Another question: what does "whenever" mean? Can we have Leeroy + 3 Cold Blood?
if you have leeroy and 2 cold bloods in hand yes, you can go leeroy + 3 cold bloods
Actually you can't. Because you have to play the Leeroy 1st, So you'll have 2 leeroy + 2 cold bloods .
You play Leeroy, it copies Leeroy, you play Cold Blood, it overwrites Leeroy. The most powerful T10 i can imagine with dagger equipped is Leeroy, prep, oil, prep, oil, cold blood x 3 for 31.
malygos combos can be even crazier.
maly coin, coin 3 sinisterstrikes prep evisc
That's even sicker and easier. 33 damage. Though you may need only one coin if you have two preps.
Wrong. You play N'Zoth on turn 10, the shadow reflection copies it. Turn 11, you do NOT get a new Shadow Reflection because you still have your previous one, so you just play your extra N'Zoth. Turn 12, you get a new Shadow Reflection, and it is not an N'Zoth because it only changes when you play a card.
You CANNOT chain things that cost 6 mana or more! Hell, you can't chain any card more than once.
Pretty sure you have that wrong, each turn at the beginning the passive gives you a new shard, the old shard is now N'zoth -NOT A REFLECTION - the first card you play is copied. You CAN chain N'zoth if you wanted, and honestly why wouldn't you in a n'zoth control deck this Hero card fits,
Although, I see it working better in Late game miracle as a hand refill - just hast o be played with arcane giants,
Dude. Read the OP. There's even a reminder under the thread title.
Wrong. You play N'Zoth on turn 10, the shadow reflection copies it. Turn 11, you do NOT get a new Shadow Reflection because you still have your previous one, so you just play your extra N'Zoth. Turn 12, you get a new Shadow Reflection, and it is not an N'Zoth because it only changes when you play a card.
You CANNOT chain things that cost 6 mana or more! Hell, you can't chain any card more than once.
Pretty sure you have that wrong, each turn at the beginning the passive gives you a new shard, the old shard is now N'zoth -NOT A REFLECTION - the first card you play is copied. You CAN chain N'zoth if you wanted, and honestly why wouldn't you in a n'zoth control deck this Hero card fits,
Although, I see it working better in Late game miracle as a hand refill - just hast o be played with arcane giants,
Shadow reflection only last a turn and disappears at the end of the turn if you don't use it.
Shadow reflection leaves your hand at the end of your turn, so it only works on 5 mana cards or less.
Edit: Hero powers don't have a lot of space on them for explanation. We wrote 'during your turn' to help remind people that it goes away when it is no longer your turn.
Mike Donais left that on reddit.
Great design - Dev needs to go on reddit explain mechanic of card - fail much. So the description is broken/wrong basically. They could have easily just put that on the bloody token "Copy the last card played, disappears next turn if not consumed" - yes, genius right...
Leeroy + Cold Blood + Coin + Faceless + Cold Blood or Coin with Valeera DK = 28 dmg. Not the most efficient, but the biggest dmg, also it is only needed 2x of Cold Blood or Coin, not both, as the other is a copy.
Also Elise's Pack for value. Hallucination / Swasburgler / Journey from Bellow. Jades.
Best heals are Earthen Ring Farseer, Mistress of Mixtures and Prince Valanar. Leeching Poison seems not viable, even though it can be played with 3x Deadly Poisons on Shadowblade.
Wrong. You play N'Zoth on turn 10, the shadow reflection copies it. Turn 11, you do NOT get a new Shadow Reflection because you still have your previous one, so you just play your extra N'Zoth. Turn 12, you get a new Shadow Reflection, and it is not an N'Zoth because it only changes when you play a card.
You CANNOT chain things that cost 6 mana or more! Hell, you can't chain any card more than once.
Pretty sure you have that wrong, each turn at the beginning the passive gives you a new shard, the old shard is now N'zoth -NOT A REFLECTION - the first card you play is copied. You CAN chain N'zoth if you wanted, and honestly why wouldn't you in a n'zoth control deck this Hero card fits,
Although, I see it working better in Late game miracle as a hand refill - just hast o be played with arcane giants,
Both wrong. The Reflection card leaves your hand at the end of the turn if you don't use it. So you can't even get the 2nd N'Zoth
The last comment is the only right solution! Keep the theorycrafting within the true possibilities and forget fantasies!
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12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Just finished work and read it fast. Thanks for correcting and pointing that out. That makes this card fairly terrible by comparison and the card text is some of the worst card text in the game to date. Lazy ass devs had to go on reddit to explain the damn thing... the fuck.
Wrong. You play N'Zoth on turn 10, the shadow reflection copies it. Turn 11, you do NOT get a new Shadow Reflection because you still have your previous one, so you just play your extra N'Zoth. Turn 12, you get a new Shadow Reflection, and it is not an N'Zoth because it only changes when you play a card.
You CANNOT chain things that cost 6 mana or more! Hell, you can't chain any card more than once.
Pretty sure you have that wrong, each turn at the beginning the passive gives you a new shard, the old shard is now N'zoth -NOT A REFLECTION - the first card you play is copied. You CAN chain N'zoth if you wanted, and honestly why wouldn't you in a n'zoth control deck this Hero card fits,
Although, I see it working better in Late game miracle as a hand refill - just hast o be played with arcane giants,
Both wrong. The Reflection card leaves your hand at the end of the turn if you don't use it. So you can't even get the 2nd N'Zoth
The last comment is the only right solution! Keep the theorycrafting within the true possibilities and forget fantasies!
The misunderstanding comes from dismal card text - the devs failed brutally on that. It shouldn't require multiple explanations. Blizz: " We want the mechanics to be simple enough to understand by even the newest players, let's print a card that has incomplete text!" Seriously...
Hell I don't think you even need Shadowcaster #2, since the passive hero power will create an endless supply of 1 mana 1/1 Casters for you as long as you hold at least one.
edit: You only need a second Shadowcaster if your plan is to generate raw 1/1 copies, and not rely on Shadow Reflections each turn.
Hell I don't think you even need Shadowcaster #2, since the passive hero power will create an endless supply of 1 mana 1/1 Casters for you as long as you hold at least one.
edit: You only need a second Shadowcaster if your plan is to generate raw 1/1 copies, and not rely on Shadow Reflections each turn.
I am curious if they would be 1/1 1 mana shadowcaster or if they revert to the norm 5 mana 4/4s.
Play the Shadowcaster made by Shadow Reflection to copy Shadowcaster #1. You should have Shadowcaster #2 in hand and a 1/1 Shadowcaster
Repeat, but now with Shadowcaster #2/1 mana 1/1 Shadowcasters
You're right except for the fact that the copied Shadowcaster from Shadow Reflection won't be a 1/1 for 1. The only way to get your second Shadowcaster to be a 1/1 would be with a Shadowstep but even then, you would need to play both 1/1's and a 4/4 Shadowcaster each turn to sustain the two 1/1's.
EDIT: My bad, I misread. You're definitely right about that!
Instead, you can just have one Shadowcaster. When you play it, you can get a Shadow Reflection of it to copy it. Now you have a 1/1 Shadowcaster next turn from just having one in your hand and you can every turn replay it with the copied 4/4 version of it for 6 mana to always have a 1/1. If you choose to use it on a higher minion, you'll lose this cycle but you can keep playing it on whatever 4 mana minions come up or even just play the combo on an empty board for a 1/1 and 4/4 every turn.
Hell I don't think you even need Shadowcaster #2, since the passive hero power will create an endless supply of 1 mana 1/1 Casters for you as long as you hold at least one.
edit: You only need a second Shadowcaster if your plan is to generate raw 1/1 copies, and not rely on Shadow Reflections each turn.
I am curious if they would be 1/1 1 mana shadowcaster or if they revert to the norm 5 mana 4/4s.
I don't think it'd make sense for them to be 5 mana 4/4.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
The problem of this hero is that when you are going to play combo-deck you nearly allways will require game last till turn 10+ to finish it. So it barely fits miracle deck, when you are doing miracle turn on t7-t8 and then making game-winning advantage on next 1-2 turns.
So with DK you require control rogue deck. And now it is not so impossible. Rogue finally has full board clear with Wild Pyromancer + Plague Scientist [/card] + spell ( which is way cooler then just [card]vanish ). Rogue finally has decent 3/2 weapon. He has Sap and Vilespine Slayer to remove threat in midgame.
Maybe even something similiar to control paladin can be playable ( lol :D but why not), without giants, but with The Curator + Primordial Drake +Stampeding Kodo. The game plan of control paladin is to stay alive till midgame and then stabilize board and health on t8+ and just outstay opponent with 2+ tirions.
Rogue will require stay alive till t10, and then just put down opponent to 18-20 HP to kill him with combo (quite close to old combo-druid gameplan)
OK , new combo with 3 cards only - Leeroy> Cold blood > Copied CB > Shadowstep> Leeroy - 20 damage with 3 cards +1 reflection
Great! I'm also curious, if shadowstep can remove Plague Scientist before pyromancer board clear. In that case Shadowstep can be great card in control rogue deck with different utilities :)
I'm sure there are a lot of otk but getting to t9 is going to be quite the task...
Kaladin's RoS Set Review
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Leeroy + Cold Blood + Coin + Faceless + Cold Blood or Coin with Valeera DK = 28 dmg. Not the most efficient, but the biggest dmg, also it is only needed 2x of Cold Blood or Coin, not both, as the other is a copy.
Also Elise's Pack for value. Hallucination / Swasburgler / Journey from Bellow. Jades.
Best heals are Earthen Ring Farseer, Mistress of Mixtures and Prince Valanar. Leeching Poison seems not viable, even though it can be played with 3x Deadly Poisons on Shadowblade.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Just finished work and read it fast. Thanks for correcting and pointing that out. That makes this card fairly terrible by comparison and the card text is some of the worst card text in the game to date. Lazy ass devs had to go on reddit to explain the damn thing... the fuck.
Thief Rogue w/ Lilian Voss and Valeera the Hollow (Updated)
Join us in theorycrafting this interesting concept! See full thread here: http://www.hearthpwn.com/decks/872317-thief-rogue-w-lilian-voss-and-valeera-the-hollow
If I'm not mistaken, this allows you to go infinite with Shadowcasters in standard without Brann.
Kaladin's RoS Set Review
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Hell I don't think you even need Shadowcaster #2, since the passive hero power will create an endless supply of 1 mana 1/1 Casters for you as long as you hold at least one.
edit: You only need a second Shadowcaster if your plan is to generate raw 1/1 copies, and not rely on Shadow Reflections each turn.
Kaladin's RoS Set Review
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You're right except for the fact that the copied Shadowcaster from Shadow Reflection won't be a 1/1 for 1. The only way to get your second Shadowcaster to be a 1/1 would be with a Shadowstep but even then, you would need to play both 1/1's and a 4/4 Shadowcaster each turn to sustain the two 1/1's.Kaladin's RoS Set Review
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The problem of this hero is that when you are going to play combo-deck you nearly allways will require game last till turn 10+ to finish it. So it barely fits miracle deck, when you are doing miracle turn on t7-t8 and then making game-winning advantage on next 1-2 turns.
So with DK you require control rogue deck. And now it is not so impossible. Rogue finally has full board clear with Wild Pyromancer + Plague Scientist [/card] + spell ( which is way cooler then just [card]vanish ). Rogue finally has decent 3/2 weapon. He has Sap and Vilespine Slayer to remove threat in midgame.
Maybe even something similiar to control paladin can be playable ( lol :D but why not), without giants, but with The Curator + Primordial Drake +Stampeding Kodo. The game plan of control paladin is to stay alive till midgame and then stabilize board and health on t8+ and just outstay opponent with 2+ tirions.
Rogue will require stay alive till t10, and then just put down opponent to 18-20 HP to kill him with combo (quite close to old combo-druid gameplan)
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue