on late game allows mill decks to come back to life AND that includes mill Druid!
The most horrible card design i've ever seen in Hearthstone : if you're playing Jade Druid, this card basically reads, "Battlecry: Lose the game" : Such Fun, Much interactivity.
Also this card will also catch a lot of fair & fun decks in the crossfire : i had a blast in the past few months playing "Banana Priest" and "Discover Rogue", but both those deck will be heavily crippled because of that card, and for no good reason. This also kill any hope for The Last Kaleidosaur ever becoming viable, and ruins the day of people wanting to meme their way with Explore Un'Goro.
A straight nerf to Jade Idol would have been infinitely better than this monstruosity.
No, it means you now have a finite amount of resources, like all other Jade decks. It brings Jade Druid to a much more fair and balanced level.
Those other decks you named aren't even in the meta, so who cares.
Who cares ?Anyone who likes to explore & test new decks, anyone who likes to have fun : Hearthstone is not meant to satisfy only the hardened & (somewhat) competitive netdeckers.
A nerf to Jade Idol would have accomplished the same thing (limiting the population of Jade Druids) in a much better way : it wouldn't have deleted many fun, fair and memeiesque decks from the game. It would have been also a less frustrating way to approach the Jade Druid matchup : now, you win if you play Skulking Geist, or lose if you don't (or don't draw it in time).
And yes it is game winning, as Skulking Geist will be played in decks with the means to outlast their opponent : having a finite number of ressources against those opponents will mean defeat the vast majority of the time (unless they draw it too late).
It doesn't delete decks. It makes it so that after turn 6, your win condition combo can't rely on 1-cost spells. I don't know why you are taking such an extreme and incorrect view on this. It isn't a 1-drop that says, "DELETE ALL FUN" it's a 6-drop that removes 1-cost spells.
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Life before death. Strength before weakness. Journey before destination.
The people believing this card is playable is umbelievable. Would you run such a subpar body for the sole reason to counter Jade druid when you happen to encounter it? Heck, nobody learnt for the so called Eater of secrets.
Others classes? Pirate warrior? Yeah, just improve their draw consistency, that's excellent.
You aren't forced to play it on turn 6 vs Pirate Warrior. Also, this is a tech card of course, and some decks SHOULD be bad against other decks.
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Life before death. Strength before weakness. Journey before destination.
The most horrible card design i've ever seen in Hearthstone : if you're playing Jade Druid, this card basically reads, "Battlecry: Lose the game" : Such Fun, Much interactivity.
Also this card will also catch a lot of fair & fun decks in the crossfire : i had a blast in the past few months playing "Banana Priest" and "Discover Rogue", but both those deck will be heavily crippled because of that card, and for no good reason. This also kill any hope for The Last Kaleidosaur ever becoming viable, and ruins the day of people wanting to meme their way with Explore Un'Goro.
A straight nerf to Jade Idol would have been infinitely better than this monstruosity.
No, it means you now have a finite amount of resources, like all other Jade decks. It brings Jade Druid to a much more fair and balanced level.
Those other decks you named aren't even in the meta, so who cares.
I thin he has a point. This card, while a jade killer, really hurts any sort of experimentation with 1 mana spells. It actually limits the ability for experimentation if most are running this.
I am not too worried though, there is always wild.
You would have a point if this were a 1-drop, but it's a 6-drop. Also, aside from Jade Druid and Evolve Shaman, what decks rely on 1-cost spells as their primary win condition?
Miracle Rogue, well that is the only one in the meta worth mentioning. But I am not referring to decks in the meta, I am referring to experimentation with things not showing up anywhere yet. If any deck has enough 1 mana spells in it or relies on them too heavily then even if they would have been worthy decks they can't be run.
Though you do bring up a good point. It is a 6 drop. Pretty much all control will run it and perhaps some midrange decks may too. Aggro, probably won't. So it'll depend on the meta to determine how ubiquitous this guy actually is.
The people believing this card is playable is umbelievable. Would you run such a subpar body for the sole reason to counter Jade druid when you happen to encounter it? Heck, nobody learnt for the so called Eater of secrets.
Others classes? Pirate warrior? Yeah, just improve their draw consistency, that's excellent.
The argument here doesn't hold water. This just doesn't screw over jade, it hurts evolve shaman badly and miracle rogue. Can you think of another tech card that is pretty common right? I can think of two. Golakka Crawler and Hungry Crab. Considering that Jade and Evolve are two of the most prolific decks we see right now and handily destroy most control decks this will be a auto tech include for control. Also...uh...lots of people run eater of secrets now. So what we have learned is that tech cards are alive and well and this is one hell of a tech card against two of the most popular decks.
It won't be the 'Jade killer', now the matches where you can expect to face this guy will become a race: if Druid combos early enough with Auctioneer/Fendral and a bunch of Idols, even if you wipe the remaining Idols from the game the guy already rised his Jade counting so he can still outvalue most of the Control with the remaining generators. If you can curve out this guy on turn 6 then it can actually fuck up Jade Druid.
This card is basically Blizz throwing an Atom Bomb on a small problem.
This basically hits so much else than jade. Priest and quest Paladin for example. Any deck that runs 1 cost spells, so you actively will get punished for running those which might lead to people cutting all 1 mana costs from decks which seems a bit akward since Jade idol is basically the only problem atm and only in theory because its a pre nerf oriented in a heavy control meta which migh or might not be a thing after this set hits.
So this tech card is insane on powerlvl but a bit extreme.
For the part of discussion that focuses on Standard format, or countering Jade druid as one of its strong decks, I don't have opinion / interest.
But for the long run in Wild format, many combo, fun, innovative (even if not competitive) decks, and therefore the whole deckbuilding and the appeal of it, this card is a big fat "FY, yours truly, Blizz".
So often has the HS team used (self)justification to explain changes or design of cards by "limiting design space" - which, importantly, hasn't limited the players or fans to come up with more creative and / or functional solutions to those proclaimed reasons / problems.
Now they shoot themselves in the leg (in more meanings than one), by creating the most "deckbuilding (and therefore inevitably also design) - space - limiting" card to date.
Eventually, it will time out from Standard, and they might change it afterwards, or maybe shortly before that, to not screw Wild as much forever. However, such approach is almost as hypocritical as any of their future "design - space - limiting" bs-excuses.
I'm always a fan of counter cards, and I'm very happy that there exists a counter to Jade Druid. But this feels...heavy handed. I can't help but think there is a more elegant solution to the problem.
This card is basically Blizz throwing an Atom Bomb on a small problem.
This basically hits so much else than jade. Priest and quest Paladin for example. Any deck that runs 1 cost spells, so you actively will get punished for running those which might lead to people cutting all 1 mana costs from decks which seems a bit akward since Jade idol is basically the only problem atm and only in theory because its a pre nerf oriented in a heavy control meta which migh or might not be a thing after this set hits.
So this tech card is insane on powerlvl but a bit extreme.
I don't think that Jade idol is the only 1-cost spell that is a problem. Inner fire can be quite insane as well.
The Black Knight also has an insane power level as long as there are a lot of big taunts, otherwise it is a vanilla 4/5 for 6 mana which is horrible. The Black Knight isn't a staple in the meta because there's not enough decks in the meta hurt by it. This card is really good, but I don't see it being a staple except in maybe a couple decks for the same reason that The Black Knight isn't a staple. There won't be enough decks in the meta that it hurts to justify playing it all the time, which is the sign of a good counter card.
I have no idea why people are up in arms about this card. From my point of view:
The cost to stats ratio is pretty much the same as Eater of Secrets, that is to say it's not a good minion on stats alone so it's relegated to be a tech card against certain decks, most specifically Jade Druid. Yes, it does invalidate some other strategies that rely on cheap 1 mana spells for combos, but it also removes your 1 mana spells while being a poor tempo play to get an understatted minion on board.
The battlecry is SO specific, you'll never run 2 of this card in your deck, the body is poor and you arguably run it just for the battlecry so a second copy of this is completely dead in your deck since you can't destroy the 1 cost spells twice. By not running 2 you don't have as high a chance to draw the card immediately. Sometimes this card will be in the bottom half of your deck or even be the last card in your deck, so it's not an automatic win by any means. You can still be inner fire'd on turn 6 before you play this, even though obviously if you draw it on turn 6 you increase your chances to win against combo/jade druid decks.
It limits Jade Druid to a specific amount of Jades. IMHO the issue with Jade Druid is that since the idols are infinite when you think you've cleared their board for good by late game, close to fatigue, they just shuffle more idols and vomit 1 mana 10/10+ at a rate of 2 or 3 per turn and it's impossible to keep up with unless you got 3 Tarims from Stonehill Defender, 2 Equality + Board Clears and 2 Aldor + Kodo and even doomsayers. I would have rather seen them make the shuffled idols be un-shuffleable so that you could have at most 6 Jade Idols in your deck (reaching a maximum of about 15/15 Jades) but this card is what Blizzard chose, and I don't see it as "Awful Design" at all. It's a one of at most, it's expensive, it has poor stats, and it also has detrimental effects for you since it removes your spells too. It's a tech card depending on the meta, much like Hungry Crab or Eater of Secrets are.
Just because Jade Idol won't go infinite doesn't mean Jade Druid is dead, they may just have to adapt their deck. Jade Shaman also runs Elementals (Since their Jades often don't go past 8/8) or Evolve combos or Spirit Echo strategies into fatigue. Basically an alternate win condition to just vomiting Jades. So does Jade Rogue, relying on N'zoth to bring back the deathrattles for a last push. If this card becomes a mainstay, then Jade Druid loses infinite Jade Idols and Earthen Scales. In that case maybe they don't run Auctioneer anymore and instead go for some Ultimate Infestation value to replace the infinite Jades or they support their Jades with a late game Legendary ala Big EZ Druid. Just because now you can't ignore fatigue and have infinitely statted minions doesn't mean the deck is necessarily dead, just that it needs to adapt. Not to mention we haven't seen all the cards in the set, and specifically the Druid Death Knight.
Jade Druid and specifically Jade Idol limited design space, just like Quest Rogue supposedly did. All these new cards we're getting about shuffling your hand in your deck, or shuffling your opponent's deck into your deck, would all be completely useless if Jade Idol has no counter (they may still be, but at least now they have a chance to accomplish something.) Not to mention that even without those, some control decks rarely ever had a hope against infinite Jades and "infinite armor".
If you think this actually matters against Pirate Warrior, you're delusional. If they draw their upgrades, they will play them before turn 6. If they don't, they still have all the other weapon buffs, not to mention they get better top decks later on. Against Pirates you're either dead by turn 5, in which case you never even played this card, or it becomes a close game by turn 7 or you automatically win by turn 10 even without this card. Against the current iteration of Token Evolve Shaman... We'll have to see if the Death Knight does something for that deck or what other cards support it.
So, just chill out and let's see what happens. We've all been complaining about infinite Jades, Ice Block, Auctioneer, etc. Blizzard finally does something about some of it and people start hating without the expansion even being out yet. Incidentally, seems to me like the slow Jaina Death Knight is meant to stabilize mages so they can potentially rotate Ice Block out... Eventually.
It won't be the 'Jade killer', now the matches where you can expect to face this guy will become a race: if Druid combos early enough with Auctioneer/Fendral and a bunch of Idols, even if you wipe the remaining Idols from the game the guy already rised his Jade counting so he can still outvalue most of the Control with the remaining generators. If you can curve out this guy on turn 6 then it can actually fuck up Jade Druid.
This guy gets it. Jade can still theoretically beat control even with this, plus this allows them to print more cards like Ultimate Infestation or Spreading Plague without running the risk of making Jade Druid the next Patron.
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Good Bye Jade Druid !
I love it.
Not good in every deck but you could do interesting stuff out of this.
I'll try it for the priest fatigue troll I wanna build: counters some decks like Jade Druid (a matchup I anticipated to be the worst) or secret Pally in wild, it gets oponent closer to fatigue, increases your chances to draw Archbishop Benedictus Obsidian Statue or N'Zoth, the Corruptor <3
Just a suggestion: the (6) cost is very important, because it makes it so that druid can't ever play it on turn 1 without coin. If it was (5) then 2x innervate + this would be an auto-win against many quest decks with no chance of counterplay.
To anyone saying this card is killing combo decks or jade druid I have to ask a simple question. Why not run alternate ways to win like Deathwing or Elise the Trailblazer so if the geist hits the board you can still win. To me it seems like one of best designed cards hearthstone has come out with in some time as it forces some decks to plan ahead and have some other way to win in case this card comes down from the opponent making deckbuilding funner and more thought provoking. Also this doesn't kill Jade Druid in the slightest but instead forces them to play and rely on other cards than Jade Idol to win as this means control has a way to answer infinite jades which was way to strong to begin with.
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You guys know the craziest part? It turns out that Execute going from 01 to 02 mana wasnt a nerf, IT WAS A BUFF =OO
Lol @ people trying to defend this cancer. Sad.
It won't be the 'Jade killer', now the matches where you can expect to face this guy will become a race: if Druid combos early enough with Auctioneer/Fendral and a bunch of Idols, even if you wipe the remaining Idols from the game the guy already rised his Jade counting so he can still outvalue most of the Control with the remaining generators. If you can curve out this guy on turn 6 then it can actually fuck up Jade Druid.
This card is basically Blizz throwing an Atom Bomb on a small problem.
This basically hits so much else than jade. Priest and quest Paladin for example. Any deck that runs 1 cost spells, so you actively will get punished for running those which might lead to people cutting all 1 mana costs from decks which seems a bit akward since Jade idol is basically the only problem atm and only in theory because its a pre nerf oriented in a heavy control meta which migh or might not be a thing after this set hits.
So this tech card is insane on powerlvl but a bit extreme.
For the part of discussion that focuses on Standard format, or countering Jade druid as one of its strong decks, I don't have opinion / interest.
But for the long run in Wild format, many combo, fun, innovative (even if not competitive) decks, and therefore the whole deckbuilding and the appeal of it, this card is a big fat "FY, yours truly, Blizz".
So often has the HS team used (self)justification to explain changes or design of cards by "limiting design space" - which, importantly, hasn't limited the players or fans to come up with more creative and / or functional solutions to those proclaimed reasons / problems.
Now they shoot themselves in the leg (in more meanings than one), by creating the most "deckbuilding (and therefore inevitably also design) - space - limiting" card to date.
Eventually, it will time out from Standard, and they might change it afterwards, or maybe shortly before that, to not screw Wild as much forever. However, such approach is almost as hypocritical as any of their future "design - space - limiting" bs-excuses.
I'm always a fan of counter cards, and I'm very happy that there exists a counter to Jade Druid. But this feels...heavy handed. I can't help but think there is a more elegant solution to the problem.
I have no idea why people are up in arms about this card. From my point of view:
So, just chill out and let's see what happens. We've all been complaining about infinite Jades, Ice Block, Auctioneer, etc. Blizzard finally does something about some of it and people start hating without the expansion even being out yet. Incidentally, seems to me like the slow Jaina Death Knight is meant to stabilize mages so they can potentially rotate Ice Block out... Eventually.