I don't know what deck you would play to even use this card, if you are playing a slower deck you will most likely mill yourself because you have too many cards, if you are playing Jade then Gadgetzan is 100% better than this and aggressive builds won't even use this.
Seems pretty good, not as insane as you might think, as with it being 10 mana i'm pretty sure you'll be forced to play it sub-optimally a lot of the time. There will be times where you draw this card even after 10 mana and wish you'd pulled swipe instead. I hope this makes quest druid viable somehow.
Actually, I'm not so sure. With high mana cost cards, the issue is always they simply don't tend do enough alone. They might produce a good minion, or good spell effect, but you still used up your turn doing only one thing. And in the late game, that's usually less than ideal--i.e. too slow. This card doesn't just do one thing. This card does just about everything except bring you a cup of coffee. You get a decent minion, you get a heal of a sort, you get removal, and you get tons of card draw, and it's all immediate. So, while the cost is high, it does a lot, and it does it all at once. You're not wasting a turn, or doing very little on your turn with this card, which directly solves the problem with most high-cost cards (beyond simply being able to get to the late game).
Mana Bind at the right time and get this card for 0.
Currently i only run Kabal Courier in a quest priest deck in Wild. It's pretty amazing how often Inkmasta is an option. Technically Priest could fire this combo off too granted the odds would be higher getting struck by lightning.
Obviously great for its cost, but still 10 mana is a whole lot. I don't really see it fitting into a typical ramp druid since you sacrifice so much tempo ramping over several turns that you need something stronger than a Firelands Portal to catch back up on the voard, plus it's pointless to have that much draw when you're spending entire turns playing single cards.
You may even want to play a deck where these are your only draw sources, because drawing 10 cards should be more than enough in most matchups. In fact it's probably way too much if you're playing a value game, so you're going to need some kind of finisher. Medivh and Arcane Giants seem pretty good, or perhaps you run this with the Quest and vomit out too many minions for them to handle.
Either way it's hard to judge this card without seeing the full set since it doesn't seem to fit into any current deck.
So, when evaluating the value of a high-cost card, ESPECIALLY 8 mana and above, one must ask themselves a question that I believe M:TG players coined: Does this card effectively read "10 mana, win game"? Let's break this card down to find out. One half of it is basically Firelands Portal, but you're guaranteed a good 5 drop. So before we even add in the other two effects, this card is worth 7 mana minimum. Possibly a bit more since there is no chance to get Bomb Squad and be sad, but also no surprise Psych-o-Tron so it's probably a wash and stays worth 7 mana.
It then gives you 5 armor, which is literally the spell Iron Hide. Another mana. So far, so promising! It then draws you five cards. At the point in the game where you play this, five cards can win you the game single-handedly by generating a massive card advantage on your opponent, who's probably at two or three at this point. There isn't actually an effect that draws five cards, but the closest analogue is Nourish+Arcane Intellect, which tally up at 8 mana combined.
In summary, for 10 mana you have played 16 mana worth of cards simultaneously, and if you subscribe to the school of thought that combining cards is worth one mana, the four cards that have combined to make this spell push its mana value up to 20 mana. This is N'Zoth, the Corruptor levels of value. So, for a 10 mana card, is this worth spending your entire turn playing? Absolutely. I think this card will specifically see play in a midrange Druid that uses this mostly for the card draw, though it's also possible Jade will use it as a way to secure the game for themselves. Personally, I'm excited!
Turn 9: Fandral Turn 10 : If he lives (which hilariously happens a lot late game) Kun + This you get : 7/7, 5/5, 15 armor, 5 damage, and 5 card draw in 1 turn
Holy value batman. Druid is looking to be in a good place, especially with the meta slowing down
Oh god, use two cards, draw five so you are up three, get a 5/5, get a 7/7, get 5 armor and just nuke something, anything, anything you want, even your own face because you can.
Obviously great for its cost, but still 10 mana is a whole lot. I don't really see it fitting into a typical ramp druid since you sacrifice so much tempo ramping over several turns that you need something stronger than a Firelands Portal to catch back up on the voard, plus it's pointless to have that much draw when you're spending entire turns playing single cards.
You may even want to play a deck where these are your only draw sources, because drawing 10 cards should be more than enough in most matchups. In fact it's probably way too much if you're playing a value game, so you're going to need some kind of finisher. Medivh and Arcane Giants seem pretty good, or perhaps you run this with the Quest and vomit out too many minions for them to handle.
Either way it's hard to judge this card without seeing the full set since it doesn't seem to fit into any current deck.
Taunt druid? Dunno. I have a really hard time believing that something this strong won't find some sort of deck to be played in. I'll try it in Jade and replace one nourish with it. THen I will take fucking bath cause of how dirty I'll be afterwards.
I've seen a lot of people making mistakes w/ card value estimations, by not taking into account the value of playing multiple cards (i.e, why Northshire Cleric =/=> Chillwind Yeti should be a 4/12):
Gain 5 Armor = 5 'points' ~ 1.25 mana
Summon 5/5 = 10 points ~ 4 mana
Draw 5 cards = 20 points ~ 9 mana
Deal 5 damage = 10 points ~ 4 mana
Total = 45 points ~ 21.5 mana for 10 mana.
This is pretty much the only card in the game to out-value Tirion Fordring (12.5 mana for 8 mana), and it does so by a wide margin.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
I don't know what deck you would play to even use this card, if you are playing a slower deck you will most likely mill yourself because you have too many cards, if you are playing Jade then Gadgetzan is 100% better than this and aggressive builds won't even use this.
If only Druid had a way to make this "free." Oh wait, Kun the Forgotten King.
Is this the Druid DK hero?
Summoning 5 attack minions from Aetish and Moonglade portal help complete the Quest too. Hmmmmmm
to be fair 10 mana isn't that great for summoning random minions due to how many have 5-6 mana worth of stats and a crazy battlecry.
Obviously great for its cost, but still 10 mana is a whole lot. I don't really see it fitting into a typical ramp druid since you sacrifice so much tempo ramping over several turns that you need something stronger than a Firelands Portal to catch back up on the voard, plus it's pointless to have that much draw when you're spending entire turns playing single cards.
You may even want to play a deck where these are your only draw sources, because drawing 10 cards should be more than enough in most matchups. In fact it's probably way too much if you're playing a value game, so you're going to need some kind of finisher. Medivh and Arcane Giants seem pretty good, or perhaps you run this with the Quest and vomit out too many minions for them to handle.
Either way it's hard to judge this card without seeing the full set since it doesn't seem to fit into any current deck.
So, when evaluating the value of a high-cost card, ESPECIALLY 8 mana and above, one must ask themselves a question that I believe M:TG players coined: Does this card effectively read "10 mana, win game"? Let's break this card down to find out. One half of it is basically Firelands Portal, but you're guaranteed a good 5 drop. So before we even add in the other two effects, this card is worth 7 mana minimum. Possibly a bit more since there is no chance to get Bomb Squad and be sad, but also no surprise Psych-o-Tron so it's probably a wash and stays worth 7 mana.
It then gives you 5 armor, which is literally the spell Iron Hide. Another mana. So far, so promising! It then draws you five cards. At the point in the game where you play this, five cards can win you the game single-handedly by generating a massive card advantage on your opponent, who's probably at two or three at this point. There isn't actually an effect that draws five cards, but the closest analogue is Nourish+Arcane Intellect, which tally up at 8 mana combined.
In summary, for 10 mana you have played 16 mana worth of cards simultaneously, and if you subscribe to the school of thought that combining cards is worth one mana, the four cards that have combined to make this spell push its mana value up to 20 mana. This is N'Zoth, the Corruptor levels of value. So, for a 10 mana card, is this worth spending your entire turn playing? Absolutely. I think this card will specifically see play in a midrange Druid that uses this mostly for the card draw, though it's also possible Jade will use it as a way to secure the game for themselves. Personally, I'm excited!
Turn 9: Fandral
Turn 10 : If he lives (which hilariously happens a lot late game)
Kun + This
you get : 7/7, 5/5, 15 armor, 5 damage, and 5 card draw in 1 turn
Holy value batman. Druid is looking to be in a good place, especially with the meta slowing down
1 Word. Broken
... yeah but... what if yogg casts it?
PRAISE YOGG
I've seen a lot of people making mistakes w/ card value estimations, by not taking into account the value of playing multiple cards (i.e, why Northshire Cleric =/=> Chillwind Yeti should be a 4/12):
Gain 5 Armor = 5 'points' ~ 1.25 mana
Summon 5/5 = 10 points ~ 4 mana
Draw 5 cards = 20 points ~ 9 mana
Deal 5 damage = 10 points ~ 4 mana
Total = 45 points ~ 21.5 mana for 10 mana.
This is pretty much the only card in the game to out-value Tirion Fordring (12.5 mana for 8 mana), and it does so by a wide margin.
#gNOmeferatu
FUUCKKKKK that is hands down the best card of the expansion and will be in EVERY druid deck holy nig nog
2,5 mana 5 Armor.
2,5 Mana 5/5 Vanilla.
2,5 Mana Draw 5 Cards.
2,5 Mana Deal 5 Damage.
1 Card.
Value.