Best possible defensive secrets for 8 mana. Vaporize, Ice Barrier, and Counterspell. 8 mana- Destroy a Random Minion, Gain 8 Armor, and Counter a Random Spell on top of thinning your deck. Not bad to me.
Another random thought, Secretkeeper + this would be funny.
Best possible defensive secrets for 8 mana. Vaporize, Ice Barrier, and Counterspell. 8 mana- Destroy a Random Minion, Gain 8 Armor, and Counter a Random Spell on top of thinning your deck. Not bad to me.
Another random thought, Secretkeeper + this would be funny.
Pretty sure this doesnt work with Secretkeeper because you're not actually playing the secrets. Didn't work with Mysterious Challenger either.
Get a free iceblock, ice barrier, counterspell, duplicate, and maybe effigy. About 16-17 mana cuz of deck thinning value if you draw none which probably won't happen. Seems pretty good
Terrible. Just think of the deck building to accomodate this. This would need to pull at LEAST 3 secrets to be mana efficient. And has there ever been a secret mage before? No. Mage secrets are very non-mana efficient for the cost, and the risk of pulling your secrets is terrible, as they're likely to just sit in your hand.
Comparisons to mysterious challenger? There shoudn't be any comparison. 2 mana more, and no minion body. Bad card, dust it.
Great thing for arena - it reduces the chances mage will get the tome\glyph\meteor in epic slots. This will have occurrence bonus too - even less those in draft, yay!
Mage has to draw a lot to survive to turn 8, so many secrets will be in your hand... not deck... and there are limits to how many secrets you can have in your deck, and filling your deck with too much secret makes you a dead mage.... and the card does nothing to board state.
Card really should have been "put one of each secret played this game onto the battlefield" then it's only moderately terrible, would actually see some play, can have fun interactions with opponents playing secrets, and not op because the opponent knows exactly what secrets they are and how to play around them so they have to think.
I know this card was made to nerf Tome and any other random generator of spells but this go too far.
I played a lot of games now with an elemental mage deck with x2 Spellstone and x2 Tome and I get this piece of shit in all games, 100%, I can't have a single game this cursed card don't show up and to make even worse sometimes comes x2 of this crap in a single Tome.
Blizzard, remove this awful card from the game now or stop realease random generators spells because 5 manas get 1 card and lose 2 slot in hand size limit (you never have a turn to play a 8 manas do funcking nothing card) is overnerf.
The only option I have now is dust Tome and never try the spellstone again...
I won't craft it, but can be clutch with Primordial Glyph in the right situation.
I think this would be playable if it was 6 mana. And summoned a 6/6 minion. And was in Paladin.
Best possible defensive secrets for 8 mana. Vaporize, Ice Barrier, and Counterspell. 8 mana- Destroy a Random Minion, Gain 8 Armor, and Counter a Random Spell on top of thinning your deck. Not bad to me.
Another random thought, Secretkeeper + this would be funny.
Get a free iceblock, ice barrier, counterspell, duplicate, and maybe effigy. About 16-17 mana cuz of deck thinning value if you draw none which probably won't happen. Seems pretty good
Terrible. Just think of the deck building to accomodate this. This would need to pull at LEAST 3 secrets to be mana efficient. And has there ever been a secret mage before? No. Mage secrets are very non-mana efficient for the cost, and the risk of pulling your secrets is terrible, as they're likely to just sit in your hand.
Comparisons to mysterious challenger? There shoudn't be any comparison. 2 mana more, and no minion body. Bad card, dust it.
Great thing for arena - it reduces the chances mage will get the tome\glyph\meteor in epic slots. This will have occurrence bonus too - even less those in draft, yay!
Slow... slow... slow, also 8 mana for no direct effect... except 100 dust
Yeah you're right haha.
Ouu thats better!.........obviusly than the last card
Mage has to draw a lot to survive to turn 8, so many secrets will be in your hand... not deck... and there are limits to how many secrets you can have in your deck, and filling your deck with too much secret makes you a dead mage.... and the card does nothing to board state.
So, this is unlikely to be any good.
No reason to run this with arcanologist in standard. People comparing it to mysterious challenger are way off the mark, I think.
wtf blizzard, literally just copying one of my cards.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Card really should have been "put one of each secret played this game onto the battlefield" then it's only moderately terrible, would actually see some play, can have fun interactions with opponents playing secrets, and not op because the opponent knows exactly what secrets they are and how to play around them so they have to think.
renomage wild deck combo solia inkmaster +
DO NOT WORRY PEOPLE! It's obvious that this card is a prank of Blizzard! They never would make such an useless card...
But here I bring to you the REAL "Glacial Mysteries" card:
I'm just shocked one of the Mage epics wasn't "Deal 1000 damage to all enemy minions"
#nerfbarnes
Voted playable.
Not really sure if this card is any good, but i can hope. Getting 5 secrets stalls for at least a turn or two.
I know this card was made to nerf Tome and any other random generator of spells but this go too far.
I played a lot of games now with an elemental mage deck with x2 Spellstone and x2 Tome and I get this piece of shit in all games, 100%, I can't have a single game this cursed card don't show up and to make even worse sometimes comes x2 of this crap in a single Tome.
Blizzard, remove this awful card from the game now or stop realease random generators spells because 5 manas get 1 card and lose 2 slot in hand size limit (you never have a turn to play a 8 manas do funcking nothing card) is overnerf.
The only option I have now is dust Tome and never try the spellstone again...