Very strong card. Really hard to get rid of if you've caught curve with pressure and play this T5. Then the possibility of a T6 Highmane, HP and maybe another 2 cost deathrattle if not? Nasty.
Exactly right. This works turn 7+ after you draw rexxar or bowman and this for some additional value. Otherwise it's pretty pointless. So you need quite a different deck than we see from hunter today.
At first glance, it looks like this card could be used to make midrange hunter great again (?). You make a deck based on this and filled with a bunch of minions with crazy deathrattles and bam! However, it's not that easy.
If your deck is very heavy on deathrattles, your opponent will view Corpse Widow as a soft taunt and try to kill it asap. That in turn puts pressure on you to try to gain as much value as possible, even trying to empty your hand in the same turn you play this.
On the other hand, we can take into account the cost reduction not as an absolute number (2 mana) but a relative one. If your 5-drop gets a 2-mana reduction, that's a 40% discount, not bad! However, if your 2-drop gets the same 2-mana reduction, that translates to a 100% discount. Or conversely, how much mana you can save in one turn, assuming Corpse Widow isn't going to survive your opponent's turn. If you play Corpse Widow, a 4→2-drop and a 5→3-drop, you're getting a 4-mana discount, but if your hand is full of 2- and 3-drops, you may pull off a much greater discount.
All of this means the card will get the most value not in a midrange deck, but in an aggro one. And then in an aggro deck you will likely not have that many cards left by turn 5-6 to benefit from the cost reduction.
Alternatively, this card could be used not as the main piece of your midrange deck around which all your deck revolves, but merely as one of the pieces. Even if you can just play this plus Savannah Highmane by turn 9, it could just be worth it. Overall, I'll call the card playable, but not really meta-defining.
Dragon Consort only worked once, this works multiple times. Plus there are multiple 2 cost deathrattle minions you can play for 0 mana.
Maybe but the effect remained even after it was removed, making it better than this card in many situations.
And like I said, playing small minions alongside big ones on turns 5/6/7 is often bad because it plays into AoE. Hunter is not a class that's capable of flooding new minions easily like a Shaman or Paladin, so these kinds of plays are extremely all in most of the time.
Very strong card. Really hard to get rid of if you've caught curve with pressure and play this T5. Then the possibility of a T6 Highmane, HP and maybe another 2 cost deathrattle if not? Nasty.
Another 2-Cost? Nope, make it a 4-Cost. If this sticks on 5 you can play Savannah Highmane for (4 mana) + 2x Rat Pack (1 mana each) + 2x Loot Hoarder (both free) + 2x Kindly Grandmother (both free). That's how insane this card is.
Edit: No, actually you can't do that. Your board cant hold that many minions. That's the point though. Leave this alive, they flood the board with creatures that are likely really hard to kill.
Very strong card. Really hard to get rid of if you've caught curve with pressure and play this T5. Then the possibility of a T6 Highmane, HP and maybe another 2 cost deathrattle if not? Nasty.
Another 2-Cost? Nope, make it a 4-Cost. If this sticks on 5 you can play Savannah Highmane for (4 mana) + 2x Rat Pack (1 mana each) + 2x Loot Hoarder (both free) + 2x Kindly Grandmother (both free). That's how insane this card is.
This card looks very powerful, but I doubt it will see any play, maybe a midrange deathrattle warrior will work, but I think other midrange hunter decks will be better than that, and control hunter is still something I have very little hope in.
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Just fill your deck with one drops, that is creative deck design, right?
Very strong card. Really hard to get rid of if you've caught curve with pressure and play this T5. Then the possibility of a T6 Highmane, HP and maybe another 2 cost deathrattle if not? Nasty.
Another 2-Cost? Nope, make it a 4-Cost. If this sticks on 5 you can play Savannah Highmane for (4 mana) + 2x Rat Pack (1 mana each) + 2x Loot Hoarder (both free) + 2x Kindly Grandmother (both free). That's how insane this card is.
Unless you casted nourish before or used the warlock hero power, you will also have casted only a single card up until turn 5. Sounds like a solid gameplan.
This scenario is wildly unrealistic since hunter wants to play 1 or 2 cards a turn. Which leaves (if at all) 2 cards to be discounted and not much to use the discount for.
Again, this is not how hunter plays atm and I have my doubt in control hunter.
Very strong card. Really hard to get rid of if you've caught curve with pressure and play this T5. Then the possibility of a T6 Highmane, HP and maybe another 2 cost deathrattle if not? Nasty.
Another 2-Cost? Nope, make it a 4-Cost. If this sticks on 5 you can play Savannah Highmane for (4 mana) + 2x Rat Pack (1 mana each) + 2x Loot Hoarder (both free) + 2x Kindly Grandmother (both free). That's how insane this card is.
Edit: No, actually you can't do that. Your board cant hold that many minions. That's the point though. Leave this alive, they flood the board with creatures that are likely really hard to kill.
LOL. Lol @ hunter a) having 7 cards in hand on turn 6 (not being dead or near-dead) and b) not having played any of those cards on turns 1-5. What is a Hunter doing if not playing cards lack Kindly Grandmother and Rat Pack on turns 2-3, like they were designed for?
I don't understand why so many people think this is meta defining or even good. After turn 5 hunter usually has nearly empty hand so discount does not really mean that much. Unless some real card draw for Hunter is introduced, there is no way this will be played.
Finally, this is the beast you want to play with abominable bowman. Drop this on turn 5, play bowman on turn 6 since it is discounted and trade off the widow. Youll get it back when bowman dies. A 5 mana 6/7 deathrattle summon a 4/6 is crazy good.
You are right. But look at the cards you are citing: Except mechwarper, they all do something immediately. They give you a discount when you played them. And with mechwarper the turn 1 minions the respective decks had ( Clockwork Gnome and Cogmaster ) protected it and it is cheap enough to combo it later with cards like Piloted Shredder . And 5 mana is a lot for comboing cards.
But yes, I am maybe too sceptical. Maybe this can consistently survive and there are enough deathrattle cards to get the value from Corpse Widow .
Something immediately? Like play a free minion or two? :)
Seriously, I think the only downside here is the high cost. And it works well with Deathstalker Rexxar - which solves the draw problems that Hunter has always had.
Exactly. Something immediately, like playing a free minion. How often do you think you are able to do so when you are playing corpse widow? I don't think very often, because he costs 5 mana and you want to play minions on the turns 1 to 4, so you might not have a 1 or 2 mana minion in hand on turn 5.
I don't understand why so many people think this is meta defining or even good. After turn 5 hunter usually has nearly empty hand so discount does not really mean that much. Unless some real card draw for Hunter is introduced, there is no way this will be played.
Because we're trying to think about the kind of hunter deck this goes in. Not the one people play right now.
That doesn't mean that hunter we're thinking about will necessarily be better. In fact it probably won't. :(
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Card is not that good really for the same reason Dragon Consort wasn't, innervating minions on mid games turns isn't all that useful.
Very strong card. Really hard to get rid of if you've caught curve with pressure and play this T5. Then the possibility of a T6 Highmane, HP and maybe another 2 cost deathrattle if not? Nasty.
in next meta only secret hunter will see any play
Occasionally gives helpful advice.
At first glance, it looks like this card could be used to make midrange hunter great again (?). You make a deck based on this and filled with a bunch of minions with crazy deathrattles and bam! However, it's not that easy.
If your deck is very heavy on deathrattles, your opponent will view Corpse Widow as a soft taunt and try to kill it asap. That in turn puts pressure on you to try to gain as much value as possible, even trying to empty your hand in the same turn you play this.
On the other hand, we can take into account the cost reduction not as an absolute number (2 mana) but a relative one. If your 5-drop gets a 2-mana reduction, that's a 40% discount, not bad! However, if your 2-drop gets the same 2-mana reduction, that translates to a 100% discount. Or conversely, how much mana you can save in one turn, assuming Corpse Widow isn't going to survive your opponent's turn. If you play Corpse Widow, a 4→2-drop and a 5→3-drop, you're getting a 4-mana discount, but if your hand is full of 2- and 3-drops, you may pull off a much greater discount.
All of this means the card will get the most value not in a midrange deck, but in an aggro one. And then in an aggro deck you will likely not have that many cards left by turn 5-6 to benefit from the cost reduction.
Alternatively, this card could be used not as the main piece of your midrange deck around which all your deck revolves, but merely as one of the pieces. Even if you can just play this plus Savannah Highmane by turn 9, it could just be worth it. Overall, I'll call the card playable, but not really meta-defining.
What's this? A hunter card that is
A: defensively statted
B: passes the vanilla test
C: has a very relevant and powerful upside
Fantastic card and well designed. Now let's hope (HAHAHAHA) that we have the tools to not die to pirates.
Depressed hunter player that has given up. Good riddance.
I listed as S Tier in my build a beast ratings (bottom of S Tier, but still). Check out my full analysis here:
http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/198153-a-comprehensive-analysis-of-the-zombeasts
This card looks very powerful, but I doubt it will see any play, maybe a midrange deathrattle warrior will work, but I think other midrange hunter decks will be better than that, and control hunter is still something I have very little hope in.
Just fill your deck with one drops, that is creative deck design, right?
Occasionally gives helpful advice.
I don't understand why so many people think this is meta defining or even good. After turn 5 hunter usually has nearly empty hand so discount does not really mean that much. Unless some real card draw for Hunter is introduced, there is no way this will be played.
Finally, this is the beast you want to play with abominable bowman. Drop this on turn 5, play bowman on turn 6 since it is discounted and trade off the widow. Youll get it back when bowman dies. A 5 mana 6/7 deathrattle summon a 4/6 is crazy good.
Another well designed card I feel hunters will end up not utilizing.