A big blow against Druid, but also Priest and Rogue. This has the potential to influence the meta pretty much imo. A welcome change.
Blow to Priest? What else do you have in every Priest deck except of Power Word: Shield? Potion of Madness, ok. But that isn't a card I put in every Priest deck tbh.
In general interesting discussion whether players will include cards like Potion of Madness at all. It can go both ways:
Everybody thinks, oh no, there surely gonna be tons of Geist. I don't play Jades or Potion of Madness. - but in the end nobody is playing Geist because all think Geist is a staple and you don't need to run it yourself anymore.
And from this point on, people start to actively play Jade because everybody thinks the Geist thingy is over (or a given) and you randomly run into Jade Druids and randomly queue into decks with Geist again.
Could have been great tech card against Mysterious Challenger at the time... Maybe too slow for aggro decks (plus, it doesn't remove 1-drop minions sadly), but still great tech against those pesky jades.
No one will run this shit when it only counters one deck. 4/6 for 6 do nothing unless you play agains jade druid. In that case destroy just one of their 10 Golem sources. Pfff.
Speak of yourself only. Golems over 10 are the real problem for my dragon priest deck. I can mostly manage to stage when there are only jade idols in druids deck ("fatigue"). And this card deals perfectly that problem. In addition it may take some other cards that have kept jade druid alive, like Earthen Scales which has been recently on all jade druid deck, there are some others too that I have seen in jade druids (Raven Idol, Naturalize.
4/6 on 6 is decent minion + it has the most efficient effect for the problem atm with my dragon priest. Clearly atm THE best card revealed so far.
Jade druid will definitely either change dramatically or disappear from the meta. You cannot draw any more towards fatigue as it will kill yourself faster.
No one will run this shit when it only counters one deck. 4/6 for 6 do nothing unless you play agains jade druid. In that case destroy just one of their 10 Golem sources. Pfff.
Speak of yourself only. Golems over 10 are the real problem for my dragon priest deck. I can mostly manage to stage when there are only jade idols in druids deck ("fatigue"). And this card deals perfectly that problem. In addition it may take some other cards that have kept jade druid alive, like Earthen Scales which has been recently on all jade druid deck, there are some others too that I have seen in jade druids (Raven Idol, Neutralize.
4/6 on 6 is decent minion + it has the most efficient effect for the problem atm with my dragon priest. Clearly atm THE best card revealed so far.
Jade druid will definitely either change dramatically or disappear from the meta. You cannot draw any more towards fatigue as it will kill yourself faster.
I don't think Jade will disappear, just adapt. You don't need 20 Jade Idols in deck. Also 6/6 or 7/7 Jades can do enough damage because the enemy can't remove all of them - or spend all removals on Jades only but for the rest you run dry.
Interestingly, so many comments about Jade Druid. The deck I dislike the most is Evolve Shaman. That is going to be interesting to watch what will happen to these encounters, because the 5 mana 2/2's plus Evolve is right on par with the 6 mana Geist.
Even further: The Shaman Hero Card is another Evolve effect. I am really curious what is going to happen, because when I saw the 5 mana (which is the FAR cheapest powerful Hero Card of them) card I had a strange gut feeling about the meta.. 2 Evolve plus Hero Card evolve that pushes for 2 mana per minion is beyond crazy. Turn 7 a board full of 8 drops, dafuq man.
70% say its meta defining. So thats an awesome outcome. Usually we dont get that much result. I think this card is brutal and awesome. Yes it destroys Idols and thats going to be its main focus.
It's a tech card in the way that Golokka Crawler is a tech card. You're not going to include both unless the ONLY decks you see are Jade and Pirate.
It is also dependent on the deck you are playing. Fatigue likes to run this a lot more than token druid would, and vice versa with golakka crawler. This destroys a lot more cards than Gnomeferatu does, that's for sure. Well, not technically for sure, since you can also NOT run one drops in your deck.
It's a tech card in the way that Golokka Crawler is a tech card. You're not going to include both unless the ONLY decks you see are Jade and Pirate.
Whether to include 1 or 2 Golakka Crawler or 2 Geists is an individual decision, no? Or do you ask Kolento as well why he is running Ooze AND Jones in a deck :P
I'm not sure if I like such an extremely hard and direct counter to jade druid. But it seems blizzard agrees that it's an issue if they are willing to print this card. This card is absolutely meta defining, even if it doesn't see the hugest amount of play, in the same way that jade is meta defining even with a relatively low play rate. It's possible we'll get to a point where this isn't run much. But it forever ends the dominance of jade, if their play rates creep up too high, you can drop this tech card in now to take back those wins. It also heavily restricts any future design space, especially in wild. There can't be powerful 1 mana spell card generators anymore. On the other hand jade idol did much the same so w/e.
Waaaaait a minute. If this is a Geist, why doesn't it have the 5/3 stat line? When I wake up, I expect this to be fake.
It would need to be something like a 4/8 taunt to see real play. That would make it decent vs. aggro/midrange and still good enough to tech in one vs. jade idol. Blizzard is going to have to nerf jade idol because the tech card is very understatted.
Awesome against Jade, pretty bad against everything else! nice though.
That's why it's a bad card(my vote) no idea why 70% think it's meta defining. It would be somewhat weak even at 5 mana. At 6 mana, cards like black knight and carine are superior.
Great, instead of balancing Jade Idol to be a proper card, Blizzard went full retard. Sigh...
I am calling it now: this card won't see play a week later. People will just run a faster deck instead. Slow decks won't be a big part of the meta till they nerf jade idol and aggro.
Strangely, a card doesn't need to be played much to be 'meta defining',
If Jade Druid is big, everyone plays it as a counter, Jade Druid then goes away again and people stop playing the tech counter, eventually it finds an equilibrium where it's played in some control decks that are preyed upon by Jade decks.
The meta shifts towards control, with many more valid decks, but only a couple of them are playing this card, and only one copy of it at that.
Yeah. I guess there wasn't much else it could be, unless it specifically targeted jades.
I think this is going to sorta throw the meta on it's head a bit. It's hard to guess how it shakes out after this, all the previous cards that I sorta dismissed to myself as under "Meh. Too late game." were also done with the idea that jade idol would keep an cap on the extreme greed decks. Taunt warrior may very well step in to fill the gap though to be honest, they had a really bad match up against jade druid from what I can see, so they might find a resurgence if this in the meta keeps the jades out and it's hard to outgreed the rag hero power. Doable, but hard.
Could have been great tech card against Mysterious Challenger at the time... Maybe too slow for aggro decks (plus, it doesn't remove 1-drop minions sadly), but still great tech against those pesky jades.
Oh yeah... RIP :
Adaptation
Arcane Blast
Arcane Missiles
Arcane Shot
Avenge
Awaken the Makers
Bestial Wrath
Binding Heal
Blessing of Might
Blessing of Wisdom
Blood To Ichor
Charge
Claw
Cold Blood
Competitive Spirit
Conceal
Corruption
Deadly Poison
Divine Strength
Earth Shock
Earthen Scales
Evolve
Eye for an Eye
Finders Keepers
Fire Plume's Heart
Flash Heal
Forked Lightning
Frost Shock
Getaway Kodo
Hallucination
Hand of Protection
Holy Smite
Humility
Hunter's Mark
I Know a Guy
Ice Lance
Inner Fire
Iron Hide
Jade Idol
Journey Below
Jungle Giants
Lakkari Sacrifice
Light of the Naaru
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Living Roots
Lost in the Jungle
Mark of the Lotus
Mind Vision
Mirror Image
Mortal Coil
Naturalize
Noble Sacrifice
On the Hunt
Open the Waygate
Pint-Size Potion
Potion of Madness
Power Overwhelming
Power Word: Glory
Power Word: Shield
Primal Fusion
Raven Idol
Redemption
Repentance
Sacred Trial
Savagery
Shield Slam
Sinister Strike
Smuggler's Crate
Smuggler's Run
Soulfire
Stampede
The Caverns Below
The Last Kaleidosaur
The Marsh Queen
Tracking
Unite the Murlocs
Upgrade!
Whirlwind
Standard and Wild list...
New Priest Card Revealed: Skulking Geist
70% say its meta defining. So thats an awesome outcome. Usually we dont get that much result. I think this card is brutal and awesome. Yes it destroys Idols and thats going to be its main focus.
It's a tech card in the way that Golokka Crawler is a tech card. You're not going to include both unless the ONLY decks you see are Jade and Pirate.
R.I.P Charge
Everyone talking about jade Druid, I'd say rip lyra priest
Auto-include on control.
kick rocks, Jade Druid and Lyra Priest
10/10 hate tech
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
one of the best card ever printed! its like "desroy cancer meta"
-rip evolve shaman
-rip miracle rogue
-rip jade druid
-rip execute and shieldslamm
WaifuJanna- Main Jaina, Jaina is love, Jaina is life! Solarian Prime best Waifu!
I'm not sure if I like such an extremely hard and direct counter to jade druid. But it seems blizzard agrees that it's an issue if they are willing to print this card. This card is absolutely meta defining, even if it doesn't see the hugest amount of play, in the same way that jade is meta defining even with a relatively low play rate. It's possible we'll get to a point where this isn't run much. But it forever ends the dominance of jade, if their play rates creep up too high, you can drop this tech card in now to take back those wins. It also heavily restricts any future design space, especially in wild. There can't be powerful 1 mana spell card generators anymore. On the other hand jade idol did much the same so w/e.
Well, Mike Donais did say we were going to get a solid Jade counter.
Strangely, a card doesn't need to be played much to be 'meta defining',
If Jade Druid is big, everyone plays it as a counter, Jade Druid then goes away again and people stop playing the tech counter, eventually it finds an equilibrium where it's played in some control decks that are preyed upon by Jade decks.
The meta shifts towards control, with many more valid decks, but only a couple of them are playing this card, and only one copy of it at that.
Yeah. I guess there wasn't much else it could be, unless it specifically targeted jades.
I think this is going to sorta throw the meta on it's head a bit. It's hard to guess how it shakes out after this, all the previous cards that I sorta dismissed to myself as under "Meh. Too late game." were also done with the idea that jade idol would keep an cap on the extreme greed decks. Taunt warrior may very well step in to fill the gap though to be honest, they had a really bad match up against jade druid from what I can see, so they might find a resurgence if this in the meta keeps the jades out and it's hard to outgreed the rag hero power. Doable, but hard.