Dont Forget Paladin Secrets cost 1 and Mage Secrets cost 3
The body was worth 5 Mana (6 mana is vanilla 6/7 for neutral ) and 5x secrets for 1 Mana each = 5 + thinning your deck by 5 Cards (worth rougly 8 mana compared to Sprint) so his value was akin 18 mana.
This cost 8 and brings 5xsecrets for 3 each = 15 mana + 5 card thin same as above worth something around 8 this is worth total 23 mana.
the value you gain for challenger is 3 (18/6 ) and for the mage card is 2.875(23/8).
So strictly number wise this card is worse than challenger and need ti fill your deck with secrets
Its not gonna do much, its epic, so u wont be offered this card as often and all it will do is add one bad spell to the random/discover pool, which is still a good thing from balance perspective, but its just a drop in the ocean.
It's slowness is somewhat counteracted by the existence of Ice Block and Barrier. Still wish there were more anti-secret tech to deal with Secret shenanigans.
after some thought maybe it will see play someday, but it is such a slow card and it requires so many secrets in your deck, and mage secrets kind of suck outside of the fact that they can be confusing when you aren't just playing iceblock and ice barrier which are the only straight up good ones. It might not suck horribly but it certainly does not feel like it will be strong and is not something you would pick off primordial glyph.
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Just fill your deck with one drops, that is creative deck design, right?
At first I thought this card was straight up bad. But now I'm convinced that it's a 1 of autoinclude in secret mage. That is midrange style deck that usually runs out of steam right around turn 7 because of 0 cost secrets and 0 cost crystal runners. But now, when you top deck this, it allows you to play 3ish more secrets and thin your deck to draw more good stuff. Also sets up potential mirror entities on late turns and your opponent has to play around it. Definitely NEVER run 2 of this card though because of antisynergy with arcanologist.
It looks very strong at first glance, but I struggle to find a place for it in any current deck.
Burn and freeze mage only run ice block and ice barrier. And secret mage is an aggro deck for which this spell is too slow. Maybe a burn/secret hybrid could emerge?
Another problem is that it has anti-synergy with arcanologist.
Still, I won't be surprised if it sees a lot of play.
If it pulls 0 or 1 secret, then clearly it is trash.
But even if it pulls only 2 secrets, then it is an Arcane Intellect that draws you 2 secrets that you have to play with a 1-mana discount on one of them (3+3+2 mana).
At 3 secrets pulled it is a Cabalist's Tome that draws 3 secrets that you selected when building the deck (so no RNG involved) that you have to play that turn with a 2-mana discount on each of them (5+1+1+1): sounds good.
At 4 secrets pulled it is superb.
At 5 secrets pulled... ...well at 5 secrets it is a Christmas tree.
Unplayable. By turn 8 a Mage will likely have less than half of their deck left, meaning hitting 5 secrets with this would be very, very unlikely. Mysterious Challenger was awesome/broken because even if you only hit one secret, you still got a 6/6 for 6.
That said, I think that this is a great, much-needed nerf to Cabalist's Tomb and the other spell generating cards.
How do people think this is so bad? If it hits 2 secrets that means you drew 2 specific cards for 2 mana; hit any more secrets and this card is bonkers. I suppose, it could feel bad spending an entire turn on just playing secrets so late in the game.
As someone who has played a whole lot of Mage I don't think this will actually be that great. 8 is alot to pay for no body and by the time you can play this you may have drawn into half your secrets anyway.
Thats not to memtion that to get decent value from it you need to run heaps of secrets many of which you may not want clogging up your deck. Ice Block and Ice Barrier dont typically go in to same decks as Mirror Entity and Counterspell and none of the others really see play at all, while they're occasionally okay from a glyph you don't want to actually draw into a Vaporize or Potion of Polymorph. We'll need a pretty damn good secret to be revealed for this to be worth it.
NEW card "shuffle 5 mage secrets inyour deck" incooming
WaifuJanna- Main Jaina, Jaina is love, Jaina is life! Solarian Prime best Waifu!
Ah yes, a MUCH needed nerf for mage in arena.
This will always be bad as long Eater of Secrets is a card we can play. 8 mana is too much commitment.
This will be extremely stupid once Old Gods rotates out of standard tho
Dont Forget Paladin Secrets cost 1 and Mage Secrets cost 3
The body was worth 5 Mana (6 mana is vanilla 6/7 for neutral ) and 5x secrets for 1 Mana each = 5 + thinning your deck by 5 Cards (worth rougly 8 mana compared to Sprint) so his value was akin 18 mana.
This cost 8 and brings 5xsecrets for 3 each = 15 mana + 5 card thin same as above worth something around 8 this is worth total 23 mana.
the value you gain for challenger is 3 (18/6 ) and for the mage card is 2.875(23/8).
So strictly number wise this card is worse than challenger and need ti fill your deck with secrets
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It's slowness is somewhat counteracted by the existence of Ice Block and Barrier. Still wish there were more anti-secret tech to deal with Secret shenanigans.
who am I?
Probably too slow
after some thought maybe it will see play someday, but it is such a slow card and it requires so many secrets in your deck, and mage secrets kind of suck outside of the fact that they can be confusing when you aren't just playing iceblock and ice barrier which are the only straight up good ones. It might not suck horribly but it certainly does not feel like it will be strong and is not something you would pick off primordial glyph.
Just fill your deck with one drops, that is creative deck design, right?
At first I thought this card was straight up bad. But now I'm convinced that it's a 1 of autoinclude in secret mage. That is midrange style deck that usually runs out of steam right around turn 7 because of 0 cost secrets and 0 cost crystal runners. But now, when you top deck this, it allows you to play 3ish more secrets and thin your deck to draw more good stuff. Also sets up potential mirror entities on late turns and your opponent has to play around it. Definitely NEVER run 2 of this card though because of antisynergy with arcanologist.
For people who are interested. I made a simulation:
preconditions:
- The deck starts with 2 Arcane Intellect + 2 Archeologists
- The simulation runs 10.000 for each scenario and stops on turn 8.
- Each scenario/deck run x pair of secrets. So no singletons.
Result:
2 pair = 1.44 unique secrets left
3 pair = 2.31 unique secrets left
4 pair = 3.13 unique secrets left
5 pair = 3.97 unique secrets left
6 pair = 4.76 unique secrets left
7 pair = 5.59 unique secrets left
8 pair = 6.29 unique secrets left
another christmas tree xD
It looks very strong at first glance, but I struggle to find a place for it in any current deck.
Burn and freeze mage only run ice block and ice barrier. And secret mage is an aggro deck for which this spell is too slow. Maybe a burn/secret hybrid could emerge?
Another problem is that it has anti-synergy with arcanologist.
Still, I won't be surprised if it sees a lot of play.
If it pulls 0 or 1 secret, then clearly it is trash.
But even if it pulls only 2 secrets, then it is an Arcane Intellect that draws you 2 secrets that you have to play with a 1-mana discount on one of them (3+3+2 mana).
At 3 secrets pulled it is a Cabalist's Tome that draws 3 secrets that you selected when building the deck (so no RNG involved) that you have to play that turn with a 2-mana discount on each of them (5+1+1+1): sounds good.
At 4 secrets pulled it is superb.
At 5 secrets pulled... ...well at 5 secrets it is a Christmas tree.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Unplayable. By turn 8 a Mage will likely have less than half of their deck left, meaning hitting 5 secrets with this would be very, very unlikely. Mysterious Challenger was awesome/broken because even if you only hit one secret, you still got a 6/6 for 6.
That said, I think that this is a great, much-needed nerf to Cabalist's Tomb and the other spell generating cards.
This is Mage's first 8 mana spell since Pyroblast was at 8 in beta.
The best minions are at 8 mana, so Medivh is way better in Mage now!
How do people think this is so bad? If it hits 2 secrets that means you drew 2 specific cards for 2 mana; hit any more secrets and this card is bonkers. I suppose, it could feel bad spending an entire turn on just playing secrets so late in the game.
Eater Of Secrets, Come To Me!!!
As someone who has played a whole lot of Mage I don't think this will actually be that great. 8 is alot to pay for no body and by the time you can play this you may have drawn into half your secrets anyway.
Thats not to memtion that to get decent value from it you need to run heaps of secrets many of which you may not want clogging up your deck. Ice Block and Ice Barrier dont typically go in to same decks as Mirror Entity and Counterspell and none of the others really see play at all, while they're occasionally okay from a glyph you don't want to actually draw into a Vaporize or Potion of Polymorph. We'll need a pretty damn good secret to be revealed for this to be worth it.
0 or 1 secret from this = terrible.
2 secrets = bad.
3 secrets = ok.
4 secrets = good.
5 secrets = broken.
I like the card but will be a building challenge.
It doesn't say a 'copy' of any secret in your deck...but it doesnt say it draws and plays them from your deck either..